Rat Casket
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« Reply #10660 on: May 24, 2013, 12:12:13 PM » |
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Making a burst particle system that reacts with other objects in Game Maker.
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Dr. Cooldude
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« Reply #10661 on: May 24, 2013, 12:18:50 PM » |
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All you need is physics and you have a great game
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Udderdude
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« Reply #10662 on: May 26, 2013, 08:26:33 AM » |
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Updating the art in Marbleicious a bit. Changed the player sprite to be overhead perspective, and also smooted out the player and enemy sprites to better match the rest of the art. Also added some black outlines to the marbles.
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Sir Wolf
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« Reply #10663 on: May 26, 2013, 09:04:36 AM » |
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Functionality for browsing, hosting and joining game sessions on a lobby server from a client over network.
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"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shawn
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harry)))
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« Reply #10665 on: May 27, 2013, 06:41:48 AM » |
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I made a tune for my game. Be gentle, i'm not a musician at all (can't read sheet music) and i just kind of make it up as i go. It's quite generic as a result. I used a SNES soundfont to try to give it that 16 bit feel to match the rest of the game. https://dl.dropboxusercontent.com/u/11806970/horse_bow_spear/warparty1.mp3edit: oh hey! and here's some animated stuff cause i havent shown any yet.
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« Last Edit: May 27, 2013, 07:03:35 AM by harry))) »
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harry)))
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« Reply #10667 on: May 27, 2013, 02:20:00 PM » |
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pschwoaaaaaaaaaaaaaaaaaaaaaa
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Geti
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« Reply #10668 on: May 28, 2013, 03:15:29 AM » |
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edit: oh hey! and here's some animated stuff cause i havent shown any yet.
This is cool shit, keep it up. That shield bash needs a nice pang pang sound to go with it.
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harry)))
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« Reply #10669 on: May 28, 2013, 06:23:13 AM » |
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edit: oh hey! and here's some animated stuff cause i havent shown any yet.
This is cool shit, keep it up. That shield bash needs a nice pang pang sound to go with it. Thanks, i appreciate it. About the sounds, i thought the same myself, but then realised at some points there will be 20+ of these guys onscreen at once and the sound would become deafening
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Geti
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« Reply #10670 on: May 28, 2013, 06:30:21 AM » |
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I think a reduced volume pre-turn rabble equal to the number of units currently in the battle could be fun Of course have a sound option and maybe even a checkbox for it but I think it'd help breathe life into the little dorks.
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harry)))
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« Reply #10671 on: May 28, 2013, 06:33:32 AM » |
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I think a reduced volume pre-turn rabble equal to the number of units currently in the battle could be fun Of course have a sound option and maybe even a checkbox for it but I think it'd help breathe life into the little dorks. Yeah, this one i'm definitely interested in i'll try to do it if i can work out good samples.
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TomHunt
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« Reply #10672 on: May 29, 2013, 05:01:41 PM » |
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a file I/O system for little 3D things made out of voxels
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SolarLune
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« Reply #10673 on: May 29, 2013, 11:26:03 PM » |
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surt
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« Reply #10674 on: May 29, 2013, 11:31:02 PM » |
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Space RTS or spermatozoa simulator?
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Geti
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« Reply #10675 on: May 29, 2013, 11:43:24 PM » |
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The choice is yours.
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TomHunt
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« Reply #10676 on: May 30, 2013, 03:13:44 AM » |
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why not both?
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r0ber7
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« Reply #10677 on: May 31, 2013, 03:02:41 AM » |
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These guys are awesome! Reminds me of The Settlers.
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deathtotheweird
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« Reply #10678 on: June 01, 2013, 02:07:02 PM » |
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first time making a gif, testing out leaning in my game: looks dark and slower than it actually is. gif making is hard.
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Chris Pavia
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« Reply #10679 on: June 02, 2013, 10:12:03 AM » |
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Prototyping the next Dungeon Hearts game, a card-based roguelike.
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