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877563 Posts in 32868 Topics- by 24308 Members - Latest Member: raguelep16

May 19, 2013, 07:58:52 PM
TIGSource ForumsDeveloperFeedbackMinecraft (alpha)
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Mipe
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« Reply #1545 on: December 14, 2010, 04:02:45 AM »

I don't get those people at all... they don't want to buy the game while it is ridiculously cheap? What? And then complain they won't get expansions if they buy the game later? Double what?

Actually, I don't care anymore what others think. I've already bought Minecraft months ago  Shrug
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Batmanifestdestiny
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« Reply #1546 on: December 14, 2010, 02:40:40 PM »

Personally, I think that if Valve can charge $15 for a hat in TF2, then Mojang (since now it's more than Notch) can charge some fee for Zombie Mode or whatever.


Then again, I'm not allowed to have an opinion: I bought it during alpha!
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« Reply #1547 on: December 14, 2010, 03:00:36 PM »

If any other company did this you guys would be frothing at the mouth in anger, but Notch does it and you defend him up and down. I don't get you guys sometimes.

allen, darling, I only say this because I love you: don't be a troll.

Notch listens to people's feedback & often responds in this very thread. He's given a large portion of his game away for free and repeatedly released discounted versions as pre-releases. We've read interviews with him where he says he's hardly spent the Minecraft profits because he's too interested in just adding to the game, which reassures us that he's not just maximizing profits. We have some direct connection to the developer.

A triple-A studio is a faceless corporation, whereas in the indie community, an audience's trust is valuable currency. Notch has been good at engendering that trust. If he does something douchey, he'll see our broken trust in his bank balance and his inbox.

We're willing to trust he's a good guy because, so far, he's been a good guy.
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Bood_War
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« Reply #1548 on: December 14, 2010, 05:34:32 PM »

Personally, I think that if Valve can charge $15 for a hat in TF2, then Mojang (since now it's more than Notch) can charge some fee for Zombie Mode or whatever.

Ahh, but you forget that any item they sell can be obtained for free in a random drop. The store is for people who want it NOW, or want to get a gift for the special TF2 addict in their life or something.
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Groktar the Destroyer
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« Reply #1549 on: December 14, 2010, 07:28:23 PM »

A triple-A studio is a faceless corporation, whereas in the indie community, an audience's trust is valuable currency. Notch has been good at engendering that trust. If he does something douchey, he'll see our broken trust in his bank balance and his inbox.

We're willing to trust he's a good guy because, so far, he's been a good guy.

 Hand Clap Gentleman

Hear! Hear!

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Chromeleon
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« Reply #1550 on: December 14, 2010, 07:42:51 PM »

Quote
Buying the game during beta will include all updates up until release, of course, and bug patches will be free.
(emphasis mine)

The exact wording in question strongly suggests that, until Minecraft is considered "out of beta," we really don't have anything to worry about.
I'm not sure that's what it said before, though, so he may've edited that bit in.  But it still sounds like expansions to me.

Quote
There will be a bigger focus on testing and stability as well, with more time between updates.

I think this may be the wrong way to handle it;  I don't really see their small team catching bugs quite as well as the vast playerbase at large can, and the impression I've gotten is that a lot of people really liked the regular update schedule.  It seems like it was always one of the first things people would mention about the game, and a lot of people were pretty upset when he was busy working on the halloween update and setting up the company.

Some players feel entitled to a fairly bug-free experience, while others are eager enough to see new features and updates that they don't mind things being a little rough around the edges.
So once voluntary updating is in, how about having two "feeds" of updates to choose from?  One with stable yet (relatively) infrequent major releases, and one "use at your own risk" feed with whatever's on the cutting edge at the time.
Letting them choose which mentality they want to play by seems like the only way to please both, and as long the updates are incremental towards the next "major release" and don't get too far ahead of it, I don't think it'd be too much trouble to maintain.

(based largely off the idea of Puzzle Pirates' test ocean, Ice.)
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« Reply #1551 on: December 15, 2010, 03:08:47 AM »

could cause problems for multiplayer, though.

i prefer frequent updates that are sometimes unstable, and dammit, i want the redstone sound generators already!
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« Reply #1552 on: December 15, 2010, 05:43:25 AM »

i bought this game three days ago and now i have no life whatsoever
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st33d
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« Reply #1553 on: December 15, 2010, 08:56:25 AM »

no change then?
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Ben_Hurr
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« Reply #1554 on: December 15, 2010, 10:11:11 PM »

I think we should wait until Notch actually tries charging for patches and holding dragons and lanterns ransom for $9.95 before we all fly off the handle!  Gentleman
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Notch
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« Reply #1555 on: December 16, 2010, 12:47:31 AM »

That's a pretty good idea!
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davidp
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« Reply #1556 on: December 16, 2010, 03:00:00 AM »

no change then?

 Lips Sealed

bah, you're probably right
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« Reply #1557 on: December 16, 2010, 04:05:43 AM »

Does anyone else think that buttons should should keep iron doors open for just a little bit longer?  Even half a second more would make it much more convenient.

That's a pretty good idea!

Ben you fool!
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chumez
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« Reply #1558 on: December 16, 2010, 08:31:55 AM »

Does anyone else think that buttons should should keep iron doors open for just a little bit longer?  Even half a second more would make it much more convenient.

Yep, agreed, they should be opened for a bit longer.

Quote
That's a pretty good idea!
Grin Grin
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« Reply #1559 on: December 16, 2010, 09:44:59 AM »

As long as we get hats.. I'm cool with it.  Gentleman
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