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Maud'Dib Atreides
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« Reply #10521 on: April 14, 2013, 09:12:02 AM » |
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Looks solid, reminds me exactly of that game- clockwork knight for the Saturn (The knight I mean)
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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fatboxsoftware
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« Reply #10522 on: April 14, 2013, 09:56:11 AM » |
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tnr
Level 1
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« Reply #10523 on: April 14, 2013, 10:29:34 AM » |
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A procedural island/map generator for a game I'm working on: The biome colours aren't quite right yet. I might be crazy but this really, really looks like you're using that Hexel graphics program. :/
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Eigen
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« Reply #10524 on: April 14, 2013, 10:41:58 AM » |
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Mockupping a new look for the world map for Pioneers. I think I got the look down but now I need to figure out how to actually render this thing. (click)
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powly
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« Reply #10525 on: April 14, 2013, 12:48:59 PM » |
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I might be crazy but this really, really looks like you're using that Hexel graphics program. :/
I might be crazy but I really, really believe the Hexel dudes didn't invent the hexagon.
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ink.inc
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« Reply #10527 on: April 14, 2013, 01:17:12 PM » |
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I might be crazy but this really, really looks like you're using that Hexel graphics program. :/
I might be crazy but I really, really believe the Hexel dudes didn't invent the hexagon. lol
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JMickle
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« Reply #10529 on: April 17, 2013, 01:49:15 PM » |
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Udderdude
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« Reply #10530 on: April 17, 2013, 02:47:54 PM » |
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Been going over some design documents and adding more stuff, filling missing enemy definitions in and getting a better idea as to how they're going to play.
Unfortunately, even doing this is causing me to get a headache .. going to be awhile before I start working on anything again.
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McMutton
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« Reply #10531 on: April 17, 2013, 07:46:44 PM » |
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Making headway on the character skills. Here's the current progress of Ellie's Parry, as well as a bit of UI:
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Dr. Cooldude
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« Reply #10532 on: April 18, 2013, 09:13:26 AM » |
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Finally writing the final design document for our project: "Untitled Super Co-Op Action Arcade Shmup Game with Rockstars"(non-serious Working Title by the way, but it does describe what the game is about...)("Super" is subjective)Been going over some design documents and adding more stuff, filling missing enemy definitions in and getting a better idea as to how they're going to play.
Unfortunately, even doing this is causing me to get a headache .. going to be awhile before I start working on anything again.
Been through that, sucks when that happens. Usually, taking a little break should help.
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« Last Edit: April 18, 2013, 09:51:03 AM by Dr. Cooldude »
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TomHunt
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« Reply #10533 on: April 18, 2013, 10:21:48 AM » |
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some prototypey prototypes for a new game, even though i really should be finishing up daedalus cube
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Pineapple
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« Reply #10534 on: April 18, 2013, 07:28:47 PM » |
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Daz
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« Reply #10535 on: April 19, 2013, 05:46:31 AM » |
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Some weapons for a Run and Gun game.
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Maud'Dib Atreides
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« Reply #10536 on: April 19, 2013, 09:42:29 AM » |
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Some weapons for a Run and Gun game. Ooh! This is interesting, have you taken a look at the laser shot weapon in Gunstar Heroes?
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Azure Lazuline
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« Reply #10537 on: April 19, 2013, 12:25:58 PM » |
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If those green triangles are homing, then I assume he has! Love that art style, by the way.
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Maud'Dib Atreides
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« Reply #10538 on: April 19, 2013, 07:56:38 PM » |
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green triangles
it was Nostalgia as soon as we saw those!
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Daz
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« Reply #10539 on: April 20, 2013, 12:47:31 AM » |
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Ooh! This is interesting, have you taken a look at the laser shot weapon in Gunstar Heroes?
Yes, the game is heavily inspired by Gunstar Heroes. Those green triangles are actually homing, they follow the nearest enemy
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