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879611 Posts in 32993 Topics- by 24373 Members - Latest Member: Chaosis

May 24, 2013, 12:33:02 PM
TIGSource ForumsDeveloperFeedbackMinecraft (alpha)
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Author Topic: Minecraft (alpha)  (Read 487933 times)
_Tommo_
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« Reply #1815 on: March 01, 2011, 03:22:32 AM »

Do use an Uphill Booster  Well, hello there!
with less than 10 blocks of booster you can go straight from bedrock to sea level!
And it auto-resets.

I hope that Notch doesn't decide that this is a bug, because every minecart track in my world uses this "power source".
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capn.lee
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« Reply #1816 on: March 01, 2011, 03:35:28 AM »

he has said in the past that the boosters will not be in the release game, but I can't imagine him removing them until he has a working replacement.

boosters are too glitchy for smp anyway, since I enabled the minecartmania mod on my server, lag has dropped considerably. plus minecart boosters that rely on being constantly moving tend to stop when the chunks they are at are left alone for long periods.
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_Tommo_
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« Reply #1817 on: March 01, 2011, 05:20:30 AM »

Having a powered cart that actually works would be more than enough as a replacement... I don't really get why it can't take me up slopes (it isn't MADE to do that?), or why it works PUSHING instead of PULLING.
After all boosters are glitch exploiting, and are ugly to see.
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Aquanoctis
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« Reply #1818 on: March 01, 2011, 07:10:04 AM »

A legit booster block would be a great addition, as when the boosting bug is fixed for the final release everyone's cart systems are going to be screwed.
This seems like a really good way of doing it actually: http://www.minecraftforum.net/viewtopic.php?f=1&t=102192
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Kekskiller
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« Reply #1819 on: March 01, 2011, 08:31:32 AM »

Of course my dear Cricket World Club, of course.
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Kekskiller
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« Reply #1820 on: March 01, 2011, 12:16:55 PM »

After some more experiments with how to get more power out of the current minecarts without using any bug that might be removed in the future (I fear I'll loose all paths to my mines then), I discovered that they are most useful when they can power themself up with atleast two straight tiles after a one tile slope. So I can use this and make spirals up or down to get to a place above or under me without sacrificing the ability to travel the whole way at once. It's actually not so bad if you plan carefully. Didn't experiment with multiple storage carts, though.

That booster looks like he will remove it in the future, so the Aquanoctis posted seems to hold the answer to most problems with under-powered minecarts.

Still, a locomotive with wagons you can link or unlink would be equally cool I think. And it fits the whole concept of having to manage your choal reserves to get from A to B. Since it's a furnace, a lava bucket should boost up the whole thing to no end. But I guess it's just difficult to implement with only having two mouseclicks and the left one for removing stuff...
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Pishtaco
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« Reply #1821 on: March 02, 2011, 09:15:39 PM »

Congratulations, Notch, on a well-deserved win at the IGF.  Wizard Beer! Beer! Gentleman
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Riley Adams
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« Reply #1822 on: March 03, 2011, 12:27:24 AM »

Congratulations, Notch, on a well-deserved win at the IGF.  Wizard Beer! Beer! Gentleman

+1
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ithamore
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« Reply #1823 on: March 03, 2011, 12:34:51 AM »

Congratulations on the Seumas McNally and Audience Awards.

Wow, Best Debut Game, Best Downloadable Game, and Innovation Awards in the GDC, too.
« Last Edit: March 04, 2011, 01:19:50 AM by ithamore » Logged

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kyn
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« Reply #1824 on: March 03, 2011, 03:33:55 AM »

Hand Clap
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Nugsy
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« Reply #1825 on: March 03, 2011, 02:57:27 PM »

Lets see if Notch keeps to his word, and splits the grand prize between the others who didn't win.
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Kekskiller
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« Reply #1826 on: March 03, 2011, 03:29:00 PM »

Not sure if anyone ever watched it, but someone actually created a 16bit ALU unit using Redstone...

It makes me feel bad to know that I'll never get my head into this stuff. I can't even create a simple circuit that shuts itself off after a while.
« Last Edit: March 04, 2011, 03:15:31 AM by Kekskiller » Logged
st33d
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« Reply #1827 on: March 04, 2011, 01:45:24 AM »

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Rooky
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« Reply #1828 on: March 04, 2011, 10:07:02 AM »

http://c418.bandcamp.com/album/minecraft-volume-alpha

Go buy it. Now.
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Lukas
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« Reply #1829 on: March 13, 2011, 09:24:33 AM »

Hi.

Minecraft is awesome. Congratulations!

An idea I had while playing and watching others play:

The game has these tendency for quite a number of players to use it as a creation tool for all kinds of machines. Or... since those machines are all virtual you could call them "programs".

Redstone (and recently noteblocks, for example) really makes people creative and their creations are often just... overwhelming.

So when I watched some redstone-creations on youtube (minecraft CPU      Shocked ) I kind of got the impression that the way space (and time) are simulated really is beginning to be a restricting factor in the game. Of course, restrictions push creativity but when programming, could you imagine writing even slightly more complex program code without subroutines? You would soon end up writing thousands of lines of code for things that could be coded with two dozen lines and a few functions.

So here is my idea:

"Universe in Box" is a Block that can be constructed and given a name. (For example: "Bob".)

Inside that Block there is a parallel universe which is seamlessly connected with the universe "above" it. The block in which the parallel universe is contained exists both in the universe "above" and the parallel universe in which it marks the universe's "center".

So when something enters the "Universe in a Box" from the right (anything. A player, a monster, a Redstone-impulse...) it comes out next to the center (to its left) of the parallel universe inside the box. This also works backwards.





"Universe in a Box"es can be:
- built (requiring some rather rare materials?) (when building a universe in a box, a new universe is created. The player must give that box/universe a name when creating it. (For example: "Bob".)
- picked up and placed.
- Destroyed. (which also deletes the entire universe contained in it)
- Placed in parallel universes which enables "endless" hierarchies of universes in one another. Yeah.

So what do new parallel universes look like?
They could either be like a new strip of land or just an endless plain made of a material like dirt or sand. The sky could be a static night-sky or just *black* to keep the "real" world special.

Being able to dublicate existing universes might also be fun... but that would only make sense if people couldn't use it as a means to simply dublicate large amounts of rare materials... so I don't know. Maybe all "rare" materials inside parallel universes should simply be restricted from being copied and simply dont exist in the duplicate anymore. Also: Duplicate Universes would require to be given a new name upon creation...


What do you think?


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