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891072 Posts in 33520 Topics- by 24765 Members - Latest Member: Koobazaur

June 18, 2013, 07:48:42 PM
TIGSource ForumsDeveloperFeedbackDevLogsProteus
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Author Topic: Proteus  (Read 27827 times)
Ivan
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alright, let's see what we can see

Valaam0
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« Reply #75 on: February 10, 2010, 03:09:20 PM »

What happened to this?
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knight
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« Reply #76 on: February 10, 2010, 06:37:59 PM »

Really I loved the demo.
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Ed
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« Reply #77 on: February 11, 2010, 01:19:45 AM »

What happened to this?

Well.... The good news is that it's definitely not abandoned. I haven't run out of motivation or inspiration or any other of the ations... except maybe articulation.
The bad news is that I have a recurring wrist injury which means I've hardly got anything done in the past 6 months or so. Anyway hopefully it'll be fixed soon.

The general plan is to get it into the shape of a reasonably compelling exploration game and release that. I have a few ideas for iterations after that, for example being able to nurture the world in some way or having an infinite fixed-seed archipelago to explore. I'm being very strict in not letting it mushroom into some infinite-scope Elder Scrolls game or something like that.

Here's a little morsel: the current tasklist hanging on my wall. NB Not the tasklist for the first releasable version. Have fun trying to read my writing!

Thanks for asking Smiley
I might try and scrape together a new build or something else before too long
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godatplay
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« Reply #78 on: February 12, 2010, 03:28:39 PM »

I'm excited for this, too.  Grin
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Absurdist
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Waiting for VBLANK


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« Reply #79 on: February 12, 2010, 07:51:05 PM »

The terrain reminds me of Daggerfall.
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Ed
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« Reply #80 on: April 11, 2010, 08:02:06 AM »

Just thought I'd post to say that stuff is happening again with this Smiley

We're working on an interactive music system to support the atmospheric exploration.

More news and maybe a video with amazing non-copyright-infringing soundtrack soon...
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godatplay
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« Reply #81 on: April 12, 2010, 07:55:37 AM »

Interactive music system?!  You have my attention Smiley
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Derek
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« Reply #82 on: April 12, 2010, 03:34:23 PM »

Looks great!  Take care of your wrists, though!
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Ed
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« Reply #83 on: April 12, 2010, 11:14:55 PM »

Thanks! The music system (and content!) is progressing well, hope to have something publicly visible/audible in a few days.

(and my wrists are holding up well so far thank you!)
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Ed
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« Reply #84 on: June 12, 2010, 03:48:43 AM »

There isn't much (=any) development news posted on it yet, but I started a tumblr blog to provide updates and random related stuff on this project.

It's here: http://twistedtreegames.tumblr.com/

Progress has been good, we're slowly getting more of an idea of what the game will be like: "not really a game" as it turns out, but hopefully an interesting and satisfying exploration experience.

Currently working on an upgrade to the rain/clouds, linking up some sounds to in-game objects and prototyping ambient wildlife and ghosts and stuff.
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Ed
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« Reply #85 on: July 11, 2010, 01:06:19 PM »

Should I update this more often.... probably... anyway!

I've been working on day-night cycles for this, and a pleasingly ancient model of the heavens, about which I wrote some nonsense earlier: http://twistedtreegames.tumblr.com/post/797521853/the-celestial-sphere

Initial super-buggy screenshots of it almost working:







We have some exciting ideas for events and music tied to the day-night cycle, will post a video when they're implemented Smiley

Oh, and there's an slightly old video showing some other ideas and the dynamic soundtrack in action: here
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agj
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« Reply #86 on: July 11, 2010, 02:52:48 PM »

Ooh, night. Very nice. Smiley
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Ed
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« Reply #87 on: July 12, 2010, 01:46:51 PM »

Thanks! I got the whole celestial sphere business sorted out today, and fixed all the problems with latitude being interpreted wrongly, the sky turning the wrong way, etc. Was hoping to post some screenshots but there are some bugs with the palette that I think I'll try and fix first..
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Ed
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« Reply #88 on: February 13, 2011, 03:49:53 AM »


Proteus is not dead, just sleeping! We're hoping to have it ready for GDC, and then downloadable shortly after.

Just posted this for #screenshotsaturday:





Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

...This is one of those "achievement" thingies, right?  Embarrassed
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Jasper Byrne
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« Reply #89 on: February 13, 2011, 03:56:19 AM »

Fantastic, this has been on my 'can't wait' list for ages...
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