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Alec S.
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« on: May 12, 2009, 09:42:53 PM » |
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EDIT: FULL VERSION IS UP! You play as a young photographer who went off to a tropical island to take pictures of sexy women only to find himself lost in a strange dadaist world. The game is a sort of cross between a warioware-style game and a platformer that I'm making using Matt Thorson's Grandma Engine. Structually, it's a platformer, however, strange occurrences keep occurring and situations keep changing around your character as you progress requiring you to quickly figure out what you need to do. I would say it's like warioware, but more coherent, but that wouldn't exactly be true :D. It's more of an incoherent, stream of consciousness platformer. You can find the demo game here.   A lot of the art is temporary, and I have a friend who's probably going to be doing the art for the game. I should have at least a playable demo available in the next two weeks.
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« Last Edit: June 12, 2009, 04:04:33 PM by malec2b »
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Fuzz
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« Reply #1 on: May 12, 2009, 09:46:59 PM » |
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You can't go wrong with a name like that! 
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Ed
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« Reply #3 on: May 14, 2009, 12:35:49 PM » |
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There aren't enough Dadaist games, that's for sure. Not since the Spectrum anyway... I think I'm thinking of Terramex I hope there will be some Bonzo Dog Doodah Band action 
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agj
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« Reply #4 on: May 14, 2009, 11:28:55 PM » |
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Dadaism! Nice.
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Alec S.
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« Reply #6 on: May 25, 2009, 08:56:23 PM » |
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Alright, I have a playable demo up. It contains the first level of the game. You can download it here. Controls are arrow keys to move and S to jump. (also, at some point, the space bar will do something, but it will be ineffectual)
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« Last Edit: May 25, 2009, 09:04:02 PM by malec2b »
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Noyb
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« Reply #7 on: May 26, 2009, 10:31:11 PM » |
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The spiked balls stick out as being overly coherent with videogame logic, and the obstacles in the horizontal flying section are a bit hard to notice. Other than that, 
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Alec S.
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« Reply #8 on: May 28, 2009, 08:01:17 PM » |
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The spiked balls stick out as being overly coherent with videogame logic, and the obstacles in the horizontal flying section are a bit hard to notice. Other than that,  Thanks! Some of the spikes are there for a reason (which will become clear later on in the game), but I'll try to make them into more random things when possible. Also, one of the things I want to try to do is make the game get more and more insane and dadaist as it goes along, so sensible things will disappear in later levels. I'm also going to work on the noses to make them contrast more. 
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Alec S.
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« Reply #9 on: June 05, 2009, 01:44:20 PM » |
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Alright, E3 is over, so time to get back to work. I've pretty much finished the first two levels and have started working on the third. I've already planned out most of the events that occur throughout the game. There will be a total of 4 levels. I'm probably going to stop posting screen-shots after this since I want to keep the rest of the game a surprise, but here's one more screen-shot (it's from the 2nd level still, so I might as well post it). 
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Alec S.
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« Reply #10 on: June 12, 2009, 04:03:28 PM » |
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« Last Edit: June 12, 2009, 09:54:40 PM by malec2b »
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Zest
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« Reply #11 on: June 12, 2009, 06:22:54 PM » |
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I think you can just set up a new thread, if nothing else. I really enjoyed the first demo of this- downloading the full version right now!
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