Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879208 Posts in 32968 Topics- by 24359 Members - Latest Member: colinvella

May 23, 2013, 01:45:11 PM
TIGSource ForumsDeveloperFeedbackMinecraft (alpha)
Pages: 1 ... 104 105 [106] 107 108 ... 127
Print
Author Topic: Minecraft (alpha)  (Read 487016 times)
Chris Whitman
Sepia Toned
Level 10
*****


A master of karate and friendship for everyone.


View Profile Email
« Reply #1575 on: December 17, 2010, 12:25:46 AM »

I would like to be able to have a pig in my inventory, so I can truly "get pig" in an unambiguous fashion.

Edit: and I'm sorry that this weird meme is now forever associated with Minecraft for me.
Logged

Formerly "I Like Cake."
Theon
Level 3
***


Pew!


View Profile
« Reply #1576 on: December 17, 2010, 12:52:52 AM »

I would like to be able to have a pig in my inventory, so I can truly "get pig" in an unambiguous fashion.

Edit: and I'm sorry that this weird meme is now forever associated with Minecraft for me.

That sounds kinda strange,... Would be cool if you could lift pigs, though (above head, zelda-style).
I would love pig saddlebags with inventory!
Logged
Notch
Level 2
**


Trying to forget 320x200 in favor of 320x240.


View Profile WWW Email
« Reply #1577 on: December 17, 2010, 04:14:07 AM »

I can confirm that mushrooms are extremely broken in so many ways.
Logged
Vanguard
Level 6
*



View Profile
« Reply #1578 on: December 17, 2010, 05:53:27 AM »

What do you guys think of the idea of unbreakable tools that are only as effective as stone tools but still expensive?  Like what if that's what gold tools were like.

Oh and while we're at it, buttons keeping things powered for a bit longer, and tree saplings planting themselves if left in a appropriate area would be pretty cool!

Yes, do these.
Logged
Ben_Hurr
Level 10
*****


nom nom nom


View Profile Email
« Reply #1579 on: December 17, 2010, 07:37:53 AM »

I can confirm that mushrooms are extremely broken in so many ways.
Yeah, consumable resources that doesn't regrow?!  For shame Notch.
I find that when you put in consumable torches we'd run into the same problem, actually.  Shrug
Logged
st33d
Guest
« Reply #1580 on: December 17, 2010, 01:37:33 PM »

I'd like the ability to make a pickaxe with tnt

it would make mining quicker
Logged
st33d
Guest
« Reply #1581 on: December 17, 2010, 01:41:59 PM »

What do you guys think of the idea of unbreakable tools that are only as effective as stone tools but still expensive?  Like what if that's what gold tools were like.

adminium pickaxe

and while we're at it I think I'll be needing adminium armour so I can use my exploding pickaxe without dying
Logged
Türbo Bröther
Pixelhead
Level 10
******


duh-duh-duh-nah-nuh duh-duh-duh-nah-nah


View Profile WWW
« Reply #1582 on: December 17, 2010, 09:04:58 PM »

and while we're at it I think I'll be needing adminium armour so I can use my exploding pickaxe without dying
Safety first!
Logged
Zaphos
Guest
« Reply #1583 on: December 18, 2010, 01:34:29 AM »

Just noticed this on rps: http://www.rockpapershotgun.com/2010/12/17/promised-lands-minecraft-biometerrain-mod/#more-46342

It's a mod that lets you fiddle with terrain generator settings ... really awesome pics of the results in the post.
Logged
oyog
Level 5
*****



View Profile WWW Email
« Reply #1584 on: December 18, 2010, 06:57:38 AM »

Now it's possible this has been suggested, and I have no clue how it could even be implemented in multiplayer survival, but it'd be nice to have a craftable bed that would skip time ahead to morning, with or without restoring health, depending on how game-breaking that would be.  I mean, if I'm just gonna hang out in my bunker till morning anyway what's the difference?


Dwarves get to sleep in beds, what about me?



Plus, how terrifying would it be to wake up and realize you left the door open and there's a creeper standing over- BOOM
Logged
Ben_Hurr
Level 10
*****


nom nom nom


View Profile Email
« Reply #1585 on: December 18, 2010, 10:22:25 AM »

Just noticed this on rps: http://www.rockpapershotgun.com/2010/12/17/promised-lands-minecraft-biometerrain-mod/#more-46342

It's a mod that lets you fiddle with terrain generator settings ... really awesome pics of the results in the post.

I always through that'd be an intended feature.  You could play with the map settings in indev, why not alpha?  Shrug
Logged
Zaphos
Guest
« Reply #1586 on: December 18, 2010, 10:57:57 AM »

I think mods in general will eventually be supported/intended ...

Anyway, I hope that some of these weird terrain settings make it in to the final game; I'd love to walk a long way and suddenly see wildly different landscapes like this.
Logged
Christian Knudsen
Level 10
*****



View Profile WWW Email
« Reply #1587 on: December 18, 2010, 11:53:13 AM »

Anybody following the Yogscast Minecraft Let's Play on YouTube? It's probably one of the most entertaining LPs I've ever seen. Grin

http://www.youtube.com/user/bluexephos?blend=1&ob=4
Logged

Laserbrain Studios
Currently working on Hostile Takeover (TIGSource DevLog)
Guillaume
Level 7
**



View Profile
« Reply #1588 on: December 19, 2010, 12:29:50 PM »

Logged
Ben_Hurr
Level 10
*****


nom nom nom


View Profile Email
« Reply #1589 on: December 19, 2010, 12:46:09 PM »

What do you guys think of the idea of unbreakable tools that are only as effective as stone tools but still expensive?  Like what if that's what gold tools were like.

Oh and while we're at it, buttons keeping things powered for a bit longer, and tree saplings planting themselves if left in a appropriate area would be pretty cool!

Yes, do these.

Yes!

Replacing tools all the time is so tedious.  And since stone and wood are absolutely *everywhere*, it doesn't exactly accomplish anything gameplay wise.  Lips Sealed
Logged
Pages: 1 ... 104 105 [106] 107 108 ... 127
Print
Jump to:  

Theme orange-lt created by panic