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TIGSource ForumsDeveloperDesignSo what are you working on?
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[bk]door.maus
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« Reply #10520 on: April 13, 2013, 09:49:52 PM »

Working on some art for a cartoony sort of game.

Running:


Walking:


Weak:


It's going to be in something like this:

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Maud'Dib Atreides
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« Reply #10521 on: April 14, 2013, 09:12:02 AM »

Working on some art for a cartoony sort of game.

Running:


Walking:


Weak:


It's going to be in something like this:



Looks solid, reminds me exactly of that game- clockwork knight for the Saturn (The knight I mean) Smiley
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fatboxsoftware
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« Reply #10522 on: April 14, 2013, 09:56:11 AM »



working on melee weapons for a pack.
http://www.indiegogo.com/projects/character-asset-pack/x/2305754
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tnr
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« Reply #10523 on: April 14, 2013, 10:29:34 AM »

A procedural island/map generator for a game I'm working on:



The biome colours aren't quite right yet.

I might be crazy but this really, really looks like you're using that Hexel graphics program.  :/
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Eigen
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« Reply #10524 on: April 14, 2013, 10:41:58 AM »

Mockupping a new look for the world map for Pioneers. I think I got the look down but now I need to figure out how to actually render this thing.



(click)
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powly
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« Reply #10525 on: April 14, 2013, 12:48:59 PM »

I might be crazy but this really, really looks like you're using that Hexel graphics program.  :/

I might be crazy but I really, really believe the Hexel dudes didn't invent the hexagon.
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fatboxsoftware
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« Reply #10526 on: April 14, 2013, 01:00:10 PM »

This is a simple view of all of the 3d assets revolving under real time lighting in the Unity Game Engine.

http://www.youtube.com/watch?v=0KsrmocoF6g&feature=youtu.be
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ink.inc
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« Reply #10527 on: April 14, 2013, 01:17:12 PM »

I might be crazy but this really, really looks like you're using that Hexel graphics program.  :/

I might be crazy but I really, really believe the Hexel dudes didn't invent the hexagon.

lol
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mr_gant
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« Reply #10528 on: April 15, 2013, 05:00:20 PM »

I might be crazy but this really, really looks like you're using that Hexel graphics program.  :/

I do think that this is fairly awesome:

http://fc08.deviantart.net/fs70/f/2012/172/0/1/hexel_galaxy_by_savethedinosaurs-d538fd8.png

But mine is procedurally generated, not hand drawn. I'm most impressed with how well the water came out.

Here's an updated screenshot:



Towers are still being placed a bit weirdly.
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JMickle
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« Reply #10529 on: April 17, 2013, 01:49:15 PM »

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Udderdude
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« Reply #10530 on: April 17, 2013, 02:47:54 PM »

Been going over some design documents and adding more stuff, filling missing enemy definitions in and getting a better idea as to how they're going to play.

Unfortunately, even doing this is causing me to get a headache .. going to be awhile before I start working on anything again.
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McMutton
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« Reply #10531 on: April 17, 2013, 07:46:44 PM »

Making headway on the character skills. Here's the current progress of Ellie's Parry, as well as a bit of UI:


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Dr. Cooldude
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« Reply #10532 on: April 18, 2013, 09:13:26 AM »

Finally writing the final design document for our project: "Untitled Super Co-Op Action Arcade Shmup Game with Rockstars"
(non-serious Working Title by the way, but it does describe what the game is about...)
("Super" is subjective)

Been going over some design documents and adding more stuff, filling missing enemy definitions in and getting a better idea as to how they're going to play.

Unfortunately, even doing this is causing me to get a headache .. going to be awhile before I start working on anything again.


Been through that, sucks when that happens. Usually, taking a little break should help.
« Last Edit: April 18, 2013, 09:51:03 AM by Dr. Cooldude » Logged
TomHunt
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« Reply #10533 on: April 18, 2013, 10:21:48 AM »

some prototypey prototypes for a new game, even though i really should be finishing up daedalus cube
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Pineapple
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« Reply #10534 on: April 18, 2013, 07:28:47 PM »

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Daz
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« Reply #10535 on: April 19, 2013, 05:46:31 AM »



Some weapons for a Run and Gun game.
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Maud'Dib Atreides
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« Reply #10536 on: April 19, 2013, 09:42:29 AM »



Some weapons for a Run and Gun game.

Ooh! This is interesting, have you taken a look at the laser shot weapon in Gunstar Heroes?
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Azure Lazuline
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« Reply #10537 on: April 19, 2013, 12:25:58 PM »

If those green triangles are homing, then I assume he has! Love that art style, by the way.
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Maud'Dib Atreides
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« Reply #10538 on: April 19, 2013, 07:56:38 PM »

green triangles

it was Nostalgia as soon as we saw those!  Smiley
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Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
Daz
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« Reply #10539 on: April 20, 2013, 12:47:31 AM »

Ooh! This is interesting, have you taken a look at the laser shot weapon in Gunstar Heroes?

Yes, the game is heavily inspired by Gunstar Heroes. Those green triangles are actually homing, they follow the nearest enemy Smiley
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