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TIGSource ForumsDeveloperDesignSo what are you working on?
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Nu-Type
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« Reply #11580 on: April 30, 2014, 05:53:40 PM »

Did a redux of my outdoors map.




Addicted
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ChevyRay
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« Reply #11581 on: April 30, 2014, 06:23:40 PM »

Chevy, you making some kind of randomly generated metroidvania (I always wanted to do that)

nope
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framk
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« Reply #11582 on: April 30, 2014, 09:03:47 PM »

good on you for not sucking Satan's procedurally generated cock
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Udderdude
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« Reply #11583 on: May 01, 2014, 05:20:54 AM »

good on you for not sucking Satan's procedurally generated cock

 Hand Thumbs Up Left
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eigenbom
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« Reply #11584 on: May 01, 2014, 09:59:57 PM »

I'm cloning Saracen in puzzlescript -> Level 00.



« Last Edit: May 01, 2014, 11:28:42 PM by eigenbom » Logged

Derqs
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« Reply #11585 on: May 02, 2014, 02:18:58 AM »

@ChevyRay that looks really cool

I'm finally working on a game again, a dungeon sidescroller with character customizations and lots of gold. Been playing with this idea for weeks now.
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framk
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« Reply #11586 on: May 02, 2014, 05:48:45 PM »

I'm not sure what

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Udderdude
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« Reply #11587 on: May 02, 2014, 06:36:52 PM »

Gyrus with vector shapes?  Tempest? Shrug
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Bernie
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« Reply #11588 on: May 04, 2014, 08:59:20 PM »

Made a world map for an RPG project:



Rural towns are fun!
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http://www.origamihero.com - freeware oldschool games |  gamedev twitter
SolarLune
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« Reply #11589 on: May 05, 2014, 12:12:08 AM »

^ Cool! Is it going to be anything like or related to your AGWAK games? I played those yeaaaars ago. They're really well-made!

Today I wrote, recorded, and uploaded a video talking about what I think developers can learn from a game, which is the 2013 Inescapable. Haah. Need to enunciate more, though I'm pleased with the quality overall. Tired
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Bernie
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« Reply #11590 on: May 05, 2014, 12:43:47 AM »

It's set in a sort of real world in the 90s. The game is a turnbased point and click RPG/Adventure mix. (I've made several more Kitty games, too. Embarrassed)

You make good points in your video. Inescapable has great programming and art, but its design keep it down a little.
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Richard Kain
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« Reply #11591 on: May 07, 2014, 09:27:37 AM »

Whooof, finally have something to show.

Unity Lip Sync Demo

That's the problem with coding work. It takes you a while before you get something visual to put in front of anyone. Takes a little patience.

Since the 4.3 Unity update, I've had access to proper Sprite classes, and now blend shapes. And with these essential tools I can finally realize something I've been dreaming about for years. I've been trying on and off for quite some time to create a viable lip-syncing solution for machinima and cut-scenes. I've always loved animation, but effective lip-syncing takes forever to animate manually. There's just so much going on with even a simple sentence.

I've known about a cost-effective method for a while now, but have never really had the tools I needed to properly take advantage of it. Now I do, and things are coming together nicely.
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Trent
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« Reply #11592 on: May 07, 2014, 10:55:12 AM »

I've known about a cost-effective method for a while now, but have never really had the tools I needed to properly take advantage of it. Now I do, and things are coming together nicely.

That's awesome! Have any more details for us?  Beg

EDIT: Found this.
http://forums.tigsource.com/index.php?topic=40378.msg1020292
« Last Edit: May 07, 2014, 11:00:14 AM by Trent » Logged

SolarLune
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« Reply #11593 on: May 07, 2014, 01:36:46 PM »

It's set in a sort of real world in the 90s. The game is a turnbased point and click RPG/Adventure mix. (I've made several more Kitty games, too. Embarrassed)

You make good points in your video. Inescapable has great programming and art, but its design keep it down a little.

Yeah, I played the older ones years ago, though I know you've been continuously releasing them! Congrats on the seventh one - have yet to play it, though I would like to!

And thanks!

I made a

about using Open Broadcaster Software (Windows only) to record gameplay.
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shoutscion
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« Reply #11594 on: May 08, 2014, 09:16:59 PM »

i'm still just working on Landshark Lariat

i've posted enough times here that i'm thinking of opening up a thread in devlogs, but then again the last time i did that i ended up not continuing work on the game i said i would work on

in fact i jumped ship from that game to this game
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McMutton
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« Reply #11595 on: May 08, 2014, 10:01:36 PM »

That music is very fitting, Bushido; the game itself looks pretty awesome as well.

M-O-O-N, that spells moon!

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SolarLune
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« Reply #11596 on: May 08, 2014, 10:56:38 PM »

i'm still just working on Landshark Lariat

i've posted enough times here that i'm thinking of opening up a thread in devlogs, but then again the last time i did that i ended up not continuing work on the game i said i would work on

in fact i jumped ship from that game to this game

It's up to you, but I enjoy seeing your game! The music does indeed fit really, really well. Did you make it yourself? It sounds great!

@McMutton - Really nice colors!
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shoutscion
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« Reply #11597 on: May 08, 2014, 11:00:47 PM »

it's actually just something i ganked from what appears to be gundam for the purposes of testing

the one thing i can't do, in fact, is music, and i'm trying to figure out the best way to go about finding someone who can write tracks for me (especially now that i have income and can just commission them)

the biggest stopping block is that i don't know anything about music purchase beyond "i want something like this"
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olli
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« Reply #11598 on: May 09, 2014, 05:55:15 AM »



that's really good stuff
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TonyNowak
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« Reply #11599 on: May 09, 2014, 03:01:13 PM »

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