jericito
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« Reply #11700 on: August 18, 2014, 06:51:43 AM » |
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WIP gbjam game...
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EasterlyArt
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« Reply #11701 on: August 18, 2014, 10:24:46 PM » |
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Some characters for a beatemup: This is some pretty neat stuff!
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Be original, be creative, be fresh, be righteous, be yourself and let no one stop you! EasterlyArt Facebook
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DevWithoutACrew
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« Reply #11702 on: August 20, 2014, 01:26:08 AM » |
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This took it's fair amount of time to make it look right
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EasterlyArt
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« Reply #11703 on: August 21, 2014, 01:05:54 AM » |
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Working on enemy designs for my beat 'em up. I have a list of ideas that I created using my random word system and so far I'm pretty impressed with how it's come out so far. I'll eventually post up some of the results in my devlog and when I do I'll have them digitally colored and touched up. Right now they're all just rough ideas, but it's been fun to whip out my colored pencils again (normally used colored markers, but they bleed through the pages, and need to make use of ever page left that I have).
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Be original, be creative, be fresh, be righteous, be yourself and let no one stop you! EasterlyArt Facebook
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FTLRalph
Level 1
What?
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« Reply #11704 on: August 21, 2014, 09:44:04 AM » |
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Started working on a new project where you can switch between human and spirit forms. In spirit form you can possess objects and people to solve puzzles! This idea. I like this idea.
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Joseph
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« Reply #11705 on: August 24, 2014, 06:37:17 PM » |
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That looks sick! This is some pretty neat stuff!
Thank you sir!
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russdaddy2
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« Reply #11706 on: August 25, 2014, 06:23:27 AM » |
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Some rough animations for a game im working on about a kid who finds a magical backpack!
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nickrussodesign.com
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Alec S.
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« Reply #11707 on: August 25, 2014, 04:39:53 PM » |
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The Action-Dialogue system for Bandits and Bounties
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He-Who-Develops-Games
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« Reply #11709 on: August 27, 2014, 08:57:55 PM » |
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I just finished debugging on my helper library, which I can now say is STABLE! Anyway, real development starts tomorrow on my new project; I'm taking a break for the rest of the night because I'm fucking tired after debugging ~50-60 incarnations of my helper library.
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SolarLune
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« Reply #11711 on: August 30, 2014, 11:07:56 PM » |
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I made a gameplay video, my non existent budget doesn't allow me for proper capture so I'm stuck with Fraps which bloats the file size and no means of getting a good compression that doesn't sacrifice too much. The game is made in Construct 2 and right now it's on Greenlight with hopes I can release it on PC, Linux, and Mac.
Try OBS Project. It works pretty well for me, though I'm unsure of how bad FRAPS is in terms of file size and compression. You might be able to get nice compression and nice file size out of OBS (though, if your game's HD, then it's understandable that you might need to capture at as high a resolution as possible to work with anything). The game itself looks pretty cool. The villain reminds me of Dr. Robotnik and Dr. Wily, haha. I think you might want to work on unifying the art style; it seems a bit random in a way, and the animations are a bit stiff. Hope it goes well for you!
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jiitype
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« Reply #11713 on: September 02, 2014, 05:00:50 AM » |
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^ daayumm that looks good. Low poly robots ftw
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rj
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« Reply #11715 on: September 06, 2014, 03:52:09 PM » |
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working on ending a 5 year hiatus by doodlin pixel girls. i'm def a fan
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Blambo
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« Reply #11716 on: September 06, 2014, 05:16:02 PM » |
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increment
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« Reply #11717 on: September 08, 2014, 07:42:47 PM » |
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working on a low rez rogue like thing. Not exactly sure where it is headed but I plan to keep it simple.
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McMutton
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« Reply #11718 on: September 10, 2014, 12:52:25 PM » |
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Doin' one of Van's special attacks:
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