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April 16, 2024, 07:58:47 AM

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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2318515 times)
jwaap
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« Reply #10500 on: April 09, 2013, 02:09:11 AM »

Gonna paint some shirts with oils. Gonna sell some shirts on Venice Beach.



i really want some of those
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Rat Casket
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« Reply #10501 on: April 09, 2013, 05:02:15 AM »

*skrillex shirt*

How dare you.
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TomHunt
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« Reply #10502 on: April 09, 2013, 08:58:13 AM »

making a voxel/block-building thingamajig for the experimental gameplay project. not really sure yet if it's going to be a puzzle game, or a sandbox, or what - still trying to work that part out.
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« Reply #10503 on: April 09, 2013, 11:13:29 AM »

making a voxel/block-building thingamajig for the experimental gameplay project. not really sure yet if it's going to be a puzzle game, or a sandbox, or what - still trying to work that part out.

you should add crafting and mining. name it after what you can do in the game, craftmine maybe?
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DustyDrake
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« Reply #10504 on: April 09, 2013, 12:31:57 PM »

Joseph Gribbins please take my money and run and create comics for the rest of your existence thanks (really I just want to see this thing finished).
i will make a kickstarter but only u are allowed to be a backer

You can say "dude" to a girl? I knew that "guys" could mean both men and women but didn't know about "dudes".
I do it with some of my friends and not to others. i thought it sounded natural and would indicate what kind of relationship they have i guess
I thought it was a conversation between two guys, since the one in the glasses doesn't look very feminine, at least in the way they're drawn.
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TomHunt
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« Reply #10505 on: April 09, 2013, 03:49:15 PM »

making a voxel/block-building thingamajig for the experimental gameplay project. not really sure yet if it's going to be a puzzle game, or a sandbox, or what - still trying to work that part out.

you should add crafting and mining. name it after what you can do in the game, craftmine maybe?
nah, that's too complicated Wink

i was thinking maybe make it more like Draw Something but with voxels. add some extra tools a la traditional pixel drawing. maybe develop into a more full featured tool that could export the finished mesh(s).
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mr_gant
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« Reply #10506 on: April 10, 2013, 04:33:39 AM »

A procedural island/map generator for a game I'm working on:



The biome colours aren't quite right yet.
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Alec S.
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« Reply #10507 on: April 10, 2013, 02:03:50 PM »

New collaboration with Todd Luke: 
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DanFessler
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« Reply #10508 on: April 11, 2013, 12:24:03 AM »

Working on making a custom platformer engine in XNA - Currently focused on multiple camera instances for local multi-player games.  Using spunk and moxie levels just because they're something to test with.  Color reduced the tiles for shits and giggles.

« Last Edit: April 11, 2013, 12:57:31 AM by DanFessler » Logged

RetsamugA
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« Reply #10509 on: April 11, 2013, 06:25:14 PM »

A bizarre horror visual novel Smiley ... its a little and simply image for such a big game  Grin
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world is full of invisible beautiful things
Maud'Dib Atreides
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« Reply #10510 on: April 12, 2013, 03:54:26 PM »

A bizarre horror visual novel Smiley ... its a little and simply image for such a big game  Grin

Can you explain more in detail what that is?

----------------------------------------------------------


MY MAIN CHARACTER HAS PANTS NOW



ACTUAL PANTS
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
Forstride
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« Reply #10511 on: April 12, 2013, 04:13:02 PM »



Made oak trees, and tweaked the spruce trees a bit from how I had them before.
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Dr. Cooldude
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« Reply #10512 on: April 13, 2013, 05:10:30 AM »

Did some brand design for my studio a while ago.
The images are pretty big, so I will not paste it directly onto this post.
(The colors may look a tiny bit off, but that might be because I forgot to convert CMYK -> RGB on these examples Facepalm)

Logo Variations (Text, Symbol, Text/Symbol) on White: http://toxxi.dk/private/design_guide_final_white.PNG
Logo Variations (Text, Symbol, Text/Symbol) on Black: http://toxxi.dk/private/design_guide_final_black.png
Horizontal Text/Symbol: http://toxxi.dk/private/design_guide_final_horiz_bw.png

Constructive criticism is welcome! (I already know that the T and O needs some kerning though)
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SolarLune
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« Reply #10513 on: April 13, 2013, 07:00:40 AM »

Those are pretty cool! I think for the version with the face in the text, the line could extend underneath both X's. Otherwise, it's great!
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orange08
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« Reply #10514 on: April 13, 2013, 07:09:05 AM »



Made oak trees, and tweaked the spruce trees a bit from how I had them before.

You should make a background from these graphics.
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Dr. Cooldude
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« Reply #10515 on: April 13, 2013, 07:21:12 AM »

Those are pretty cool! I think for the version with the face in the text, the line could extend underneath both X's. Otherwise, it's great!
Thank you!
Regarding the line, maybe something like this?
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SolarLune
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« Reply #10516 on: April 13, 2013, 07:36:31 AM »

I don't see any difference between that logo and the previous one...?
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Dr. Cooldude
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« Reply #10517 on: April 13, 2013, 08:06:05 AM »

I don't see any difference between that logo and the previous one...?
Oh sorry, the difference is that the line has been extended so that it's aligned to the corners of the X's.
I think I might have misunderstood the question... Who, Me?
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SolarLune
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« Reply #10518 on: April 13, 2013, 08:20:02 AM »

I'm not sure, hah. I was referring to the "mouth line" of the face - it could extend to the opposite corners of both X's, like:

X      X
_____

EDIT: It might not fit in the circle then, though.
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Dr. Cooldude
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« Reply #10519 on: April 13, 2013, 12:24:53 PM »

EDIT: It might not fit in the circle then, though.
Yeah, it wouldn't fit with the circle, just tried it.
Also, the distance between the eyes and the mouth usually makes a V formation, so it might be better not to extend it.
But thanks for the suggestion, much appreciated! Grin
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