Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411276 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 11:08:05 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignSo what are you working on?
Pages: 1 ... 513 514 [515] 516 517 ... 623
Print
Author Topic: So what are you working on?  (Read 2304728 times)
LuisAnton
Level 1
*


View Profile WWW
« Reply #10280 on: January 27, 2013, 08:50:29 AM »

I was playing with the Fast Fourier Transform in Unity and built this prototype this weekend: http://dl.dropbox.com/u/2292915/online/Inspire/trampoline.html. Sound is analyzed on real time, so that energy at each band creates some kind of wind gust that throws things upwards. Both you and those yellow cubes.

Rules are similar to Joust: if you hit yellow cubes from above, you score. If they hit you from above, you die. Right now  the game is over if lose three lifes, but it simply resets. If the song is over it simply stays quiet. Who knows, I may turn this into a full game, much more if I figure out how to let users play their own music...

ups, I think this belongs to The Unfinished Game/Demo Dump thread :D
« Last Edit: January 27, 2013, 10:38:32 AM by Woodwolf » Logged

Code_Assassin
Level 5
*****


freedom


View Profile
« Reply #10281 on: January 28, 2013, 03:48:36 PM »

snip

This is a very nice model(the facial expression is really nice :D ). It seems to have a unique style too.
Logged
clockwrk_routine
Guest
« Reply #10282 on: January 29, 2013, 07:23:09 AM »

dat's pretty sweet woodwolf
playing with fft in actionscript too
https://dl.dropbox.com/u/46434785/helloworld.swf
« Last Edit: January 29, 2013, 01:30:39 PM by b@sil » Logged
ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #10283 on: January 29, 2013, 08:03:30 AM »

Adding interface to my game, the heart is animated


(right->open image for original size)

Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #10284 on: January 30, 2013, 01:58:53 PM »



bat mode!
Logged

Code_Assassin
Level 5
*****


freedom


View Profile
« Reply #10285 on: January 30, 2013, 04:21:24 PM »



bat mode!

That's cheating. The dog should be able to hear your wings.
(lol)
« Last Edit: January 31, 2013, 01:56:42 PM by Code_Assassin » Logged
happymonster
Level 10
*****



View Profile WWW
« Reply #10286 on: February 01, 2013, 02:16:23 PM »

I'm currently working on a special compressed file format especially for pixel art (for my games). So far with testing on 6 different kinds of pixel art images from these forums it's getting significantly better compression than PNG's, so I'm pleased about that.. Smiley
Logged
clockwrk_routine
Guest
« Reply #10287 on: February 01, 2013, 06:34:37 PM »

https://dl.dropbox.com/u/46434785/helloworld.swf
working on a level editor with flashpunk
stores levels in flash cookies
auto saves on exit
0-9 change levels
tab changes edit mode
« Last Edit: February 01, 2013, 09:46:18 PM by b@sil » Logged
Arowx
Level 2
**


Arowx.com


View Profile WWW
« Reply #10288 on: February 01, 2013, 06:59:19 PM »

Just made this Unity Tech demo video





Mech/Exosuit Model for BlenderSwap

Couldn't resist seeing how a high detail model would look in Unity.

What do you think?
Logged

deathtotheweird
Guest
« Reply #10289 on: February 01, 2013, 09:11:46 PM »

I don't think you properly lit the model, it's hard to discern any detail. I think it looks cool but I can't really tell
Logged
zalzane
Level 5
*****


View Profile
« Reply #10290 on: February 03, 2013, 04:38:23 PM »

working on gpu-based quadtree generation.

active node table after quantization:


translating that table to a mesh by hand:

at this point I'd like to think I have the quantization stuff down, now just gotta figure out how to extract a triangle list from the table of active nodes
Logged
Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW
« Reply #10291 on: February 04, 2013, 11:39:41 AM »

Logged

b2thec
Level 0
**



View Profile WWW
« Reply #10292 on: February 04, 2013, 04:36:25 PM »

I'm working on a game! Imagine that. I am doing all the game design, sound and graphics and I have a programmer on board. Little tiny team.


Even though I never got into Minecraft (aka, I watched my stoned out of his mind friend break blocks for about three hours straight) but I do like the concept of digging and exploration. I also like Metroidvania games where you get to fully delve into exploring and are rewarded for doing as such with new weapons and upgrades. I guess I'm into exploring. Maybe after this post, I might go explore my body... wait... uh... Anyways. So in my game, I decided to combine my love of exploring, future weapons, blowing stuff up, upgrades and digging.

I loved the old Metroid games where you didn't know what the hell you were doing at first and where the hell you were. In my game, the goal is make the player feel lost and alone. The digging comes into play for the player to find the best path around obstacles or enemies that might be a little too strong for them at first. Plus the digging allows for liquids such as water, lava and acid to flow over the enemies or obstacles and destroy them from a safe distance.

Iv'e been working pretty steadily on the game for about a year now. Here is a link to the dev blog if you want to see more...
http://intothisworldgame.blogspot.com/
Logged
Pineapple
Level 10
*****

~♪


View Profile WWW
« Reply #10293 on: February 04, 2013, 05:07:00 PM »


 Addicted
Logged
ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #10294 on: February 04, 2013, 07:00:34 PM »

amazing stuff

Quote
Into This World
this game name gives me chills  Epileptic
Logged

clockwrk_routine
Guest
« Reply #10295 on: February 04, 2013, 07:16:37 PM »

I just noticed that the memory of my flashpunk editor keeps increasing.  does that mean it's a memory leak? or is this normal for flash https://dl.dropbox.com/u/46434785/game.swf
Logged
JMickle
Level 10
*****



View Profile
« Reply #10296 on: February 04, 2013, 07:23:41 PM »

flash runs it's garbage collections just every so often. you should notice that it will suddenly drop at times.

however, it shouldn't really be increasing when you aren't doing anything. probably means you are doing something wasteful in the background (will be affecting performance)
Logged

clockwrk_routine
Guest
« Reply #10297 on: February 04, 2013, 07:57:20 PM »

I noticed the memory dropping but I will lookover the source
thank you
Logged
Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW
« Reply #10298 on: February 05, 2013, 02:02:36 PM »

Logged

Greg Game Man
Level 5
*****


i have to return some videotapes


View Profile WWW
« Reply #10299 on: February 06, 2013, 09:19:55 AM »

learning unity playmaker blender stuff
(click links below images)



https://dl.dropbox.com/u/26630920/AI_test/AI_test.html



https://dl.dropbox.com/u/26630920/playmaker_tests/playmaker_tests.html
Logged

Pages: 1 ... 513 514 [515] 516 517 ... 623
Print
Jump to:  

Theme orange-lt created by panic