First of all, thanks for the feedback!
Thanks a lot, I'm glad you like them! We tried to take a different approach when doing the backdrops than most shmups!
Your very welcome!
Your backdrops actually brought Square's "Einhander" to mind, and that's not a bad thing by any stretch of the imagination.
Are you saying that the bullets are hard to see? If so that is really weird! We get more complaints that the bullets are visible but don't seem to fit the background than anything else. What kind of monitor do you have?
I have a big, high-end flat panel with a 3ms refresh, so sorry, but that's not it. I'd just bump the brightness of the bullets up like 30%, and that'd probably solve that problem, for my anyway. Now if anyone's complaining about the bullets looking like Skittles, well, that's between you and them.
(more about that later)
I have uploaded a video of me playing the game on "easy". I know, its kind of cheating for me to play since I made the game ( lol ) but I just wanted to show you how easy it is in the beginning since you make it seem impossible! I think you just neglected to use the delfector mechanic! You MUST absolutely take advantage of the deflector unless you are a hardcore shmuper! And, as I explained above in the gameplay section, Roger is easy, Bryan medium and is Naomi hard! In this video I'm playing as "Roger" (aka: Easy Mode).
Now -that- might have something to do with it. When you pick a character and there's a difference of difficulty, I'm gonna say that "EASY" "MEDIUM" or "HARD" should show up in flashing, three-inch tall letters somewhere on the screen. I think I can speak for the internet here when I say that as a leisurely consumer of information, I don't always read everything that I'm supposed to read, especially when it's explained in more than five words that aren't as tall as my thumb.
Now I -did- try all three characters, but I couldn't tell you in what order I played them. I -did- know about the deflector, but I still got slapped like ten times in a row. Who knows, maybe this just ain't my game.
I am a cave fan! I own several of there games such as Mushime-Sama, Espgaluda and DoDonPachi. Unfortunately I haven't played Guwange because, as far as I know, its only available in Japan! Unless you have a "supergun" and PCB for the arcade version or you live in Japan, how did you get to play this game? Although I have not played the game I can tell you that all of Cave's games are MUCH MUCH harder then WoA (Wings of Apocalypse) and I believe that the bullets in the Cave shooters and in mine are equally visible.
I have Guwange on the MAME emulator. I don't like ganking games off the internet, but the thing was realeased in 2000, does not have a western release, and ain't gonna get one, so that's the only way you're gonna get your hands on it. And while I respect your respect for Cave games, I can do the first level of Guwange without dying (which isn't unheard of) but I can't get past the grey ship in WoA (shrug).
You should check out a game called "Clean Asia!". Im sure you've heard of it by now right? Cactus' well known shmup game, is one of the hardest shmups I've ever played! On the "China" level all the bullets are white... Which wouldn't be a problem if your character wasn't also white and didn't almost look like a bullet himself! But despite that, the game is still awesome and I never hear people complain about the character almost looking like a bullet LOL.... ITS A CONSPIRACY!!!
Oh yes, I've played my fair share of Catushooters. I think it was Seizuredome that gave me the idea to put the health ticker right above the main character's head in Arc & Malice. Anywho, I've noticed that people seldom have any issue confusing a game's character with a bullet. There are a half-a-dozen theories as to -why- this is swirling around in my head ATM, but suffice to say that it doesn't seem to be a problem, even when it "should" be. I dunno, maybe add a frame of animation to the bullets. After going back to Guwange, I noticed that the bullets in that game all seem to have a few frames of animation, which really makes them pop out. You hear all the time that there are certain animals out there who don't see colors or shapes, but motion. Humans still have alot of that wiring left, so maybe give that a try?
I guess I agree with you HAHA. Compared to other shooters the explosions may seen a bit "anemic" as you put it. I will take a note of this for the future.
Everyone loves feedback. Go back to the Clean Asia example. In that game, sh*t blows the f*ck -up-.