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878764 Posts in 32935 Topics- by 24346 Members - Latest Member: Vuoripeikko

May 22, 2013, 03:38:36 PM
TIGSource ForumsPlayerGeneralDante's Inferno
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Shade Jackrabbit
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« Reply #75 on: June 12, 2009, 09:51:28 PM »

See, that's the problem. The business model claims that it is better to aim slightly low to hit the greater populous. But hell, why not just aim high? If your gameplay is solid, the people who don't want any meaning or substance won't care anyways. (Hint: They don't right now.) Couldn't one argue that having BOTH solid gameplay and substance actually increases audience?

The business model says this is too much work, though. From what I understand.

Course, that would require developers to stop masturbating to their own drunken frat-boy egos. *cough*cliffyb*cough*
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Loren Schmidt
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« Reply #76 on: June 13, 2009, 02:29:48 AM »

Absolutely, why not aim high? It certainly requires a specific approach to have a game satisfy on multiple levels. But provided a developer is willing to make sure a game can be enjoyed on a simple, pure gameplay level, people will see any quality design, art, writing, storytelling, etc. as a definite plus (or at least be ambivalent about it.) There is, I think, a lot of room in the market for games that are fun to play and respect the player's intelligence.

Actually I think there's a fair amount of positive player response to this sort of thing within the RPG genre. Even if RPG's aren't all particularly deep, people seem to appreciate the occasional attempt at profundity or meaningful character development within that context.

People really do notice when the games they play are ridiculous, shoddily put together or fundamentally broken, but there aren't a lot of alternatives right now. I guess I'm an optimist, but I'd like to think that intelligent, well crafted games that respect their players could work as a default.
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aeiowu
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« Reply #77 on: June 13, 2009, 07:15:13 AM »

Couldn't agree more Sparky et. al. Though, I think this is really a matter of taste more than anything. Desilets has none, while most of us here do. That's how I'd describe his attitude. Tasteless.

Even if we make a bloody, hell-bent game it still has charm because it wasn't built as a superficial vehicle to give the audience softcore blood porn (or at least I hope). It was just something we wanted to do and loved doing it. Using the mother:child :: dev:game analogy: We love our children. We care for them deeply, sometimes more than ourselves. These people abuse theirs, or at least have a wildly different idea on what makes a good "parent". One that casts away the best interests of the child for their own selfish goals: greed, vanity, etc. 8 levels of hell Wink. Kind of like one of those crazy Pageant moms...

"Why not aim high?"
because it's risky. because it's 10x harder and not only that but aiming low is a well trodden path with a much larger margin for error. Ultimately, Desilets doesn't give a shit about aiming anywhere it seems. He wants to see blood and tits. He embodies the reason the public views gamers as pubescent teenagers in arrested development. The dude looks a fair bit older than me and acts like he's half my age.
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« Reply #78 on: June 13, 2009, 10:11:22 AM »

What makes this case special?
Is the threadstarter from Italy?
There are several games that contain Greek and Christian mythology, also what about making money by re-enacting WW1 & WW2 in countless fps? where is the thread shaming the makers of the Aladdin game series, an oriental classic.

I'd like to talk to the board that says what one can draw inspiration from or what is OK to badly re-enact, and right after that I want to talk to the board that measures what is bad and what not.

Everything goes. if you don't like it, don't watch/play it.
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Glaiel-Gamer
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« Reply #79 on: June 13, 2009, 10:19:17 AM »

What makes this case special?

Production values and marketing, and the extent to which they butcher the original and have the guts to not only name it after the book, but call it THE videogame adaptation of the book.

Listen to the developers talk "I was reading the book and instantly thought, "this is a video game""
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SevenPoint83hertz
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« Reply #80 on: June 13, 2009, 11:24:34 AM »

haha i just watched that trailer and i have to admit it looks super trashy.

I love the remark the one guy makes about limbo, which in the book is just a place of general tranquillity where the dudes hang out who were born before Jesus forgave everyone (or was that the right hell?)
anyway, what are you gonna do in the game? slaughter those guys just because they are sitting around?
"the moment you step into limbo you know you're in hell."

anyway, i think it looks funny. you probably could have fun just laughing your ass off about the funny errors + that 2 huge dogdeamons in the beginning of the trailer look awesome Smiley
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Glaiel-Gamer
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« Reply #81 on: June 13, 2009, 11:34:11 AM »

anyway, i think it looks funny. you probably could have fun just laughing your ass off about the funny errors + that 2 huge dogdeamons in the beginning of the trailer look awesome Smiley

that would require buying it
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JaJitsu
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« Reply #82 on: June 13, 2009, 01:14:20 PM »

Well at least they are really excited and motivated, rather then being like whatever this will get us money.
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Shade Jackrabbit
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« Reply #83 on: June 13, 2009, 04:24:56 PM »

anyway, i think it looks funny. you probably could have fun just laughing your ass off about the funny errors + that 2 huge dogdeamons in the beginning of the trailer look awesome Smiley

that would require buying it

I have a friend who is majoring in sociology who wants to buy it just so he can prove to his cohorts that it exists.
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Loren Schmidt
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« Reply #84 on: June 14, 2009, 09:42:33 PM »

Ha, that's hilarious. (Not that I'm in any way advocating monetarily endorsing this product.)

It really is the sort of thing that someone would write into a work of fiction. It's like an imaginary videogame from a William Gibson novel.
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Arne
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« Reply #85 on: June 15, 2009, 10:37:27 AM »

It would be slightly amusing if someone took a passage of the story and rewrote the details (writing style intact) so it fits the spirit of videogame, then post it on their msg board, claiming the videogame is actually faithful to the spirit of the source material.

Dante always lands super cool crouching, cracking the ground, fury in his eyes (looking up from under a hood? Hoods are the shit nowadays, if you didn't know.)
Then he runs off with the weapon behind him (like videogame ninjas always do).
It's mandatory to 'Parkour' up on a giant monster.
...and everything has tits, spikes and skulls, but mostly tits.
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Melly
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« Reply #86 on: June 17, 2009, 05:32:11 PM »

Arne is upset on the lack of panty-clad demon girls.
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« Reply #87 on: June 18, 2009, 01:10:51 AM »





this one was better  Cool
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #88 on: June 18, 2009, 01:15:28 AM »

It would be slightly amusing if someone took a passage of the story and rewrote the details (writing style intact) so it fits the spirit of videogame, then post it on their msg board, claiming the videogame is actually faithful to the spirit of the source material.

uhm, it would be something like

Nel mezzo del cammin di nostra vita,
mi ritrovai per una selva oscura
che la diritta via era smarrita.
All'inferno me ne andai
a recare un po' di guai.
Con uno sguardo da gradasso
feci il culo a Satanasso.

 Big Laff

(Maybe only corpus will be able to understand that  Shrug )
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Loren Schmidt
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« Reply #89 on: June 21, 2009, 12:30:21 AM »

There's a version of the Divine Comedy with pretty amazing illustrations by Gustave Dore over at Project Gutenberg.


Canto 1
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