Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411480 Posts in 69369 Topics- by 58426 Members - Latest Member: shelton786

April 23, 2024, 10:15:11 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignSo what are you working on?
Pages: 1 ... 530 531 [532] 533 534 ... 623
Print
Author Topic: So what are you working on?  (Read 2322959 times)
Rat Casket
Level 10
*****


i can do what i want


View Profile WWW
« Reply #10620 on: May 10, 2013, 12:46:32 PM »

Smoothing out all of the transitions while reloading/shooting. Still a little bug I can't figure out though. For a single frame, it flashes to the "in air" sprite.

Logged

TheLastBanana
Level 9
****



View Profile WWW
« Reply #10621 on: May 10, 2013, 12:54:33 PM »

Looking nice, Rabbit!

I'm working on a boss battle:


Logged
Ishi
Pixelhead
Level 10
******


coffee&coding


View Profile WWW
« Reply #10622 on: May 10, 2013, 01:21:00 PM »

Working on something for the first time in ages! Adding some stuff to my Ludum Dare game, seeing if I can flesh it out a bit more.

Logged

Seiseki
Level 5
*****


Starmancer


View Profile WWW
« Reply #10623 on: May 10, 2013, 01:32:31 PM »

Adorable palette! Really cute and sunny!
You should consider toning down the outlines though.
Logged

mono
Level 10
*****


View Profile
« Reply #10624 on: May 10, 2013, 01:34:15 PM »

Yeah, looks great though.
Logged

Dr. Cooldude
Guest
« Reply #10625 on: May 10, 2013, 01:39:03 PM »



That plasma background effect is awesome Shocked

Working on something for the first time in ages! Adding some stuff to my Ludum Dare game, seeing if I can flesh it out a bit more.


That palette is pure eye candy, I love it Smiley
I also like the outline, it kind of gives a Yoshi's Island feel
Logged
orange08
Level 2
**



View Profile WWW
« Reply #10626 on: May 10, 2013, 01:50:11 PM »

>gif<

That plasma background effect is awesome Shocked
Logged

Azure Lazuline
Level 2
**



View Profile WWW
« Reply #10627 on: May 10, 2013, 05:35:35 PM »

>gif<

That plasma background effect is awesome Shocked
Color math with clouds textures, huh? I love doing that too!
Logged

TheLastBanana
Level 9
****



View Profile WWW
« Reply #10628 on: May 10, 2013, 10:27:34 PM »

Thanks guys! This is a great rundown of how to do that kind of plasma effect. I was super excited when I found out that AS3 supports palette mapping, haha.

Ishi, I love those bombs. I don't know why, but I've always had a thing for shiny round bombs like that. Cheesy
Logged
Solace
Level 0
**


Hacking away on Tower Storm


View Profile WWW
« Reply #10629 on: May 11, 2013, 03:23:01 AM »

Working on more code optimizations for Tower Storm, it's all done in Javascript (NodeJS backend) and unfortunately most of the Javascript profiling tools are either super complicated to get working, are buggy, or don't provide any useful information.

Current focus is the bots calculating the best position to place towers, it's being done every frame when really the best positions can be cached (for now). 

As much as I love Javascript, C++ was so much easier to make fast (and not have memory leaks due to closures).
Logged

Multiplayer Tower Defense in your browser - http://www.towerstorm.com (Android + iOS coming soon!)
Dr. Cooldude
Guest
« Reply #10630 on: May 11, 2013, 03:40:42 AM »

Thanks guys! This is a great rundown of how to do that kind of plasma effect. I was super excited when I found out that AS3 supports palette mapping, haha.

Ishi, I love those bombs. I don't know why, but I've always had a thing for shiny round bombs like that. Cheesy

As an intermediate programmer (and a fan of the demoscene), I just wanna say: Thank you for sharing this! :D
Logged
JLJac
Level 10
*****



View Profile
« Reply #10631 on: May 14, 2013, 12:09:58 PM »

Finally I'm in the .gif club!  Grin

Logged
Jared C
Level 10
*****


hostess with the mostess


View Profile WWW
« Reply #10632 on: May 14, 2013, 08:34:15 PM »

Ishi@ Really nice work as always! However, I would suggested adding faint tones to the outlines that match the sprite. I've always been impartial to colored outlines as opposed to black ones, and here especially I think the contrast is too stark. It really flattens out what would otherwise be a very nice mockup.
JLJac@ That's droolworthy. Addicted Movement on the ghost looks great.
Logged

Udderdude
Level 10
*****


View Profile WWW
« Reply #10633 on: May 15, 2013, 06:35:37 AM »

I'm re-doing Strat Tech's interface to fit in 640x480 instead of 800x600.  IMO it looks better now, with less wasted space.

Logged
swordofkings128
Level 6
*



View Profile
« Reply #10634 on: May 15, 2013, 03:21:58 PM »



working on desert tiles... still pretty rough.
Logged

clockwrk_routine
Guest
« Reply #10635 on: May 15, 2013, 04:05:52 PM »

i like the texture but it reads as corduroy. digging them cliffs too
Logged
Lynx
Level 5
*****


Upstart Feline Miscreant


View Profile WWW
« Reply #10636 on: May 15, 2013, 04:40:03 PM »



Experimenting with dynamic shadows in HTML5 Canvas.

That looks great!  And runs well.
Logged

Currently developing dot sneak - a minimalist stealth game
denzgd
Level 1
*



View Profile WWW
« Reply #10637 on: May 15, 2013, 10:17:20 PM »

Right now, this is my gaming project. Or, at least, its development blog.

http://melyzentrum.tumblr.com



I'm trying to work on a visual style for my game, and this is what I'm working with so far. I'd love to hear some feedback - critiques, advice, or whatever.

I just started it recently.

(I don't even have a programmer on board just yet http://forums.tigsource.com/index.php?topic=33453.0 )

Still, I think that, based on the progress of the concept stages, it's going to be a great experience. Let me know what you guys think!
Logged

tnr
Level 1
*


View Profile
« Reply #10638 on: May 16, 2013, 05:02:21 AM »



Art is hard.
Logged
Geti
Level 10
*****



View Profile WWW
« Reply #10639 on: May 16, 2013, 08:55:33 PM »

It's even harder to gain traction when you dump images so fat they don't even pretend they're inside the margins. Wink
Logged

Pages: 1 ... 530 531 [532] 533 534 ... 623
Print
Jump to:  

Theme orange-lt created by panic