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877206 Posts in 32849 Topics- by 24292 Members - Latest Member: DeviantYoda

May 18, 2013, 08:29:34 PM
TIGSource ForumsDeveloperCreativeThe Unfinished Game/Demo Dump
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Author Topic: The Unfinished Game/Demo Dump  (Read 106420 times)
John Sandoval
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« Reply #375 on: March 12, 2013, 03:29:14 PM »

overly ambitious solo project..
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ugabuga
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o hai


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« Reply #376 on: March 24, 2013, 03:38:07 PM »



Some endless shooting game I was making, then I realized it's pretty boring. Atleast I learned something about making pixel stuff.

https://dl.dropbox.com/u/68701242/lupter.swf
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thinlikenate
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« Reply #377 on: March 26, 2013, 04:23:18 PM »



Might go back to this one someday.
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alastair
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« Reply #378 on: March 26, 2013, 10:43:39 PM »

hehe, I remember that one.
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thinlikenate
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« Reply #379 on: March 28, 2013, 11:00:40 AM »

@alastair

Hey! I remember you too! Still making games, Jack?
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Andrio
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« Reply #380 on: April 20, 2013, 04:32:57 AM »

Here's a warmup game I did for Ludum Dare 26. Might come back to it at some point.


Ludum Dare 26 Warmup - Robot Gun


Looks ugly as sin, but I didn't worry too much about graphics.
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Arnold
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« Reply #381 on: April 23, 2013, 04:54:28 AM »

yes, that looks cool!
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I'm 1/2 of @Tinytouchtales and I collect Video-Game stuff on @Speicherstand
tehjonbro
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« Reply #382 on: April 26, 2013, 07:08:40 AM »

Hello.  This happens to be my first post here, and it is a post full of broken dreams and silly thoughts.  All of these screenshots are from projects I've abandoned that were designed with Flash.

This barren screenshot is from an old Zelda clone I started back in 2009 before I had a clue what I was doing:




At around the same time, I was tempted to make a Cave Story tribute/ripoff about animals and meat products.  This didn't go anywhere, but I thought the idea was funny and that's honestly the only reason I'm posting these shots:




Later that same year, I felt more ambitious and worked on a larger game about fish with some inspiration from Super Paper Mario. I eventually decided the gameplay was too simple to make a full game out of and I could probably implement many of its ideas into a more enjoyable game:




Far more recently (last year), I was inspired to create a dark metaphorical game with Game Boy-esque graphics, and I discontinued it after about a month, partly because I ran into difficulties planning and programming the game, but mostly because I tried hard to avoid making it into a Zelda clone, and it was becoming one anyway. I'm considering maybe bringing this game back someday, but not in the same form:




I also had an idea to create a very atmospheric, laid-back world with a soft, charming art style. I'll always love this one screenshot, but aside from this one screen, I found the project somewhat dull to work on and slowly drifted away from it:




I have plenty of other abandoned projects but these are probably the ones that seemed like they had the most potential to me at the time.
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(Forgive me, I'm still adjusting to being a manbaby around these parts.)
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