I DON'T KNOW WHICH FORUM THIS GOES IN, BUT FEEDBACK IS WHAT I WANT SO I HERE IT IS.
Everyone wants to make a commercial game at some point.I've bin making Flash games for about 3 years and I've got no complaints: It's easy, they distribute themselves, and I'm fuckin trippin duckets bro.
iPhoneNow- I'm hearing alot about this Apple iPhone. The SDK's free, there's like a billion apps right now, people buy shit on it like crazy, and Flash developers are taking a shot
1 2 3. So I'm sitting here thinkin
why not?Robot DinosaursAt about that time,
my last game got featured on
Bytejacker, and then
JayisGames.com, Destructoid, The Escapist,
and then a guy made a painting of it. I'm not showin off or anything, but if I could choose one game to try n sell, this'd be it. Also it plays with one button.
If I turned this
one level one boss into
three levels three bosses more enemies more powerups actual good graphics, then that could really work.
It's not a totally flawless planI don't know OpenGL, or any big boy code for that matter, and I don't own a Mac. Is it worth learning it and buying one for a project like this? An alternative would be to go to a studio like
Alcomi who port Flash games to iPhone. They gave me a quote of 2-3 weeks and $4000. That's still a considerable investment. The original Flash game sold for $4000. If I spent that on development, would I ever make it back? I don't know. Should I even care about money? I'm in College with £6000 so I could deal with spending some of it.
So I think I've got three options:I buy a Mac and learn the necessary scripting language (I'm very slow by the way) and smash this out myself
I make a new and upgraded Flash version, send it off to this studio along with $4000 and actually release an actual game on an actual platform for people to actually buy
Or drop this project because it's a stupid idea and finish this Flash game I've been making since about Septembe 2008
Should I attempt a commercial game or am I just crazy?