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March 29, 2024, 06:08:36 AM

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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2305257 times)
Udderdude
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« Reply #10300 on: February 06, 2013, 12:40:16 PM »





Why is there a river city random character? D:
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Nuprahtor
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« Reply #10301 on: February 06, 2013, 01:12:36 PM »

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Thank God For The Rain - a magical neo-noir JRPG - devlog, tumblr
b2thec
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« Reply #10302 on: February 06, 2013, 02:59:27 PM »

I was working on a River City Ransom game before this. Kinda got sidetracked with the new game. One day River City will happen. What day is that you ask? No clue. But I imagine that day will occur during a month of some sort. That, I am most definitely sure of. And there also be a moon or sun up in the sky at the time.
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[bk]door.maus
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« Reply #10303 on: February 06, 2013, 03:10:45 PM »



The main point of the game is to interact with an epic poem, where your choices alter the poem... Coolest feature is that the graphics are resolution independent in real time Smiley!
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ZeroExEffEff
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« Reply #10304 on: February 06, 2013, 05:57:09 PM »

Working on the Player class for my game Havoc. Smiley
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Pineapple
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« Reply #10305 on: February 06, 2013, 08:53:02 PM »

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clockwrk_routine
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« Reply #10306 on: February 06, 2013, 09:35:27 PM »

flashpunk level editor is shaping up:
added:
-entries/exit
-scrolling
-console
I really feel like porting/updating our  first ld game, while we're working on the design details of our next project.  I wanted to add levels, expand on the story, add more boss fights, also the writing was terrible.  we gave it up because life got busy/became unmotivated.  Though out of our ld projects, I felt like it had the most personality, so I'm really fond of it.
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Greg Game Man
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« Reply #10307 on: February 07, 2013, 06:06:52 AM »

alec s - lots of atmosphere for such simple graphics
rorschach - dig your style a lot
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Alec S.
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« Reply #10308 on: February 07, 2013, 11:35:32 PM »

alec s - lots of atmosphere for such simple graphics
rorschach - dig your style a lot

Thanks.  I started a devlog:  http://forums.tigsource.com/index.php?topic=31428.0
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Greg Game Man
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« Reply #10309 on: February 08, 2013, 08:18:26 AM »

Did some Inception tests in my new FPS sandbox game today..don't really know what the game is going to be so i'm just messing around for now. Its 4 cities which make up a box shape, then  rotates, feels fucking crazy to be on a sideways city building then fall off down onto the city below - but you get motion sickness really quick and unity hates rotating collision objects.. (you fall through the floor too much).

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Code_Assassin
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« Reply #10310 on: February 08, 2013, 09:37:25 AM »

snip





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Pineapple
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« Reply #10311 on: February 08, 2013, 10:44:39 AM »



ANSI Platformer! Yay!
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Code_Assassin
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« Reply #10312 on: February 08, 2013, 11:01:58 AM »



ANSI Platformer! Yay!

i want
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Udderdude
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« Reply #10313 on: February 08, 2013, 11:05:39 AM »



Very early preview of this thing I'm working on.
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SolarLune
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« Reply #10314 on: February 08, 2013, 12:32:01 PM »

That looks pretty cool. I like the colors you've got going on there and how everything stands out compared to the background.

I think the flash could be brighter when you shoot a ship, and the player ship could use some quick acceleration and deceleration. It also could turn a bit less sharply. But this is a WIP, of course. Good work so far!
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ZeroExEffEff
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« Reply #10315 on: February 08, 2013, 02:11:31 PM »

Working on players shooting and getting into cars tonight. Also, playing GTA 1 for PS1 as "research"  Wink
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Calined
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« Reply #10316 on: February 09, 2013, 05:50:43 AM »

making an cursor and working on our inventory screen =)

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Dr.Electro
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« Reply #10317 on: February 09, 2013, 09:29:04 AM »


working on a gloomy forest for my game RunicRampage:




and ingame:




its procedurally generated btw
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Greg Game Man
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« Reply #10318 on: February 09, 2013, 09:31:39 AM »

Looks great man, like a commercial game for PS1 days!
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Kurt
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« Reply #10319 on: February 09, 2013, 10:01:32 AM »



My first multiplayer thing ever. God bless KryoNet.
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