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878408 Posts in 32920 Topics- by 24333 Members - Latest Member: blackarm

May 21, 2013, 08:39:43 PM
TIGSource ForumsDeveloperCreativeArta thread in which i dump art
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dillomatic
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« on: May 05, 2009, 01:46:36 PM »

hello!

i was here a year ago, and then i wasn't. here is some art.

i am new to pixel art:

here is a chocolate tile.





here is a big face, the first thing i did.


here is a female ship



here are some pills, they probably give you health, or gets you very high.



this is the second thing i made, it is very creative and new! it is a bad thing to shoot in a shmup.



here is a tile for the inside of a huge, and presumabely evil robot.











these are paintings, now

adam and eve, time spent: 2 hours in acrylic on foamcore



old painting, has nothing to do with grief. 3 hours in tempra on masonite



old painting, its probably pretentious. 45 minutes with acrylic on cardboard
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dillomatic
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« Reply #1 on: May 06, 2009, 12:35:58 PM »

no critique from anyone? aw. i'm new to this pixel stuff. i need help at not being a failure!

here is a relatively old painting. it is about the philosophy that being offensive for the sake of being offensive does not make something good. (see: 11th grade art students)



two frames of a missle, any suggestions? not on this, on chunky-pixely work in general, and small stuff like this.




i made a backdrop. tiling is kinda eeeeh.

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narasu
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« Reply #2 on: May 06, 2009, 01:05:47 PM »

I think your paintings are pretty amazing. I especially like the "grief" one. Nice job on the rest as well.
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« Reply #3 on: May 06, 2009, 01:40:12 PM »

I think your sprites would be better if you have light coming from a light source.  (E.g., put shading on the bottom right of the sprites, and put lighter colors on the top left.)
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dillomatic
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« Reply #4 on: May 06, 2009, 01:59:40 PM »

I think your paintings are pretty amazing. I especially like the "grief" one. Nice job on the rest as well.


thank you! i like that one too, actually, but my peers generally dislike it. fools!


I think your sprites would be better if you have light coming from a light source.  (E.g., put shading on the bottom right of the sprites, and put lighter colors on the top left.)
ffffff good point. i've been treating these different from normal art. thank you!
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« Reply #5 on: May 06, 2009, 03:58:59 PM »

Yes, light source.
Also on your girlship I notice some pretty intense banding, which makes it look really jagged.  I boxed in red some examples but it's really hard to see.



Here's a good but rambling article/rant on banding:

http://www.wayofthepixel.net/pixelation/index.php?topic=8110.0
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dillomatic
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« Reply #6 on: May 06, 2009, 05:49:42 PM »

Yes, light source.
Also on your girlship I notice some pretty intense banding, which makes it look really jagged.  I boxed in red some examples but it's really hard to see.



Here's a good but rambling article/rant on banding:

http://www.wayofthepixel.net/pixelation/index.php?topic=8110.0

thank you for the advice! the article is very helpful




aaaaand now i shat out a few more things.



really old sketches of hands




had the idea for a platformer, so i did some little bits and pieces for the hell of it.

building:



its a spring. the idea is that you play as a modern day redcap. springs for shoes:




tried out another shmup baddie. i dunno why, i suck at shmups. took light source stuff into account





could anyone give me some good basic things to try? as practice. i'd like to do some graphic work on a little freeware game or something sometime, and my skills aren't as refined as i'd like them before approaching someone.
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« Reply #7 on: May 06, 2009, 05:51:23 PM »

Paintings are freaking fantastic. Pixel art is generic and dull. Try not to copy other videogames and you should be able to make amazing stuff.
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« Reply #8 on: May 06, 2009, 07:24:10 PM »

really old sketches of hands
http://dl-client.getdropbox.com/u/68558/tigsource/7%29%20Hand%20Practice.jpg



had the idea for a platformer, so i did some little bits and pieces for the hell of it.

building:



its a spring. the idea is that you play as a modern day redcap. springs for shoes:




tried out another shmup baddie. i dunno why, i suck at shmups. took light source stuff into account





could anyone give me some good basic things to try? as practice. i'd like to do some graphic work on a little freeware game or something sometime, and my skills aren't as refined as i'd like them before approaching someone.
First of all, those sketches are great! Coffee Hand Thumbs Up Right  Second of all, you should use your color-choosing skills you use in your paintings with your pixel art.  Unsaturated dark yellow looks gross as a shade. Smiley
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dillomatic
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« Reply #9 on: May 07, 2009, 12:04:38 PM »

thanks for the advice, all! really appreciate it

oh jeeze, i found this buried in my hd today... haven't opened it since 11/14/08!

so its been a while, but i touched it up. i'm prety sure i used photo reference, i don't remember. kinda sloppy, not my style, whateva.

this is nsfw, but by no means pornography, so i'll just link to it

http://dl-client.getdropbox.com/u/68558/tigsource/nudetouched.jpg

tah daaah.


i've been running an idea for a platformer about redcaps all day. time to make some spritesss
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dillomatic
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« Reply #10 on: May 11, 2009, 06:17:26 PM »

a very loud drill



a shmup shmupper




an hp bar



this is modern art


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« Reply #11 on: May 15, 2009, 11:28:47 PM »

As said before, your traditional paintings are great.

Your pixel art still is quite lacking.

I think you could benefit from reading a few resources on color selection.

This thread on Pixelation was especially helpful for me (but image links seem to have died, it'll be harder to visualize): http://www.wayofthepixel.net/pixelation/index.php?topic=922.0

Anyways, I suggest, for starters, working on a big canvas, filled with an interesting background color (not white). You only use a small part of it, sure, but giving yourself room to paint means better art can be made.

Now, the reason I say not to use white is because colors in a scene tend be based around a background color, and if it's bright white, it's very annoying to decide things.

It also seems like you're making things too small. Try using a bigger brush, make that like a 2x2 or 3x3 pixel brush (make sure it's still pencil tool though) to blob in some colorful shapes. Then go in and refine those shapes afterwards by carefully cleaning up outlines and curves.

Taking a different workflow has helped me with my pixel art, at any rate. Hope this helps you.


EDIT: Here is a something I whipped up, that you might find helpful.  (I'm just linking, so I don't completely derail the thread and confuse people who are scrolling through this): http://bananattack.com/stuff/art/pupuuship.png

Granted, it's not perfect since I only spent like 30 minutes, but it'll give you some ideas about how to approach pixel art maybe.
« Last Edit: May 17, 2009, 05:38:05 PM by Overkill » Logged

dillomatic
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« Reply #12 on: May 17, 2009, 04:33:51 PM »

very helpful post, thanks a lot!

i appreciate the adviceee
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Nate Kling
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« Reply #13 on: May 17, 2009, 10:13:37 PM »

Your paintings are wild and have lots of personality I'm not sure why you are using pixel art to create dull and boring space ships.  sorry to be brutally honest, but you are much more talented and creative than yellow and pink triangles!  Time to start making some wild designs for space ships that match the creativity of your paintings!  I think you'll find much more success if you leave the standard of triangular spaceships.  I'd love to see your creativity focused into your pixel art.
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ChevyRay
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« Reply #14 on: May 17, 2009, 11:01:48 PM »

That skeleton painting is awesome. All your paintings are rad as hell.
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