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adam_smasher
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« Reply #160 on: March 31, 2011, 05:24:05 PM »

I once played Glum Buster when I was feeling very glum and it failed to bust my glums.

Still love it though.

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ஒழுக்கின்மை (Paul Eres)
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« Reply #161 on: March 31, 2011, 05:25:20 PM »

i think it's more that it had no hype and no marketing. no trailer, for instance. it was just released out of nowhere, with no previews or any information about it at all ahead of time. it was like the anti-fez
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adam_smasher
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« Reply #162 on: March 31, 2011, 05:30:57 PM »

It's also a bit quieter and more demanding than most games. It doesn't have cute or "retro" pixel art; hardcore old-school platforming; or an "epic" storyline. It's a very meditative, slow, thoughtful, and mature little game. Even in the indie game world that stuff doesn't seem too popular.
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Blademasterbobo
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« Reply #163 on: March 31, 2011, 05:57:16 PM »

all of that sounds synonymous with "boring" to meeee

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LemonScented
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« Reply #164 on: April 01, 2011, 05:39:18 PM »

Boring? No. Bloody brilliant. Don't go mistaking words like "quieter", "thoughtful" and "mature" for meaning that Glum Buster is some overly-pretentious artgame. The gameplay is spot on - it was clearly put together by someone who knows how to present game mechanics and puzzles. The whole thing is constructed from these amazing little "Aha!" moments, where you get a bit stuck, hammer some mouse buttons at random, and suddenly your brain echoes with the sounds of pennies dropping, whilst the game wryly smiles and says "I knew you'd work it out". It's slick as hell, and if you give it just a couple of minutes of open-minded willingness to get sucked into its world, it'll get under your skin and reward you a hundredfold. It's a seriously under-rated thing, is Glum Buster. Just talking about it makes me want to play it again.
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Blademasterbobo
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« Reply #165 on: April 01, 2011, 08:35:39 PM »

i don't know, i tried it, and "boring" is definitely how i would describe the experience

boring, disjointed, annoying, floaty

all of these words, and more

maybe i just did not play far enough into it to experience "The Greatness." then again, paul also loves seiklus, so maybe not. maybe you just like boring games.

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moshboy
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« Reply #166 on: April 01, 2011, 10:14:28 PM »

I really enjoyed it. That isn't to say it's perfect but I definitely find the whole 'work mechanics out for yourself' rather then being constantly hand held to be pretty rewarding personally. Each to their own.

For those that haven't read it and part two.
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Forever Alone
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« Reply #167 on: April 01, 2011, 10:18:25 PM »

i don't know, i tried it, and "boring" is definitely how i would describe the experience

boring, disjointed, annoying, floaty

all of these words, and more

maybe i just did not play far enough into it to experience "The Greatness." then again, paul also loves seiklus, so maybe not. maybe you just like boring games.

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I can't enjoy games without guns and space marines. I am a stereotypical teenager.

It's okay, guys... my tastes are just... superior to yours. Nothing you can do about it. FUCK YOU, PAUL ERES!

Watch as I close this post with a condescening emoticon.
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Blademasterbobo
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« Reply #168 on: April 02, 2011, 01:31:34 AM »

i felt like i should point out some things

things i feel you might not quite have a firm grasp of

a) paul eres is not equal to every boring video game
d) these games are, in fact, boring.
c) my tastes may not be superior to yours, but i am almost assuredly superior to you.  Wink
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William Broom
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« Reply #169 on: April 02, 2011, 03:40:11 AM »

Glum Buster isn't really very much like Seiklus or other 'atmospheric'/'zen' platformers. It's pretty traditional in terms of its design, only the presentation is somewhat unusual.
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Blademasterbobo
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« Reply #170 on: April 02, 2011, 12:50:42 PM »

i didn't say that it was
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LemonScented
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« Reply #171 on: April 02, 2011, 05:24:54 PM »

maybe you just like boring games.

... Or maybe "boring" is a subjective term, and my definition differs from yours. Shrug
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adam_smasher
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« Reply #172 on: April 02, 2011, 05:43:11 PM »

Exactly. It's not like we're playing, enjoying, and praising this game because it bores us. We, for whatever reason, find something interesting in it that you, for whatever reason, don't.
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moi
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« Reply #173 on: April 02, 2011, 07:18:06 PM »

I fell asleep playing it
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melos
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« Reply #174 on: August 14, 2012, 01:24:46 PM »

wanted to bump this 'cause I thought it was neat-o (saw it posted by paul in the IGF thread), and others should see it too. I like the ambiance and figuring out things myself, but it's the kind of game I can only pick up for maybe an hour at most every now and then.

The dev has a unique take on video games that is definitely reflected through his work, at least through that brief quote-unquote interview. the whole other game he made for his sister and only his sister thing was pretty neat, as well
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« Reply #175 on: August 14, 2012, 10:28:50 PM »

it was okay but i didnt play it very much

i dont really see whats that great about it

i think i got lost
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John Lee
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« Reply #176 on: August 15, 2012, 02:45:04 PM »

Maaaaan, I played this game on release (#indiecred) and it got lost in one of my Great Hard Drive Transfers. Thanks for reminding me about this rad game! I had completely forgotten about it.
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Fifth
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« Reply #177 on: August 17, 2012, 07:13:01 PM »

Mm, I quite enjoyed this game back when it came out.  I'm quite fond of games which drop the player into a strange world with no definite direction or explanation, and let them figure out the "what", "why", and "how" through exploration and discovery.  It's a nice sort of "lost" feeling, and is kind of rare to come across.

Maybe it's time for another play-through.  I think it's been long enough that I'll have forgotten most things about the game.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #178 on: August 17, 2012, 07:15:30 PM »

this game should be in one of those indie club weeks
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Inanimate
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« Reply #179 on: August 17, 2012, 10:39:32 PM »

I remember rain, triangles, crickets, and pipes.
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