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878363 Posts in 32918 Topics- by 24332 Members - Latest Member: Swifty

May 21, 2013, 06:06:21 PM
TIGSource ForumsCommunityAnnouncementsOrbis Saturnia
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Author Topic: Orbis Saturnia  (Read 761 times)
SouthpawHare
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VirtualAdept01@hotmail.com HowManyArgsIn2
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« on: May 16, 2009, 11:19:48 PM »

Hello again, everyone.  This is another game I'd like to show to everyone, which was created by myself and two friends during a GameJam competition, meaning that it was created within a single "work day".  Although it was a mere 8-hour project, I think it has a much more complete feel to it.  While Dungeon Rabbit is a work-in-progress after half of a year, none of us who worked on Orbis really feel like we'd want to add much to what it already is.

It's a simple Action Puzzle game based on the concept that the game must only use a single-button control scheme.  As such, the entire game uses only the spacebar, being extremely simple to learn and try, but (hopefully, and in our opinions) remain challenging and addicting all the same.

Check out a You Tube video demo here:
http://www.youtube.com/watch?v=dJarWZOBy_c

And try it out for yourselves at:
http://www.cs.rpi.edu/~czyzec/

As with all games, I welcome all comments, suggestions, criticisms, etc.  Do keep in mind the short time-requirement imposed in creating it when judging certain aspects, but for the most part, the more comments the better!
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ExciteMike
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« Reply #1 on: May 17, 2009, 03:49:23 PM »

There seemed to be some collision glitches that stopped you from being able to guide them effectively.  Sometimes they would do a 180 when they hit the wall instead of reflecting off.

It might also be less confusing if there were some indication of which way they would go when you let go of space, so that you don't have to memorize which way they were all facing before you pressed it.

It's definitely a weird game.  I like weird!
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Amon26
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Amon26 amon_desiree20000
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« Reply #2 on: May 17, 2009, 04:05:20 PM »

This is really cute and the idea's pretty fresh. at least to me!  Even if it's glitchy you should keep the concept and keep working at polishing the code huh?
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