Since I'm still a big man-baby, a quick intro: I'm a hobbyist game designer with a pretty strong technical/programming background. Been lurking in TIGForums for a while, and this place is really just a joy to visit. Hoping to spark some of that maniac creativity that seems to strike up in pockets 'round these parts.
I was playing around with physics and gameplay prototypes the other day and I got some stuff that feels like it has potential, and I thought it would be cool to see what OTHER people thought.
There are two balls with a spring between them. When the spring gets stretched more, it pulls harder. The player, with the mouse, moves one of the balls that stays fixed wherever the mouse goes, and the other ball is pulled around by the "spring", represented in the prototype as a yellow line.
Interacting with this little toy is actually pretty engaging, and changing the physics constants in the world result in some pretty interesting variation, so I wired the physics constants to the mouse buttons and made them player-controlled.
Please, if you have a minute, check this out. Play with the values and how it feels to guide the big ball around with different spring constants and frictional coefficients. Then, let's have a nice thread about what can be done to take this VERY EARLY programmery prototype toward a real game.
If anything neat gets suggested, I'll implement it (or iterate toward it) and repost for more feedback.
Windows only, I'm afraid. . .
Download Windows Build: http://www.vudle.com/spring_proto.rar
unpack archive and run 'test.exe'
EDIT: Added introduction.