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April 20, 2024, 05:45:16 AM

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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2321508 times)
Lee
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« Reply #11560 on: April 24, 2014, 05:51:10 AM »

hahaha, I love it!
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failnaut
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« Reply #11561 on: April 24, 2014, 04:08:22 PM »

Working on an old-school game about exploration and secrets called MOUNTAIN. Mocked up the UI and map tonight.

« Last Edit: April 24, 2014, 04:23:28 PM by failnaut » Logged
TonyNowak
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« Reply #11562 on: April 27, 2014, 10:56:39 PM »

Did a redux of my outdoors map.



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Blambo
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« Reply #11563 on: April 28, 2014, 02:57:10 AM »

i love those clouds
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Jared C
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« Reply #11564 on: April 28, 2014, 10:58:32 AM »

Tony, those screens are 300% gorgeous.
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TonyNowak
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« Reply #11565 on: April 28, 2014, 02:54:39 PM »

Thanks guys! I was actually thinking about redoing the clouds.
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Snow
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« Reply #11566 on: April 29, 2014, 10:39:17 AM »

Spent the long weekend on my umpteenth attempt at a pixel editor:

So far it's just an image/palette viewer.

This has my interest. Let me know if you want any testers or feedback. What are you coding it in?

Working on an old-school game about exploration and secrets called MOUNTAIN. Mocked up the UI and map tonight.



This also has my interest. I love minimalistic games. Adventure for Atari is still one of my personal top 10 games. I would play it for hours on end cursing that bat. If this is like Adventure.. oh man. Need a tester?
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retrostark
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« Reply #11567 on: April 29, 2014, 05:35:05 PM »

still playing around with colors and need to add a pilot


I love your stuff, it's so amazing!  Epileptic
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Toast LeftWizardHand Metal Left
surt
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« Reply #11568 on: April 30, 2014, 12:39:38 AM »

This has my interest. Let me know if you want any testers or feedback. What are you coding it in?
It's C++ and Qt, later will move storage/editing/rendering to OpenGL (already prototyped).
It's still a long way from doing anything, most of what you see in that screen is dummy, but if that hasn't dissuaded you then the source is here (only dependency is Qt).
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Snow
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« Reply #11569 on: April 30, 2014, 06:07:11 AM »

It's C++ and Qt, later will move storage/editing/rendering to OpenGL (already prototyped).
It's still a long way from doing anything, most of what you see in that screen is dummy, but if that hasn't dissuaded you then the source is here (only dependency is Qt).

I will take a look at it. Smiley
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ChevyRay
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« Reply #11570 on: April 30, 2014, 12:27:38 PM »

Haven't posted on TIGSource in like a million years.
Here's a screenshot of a thing I'm making. Just got lighting system working or w/e.
Flashlight is pretty cool to look around with.

Pixels r dumb



And here's part of the map editor for the game.



I don't know if those image links will even work.
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SolarLune
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« Reply #11571 on: April 30, 2014, 01:28:22 PM »

They do indeed work. This is looking cool cool cool. Hand Any Key
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Ashkin
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« Reply #11572 on: April 30, 2014, 01:35:44 PM »

Chevy! Loving the look of that. Where've you been, man? What've you been working on?
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ChevyRay
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« Reply #11573 on: April 30, 2014, 02:23:02 PM »

Thanks folks <3

Taught myself C++ and stuff a couple months ago, then used it to make this. Also doing contract game programming work and teaching n stuff. Still videogam makin'

this game is like MegamanX + Fez + Cave Story + David Bowie i guess
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Richard Kain
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« Reply #11574 on: April 30, 2014, 03:12:42 PM »

this game is like MegamanX + Fez + Cave Story + David Bowie i guess

I'd play that!

Good to see you posting again, Chevy. And good to hear that you're staying busy. How's C++ treating you, and what rendering libraries are you using for this pixel project?
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ChevyRay
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« Reply #11575 on: April 30, 2014, 03:13:33 PM »

SDL2 + OpenGL for graphics. Freetype for fonts.
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Alec S.
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« Reply #11576 on: April 30, 2014, 03:35:10 PM »

Made a new crosshair for Bandits and Bounties made up of two dots which convey the potential inaccuracy of the shot.
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Whiteclaws
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« Reply #11577 on: April 30, 2014, 04:00:56 PM »

Thanks folks <3

Taught myself C++ and stuff a couple months ago, then used it to make this. Also doing contract game programming work and teaching n stuff. Still videogam makin'

this game is like MegamanX + Fez + Cave Story + David Bowie i guess

Chevy, you making some kind of randomly generated metroidvania (I always wanted to do that)
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ink.inc
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« Reply #11578 on: April 30, 2014, 04:31:30 PM »



wip fake bullshit japanese candy ad fart
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mankoon
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« Reply #11579 on: April 30, 2014, 05:36:26 PM »

A jelly filled boston creme?!
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