Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877004 Posts in 32843 Topics- by 24284 Members - Latest Member: Arkantrus

May 18, 2013, 09:56:55 AM
TIGSource ForumsDeveloperFeedbackMinecraft (alpha)
Pages: 1 ... 40 41 [42] 43 44 ... 126
Print
Author Topic: Minecraft (alpha)  (Read 475505 times)
Notch
Level 2
**


Trying to forget 320x200 in favor of 320x240.


View Profile WWW Email
« Reply #615 on: August 08, 2010, 02:11:15 AM »

Torches serve as a very efficient safety indicator, so having them flicker or act up would work great :D Thanky!
Logged
Vanguard
Level 6
*



View Profile
« Reply #616 on: August 08, 2010, 02:57:33 AM »

That's a really cool idea.  Nice and subtle.
Logged
_Madk
Level 10
*****


Love, love is a verb Love is a doing word ~♪


View Profile
« Reply #617 on: August 08, 2010, 03:41:16 AM »

Huh, I'm scared now.  Epileptic
Logged

gunmaggot
Guest
« Reply #618 on: August 08, 2010, 05:03:07 AM »

Haha :D

After multiplayer survival mode, I'm going to have to both do some balancing, and add some later game challenges of some kind. Potentially megabeasts. Or ill omens followed by a night of absolute horror (how would you see the omens if you're in a cave?)

Food also needs a few tweaks. At the moment, the most efficient way is to just run around randomly at day, killing pigs

:0

I was just at work thinking 'what minecraft needs is a megabeast that is an ill omen for a night of absolute horror'.  I pictured a really, really tall (~10 storeys) skinny figure with legs that fade into nothing (a Wendigo, basically - its lack of feet would make it easy for a large land-based creature to interact with the minecraft environments) surrounded by fog.  I pictured it being black with antlers and glowing eyes.  It would let out terrible howls.  Next night - lots and lots of zombies.  I also thought that its mere presence could temporarily put out torches.

EDIT:  Torches flickering as it howls would be awesome.
Logged
gunmaggot
Guest
« Reply #619 on: August 08, 2010, 05:09:13 AM »

Another good omen would be to have a big red eye appear on the moon and look around.
Logged
gunmaggot
Guest
« Reply #620 on: August 08, 2010, 05:13:11 AM »

I am way too obsessed with minecraft :/
Logged
Notch
Level 2
**


Trying to forget 320x200 in favor of 320x240.


View Profile WWW Email
« Reply #621 on: August 08, 2010, 05:44:55 AM »

Another good omen would be to have a big red eye appear on the moon and look around.

That is creepy. Way creepy.

I just might end up doing it. :D
Logged
_Madk
Level 10
*****


Love, love is a verb Love is a doing word ~♪


View Profile
« Reply #622 on: August 08, 2010, 05:47:07 AM »

Another good omen would be to have a big red eye appear on the moon and look around.

That is creepy. Way creepy.

I just might end up doing it. :D

What if you're underground? Maybe it could be that and torches.
Logged

kyn
Level 10
*****


user of the year


View Profile WWW Email
« Reply #623 on: August 08, 2010, 06:46:37 AM »

Ooooh, I like omens, that's a pretty good idea. But I prefer subtle omens, ones that don't seem obviously creepy, but they might creep you out if you start imagining what they mean. The flickering torches was a pretty good idea but a moon with an eye in it just seems like overdoing it. How about making the moon as twice as big? Or even better, having no moon at all, this would add an extra stress during the zombie siege nights because we wouldn't be aware when the night was ending. Or making the animals start creeping out, furiously screaming (mooing, oinking, etc) and running away. Bats/birds flying at a distance would be pretty cool as well. It would also creep me out if I saw the dead corpse of a zombie in a cave, I would just assume a bigger and more ferocious monster would be roaming around.

I like where Minecraft is going, my brother is already too afraid to go into the caves and is playing in peaceful mode Cheesy
Logged
Notch
Level 2
**


Trying to forget 320x200 in favor of 320x240.


View Profile WWW Email
« Reply #624 on: August 08, 2010, 07:01:18 AM »

What if you're underground? Maybe it could be that and torches.

How about stumbling into an eye-moon deep underground? Grin
Logged
Bood_War
Level 10
*****


LORD OF AUTOMOTONS


View Profile
« Reply #625 on: August 08, 2010, 07:12:36 AM »

I think that it would be neat to have some random little things to help explain mobs. Like a grave under a tree that was freshly disturbed, or a dark shrine in the middle of a lava pool deep in a cave, or maybe a small nest in dirt in the side of a hill.

Also megabeasts would be cool, Ever since this picture, I have feared open water.
Logged

Groktar the Destroyer
Your mother's a communist.
gunmaggot
Guest
« Reply #626 on: August 08, 2010, 07:51:14 AM »

I think that it would be neat to have some random little things to help explain mobs. Like a grave under a tree that was freshly disturbed, or a dark shrine in the middle of a lava pool deep in a cave, or maybe a small nest in dirt in the side of a hill.

Also megabeasts would be cool, Ever since this picture, I have feared open water.


Shocked
Logged
Bood_War
Level 10
*****


LORD OF AUTOMOTONS


View Profile
« Reply #627 on: August 08, 2010, 08:02:31 AM »

Be afraid. Be very afraid.
Logged

Groktar the Destroyer
Your mother's a communist.
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #628 on: August 08, 2010, 12:01:52 PM »

I think that it would be neat to have some random little things to help explain mobs. Like a grave under a tree that was freshly disturbed, or a dark shrine in the middle of a lava pool deep in a cave, or maybe a small nest in dirt in the side of a hill.
^
This would add some cool depth to it. Especially if it had a light gameplay interactivity, say, digging up the grave/shrine yielded some items but causes more zombies/skeletons to spawn the next night.

My ideas, because I'm not leaving them in the howling wastes:
Some sort of megabeast that only starts appearing after you strike Adminium for the first time, or some long game metric such as that. Every few nights it occupies a random open underground location in the general vicinity of the player. I think it should be nigh-on-invincible, bronze colossus style: that way you have no qualms about running but beating it would yield more satisfaction. Diamond golem?  Cheesy

I'd love to see at least one more animal mob, preferably a combative one to change up the daytime a bit. Perhaps a wolf or something: harmless unless approached directly, but it attacks when provoked and yields fur?

And I'm going to throw on a question:
I made a secret doorway through a painting. But every time I enter the game, as long as there is a space behind the painting, it falls off the wall. Just wondering if that's intentional or a bug or something.
Logged

AUST
Yamato - ITIAMOSIWE - Vision
If this is the life why does it feel so good to die today
Bood_War
Level 10
*****


LORD OF AUTOMOTONS


View Profile
« Reply #629 on: August 08, 2010, 12:43:35 PM »

Giraffes. We need giraffes.

Also, cactus growth needs to be regulated.



All that from one cactus.
« Last Edit: August 08, 2010, 12:48:27 PM by Bood_War » Logged

Groktar the Destroyer
Your mother's a communist.
Pages: 1 ... 40 41 [42] 43 44 ... 126
Print
Jump to:  

Theme orange-lt created by panic