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TIGSource ForumsDeveloperDesignSo what are you working on?
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UNiCOMICS
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« Reply #11720 on: September 11, 2014, 05:16:54 PM »



little pixel horror thing I have been working on. no programmer attached all art for it is done really at the moment I have been using the art in making little youtube videos.
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Armageddon
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« Reply #11721 on: September 11, 2014, 06:35:15 PM »

Looks like Dr. Breen wound up in Fatal Frame.
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UNiCOMICS
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« Reply #11722 on: September 12, 2014, 02:13:57 AM »

Looks like Dr. Breen wound up in Fatal Frame.

HA I have never even noticed that thanks now all I will see is DR Breen thank you haha
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detective
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« Reply #11723 on: September 12, 2014, 06:05:06 AM »

Currently making a point and click adventure/puzzle game called Detective Chirpums: Private Investigator.  If you like noir, birds, and hardboiled dialogue...well?  This is probably the game for you.  Very character/story-driven.  Gameplay involves a lot sleuthing for information through branching dialogue and deciphering cryptology puzzles.

Will be updating more on my new site here.

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SolarLune
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« Reply #11724 on: September 12, 2014, 07:34:54 PM »

^ Didn't read that description and thought you were making some kind of Animal Crossing + Murder Mystery hybrid kind of thing.

"Hey there KID HANDSM, how's it going, chirpums?
Don'tcha hate it when the killer only leaves
behind partials, chirpums?"

> Yeah, that's the worst
   I just spray Luminol everywhere

________

Cool art, detective.
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Snail_Man
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« Reply #11725 on: September 13, 2014, 09:19:09 AM »

A page of randomly generated aliens for my current project:

I'm not quite happy with the number of elements right now, as you can see some aliens are pretty similar.
I might eventually just do checks to make sure two aren't too similar in any given batch.
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quisseh
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« Reply #11726 on: September 14, 2014, 04:31:53 PM »



needs cleanup/detail work

This looks delicious.
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rj
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« Reply #11727 on: September 16, 2014, 01:23:04 AM »




ugh
« Last Edit: September 16, 2014, 01:38:23 AM by spellmynamewithabang » Logged

Henry_Oswald
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« Reply #11728 on: September 18, 2014, 01:16:50 PM »



Headlook stuffs and running around. Stare deeply into the mysterious red spheres young birdie. Contemplate your soul.
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"Do you think love can bloom even on the battlefield?"
- Otacon
Quill Devlog: http://forums.tigsource.com/index.php?topic=38129.0
Home Website: http://psychospectacle.weebly.com
Watch us on IndieDB: http://www.indiedb.com/games/quill
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Blodyavenger
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« Reply #11729 on: September 19, 2014, 02:58:37 AM »



needs cleanup/detail work

This looks delicious.

SO delicious!
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Unplayables
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« Reply #11730 on: September 20, 2014, 02:57:22 PM »

I've got an interesting management game that is mostly about hiring and firing people. I know it maybe sounds lame, but the mechanics reach a really interesting spot. The people you hire have a large number of attributes and the accuracy of knowing what those attributes are increases the longer you have them.

However, if they screw up before you get a good read on them, you have to wonder if they're really bad at it, or if they were just unlucky.

Everything you do for your company, you do through these people, so trust becomes an important issue.

Finally the business environment is constantly in flux, so even if you have surrounded yourself with reliable people, you have the hard choice of slowly reschooling them, or hiring new people and hoping they're as good as they look.
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alvarop
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« Reply #11731 on: September 20, 2014, 03:17:04 PM »


Got a main mechanic and a few ideas, but no real direction on where this project should go.
One button game, you can only change the direction of the rotation. Obstacles, etc.

Forgot I could make gifs :
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ink.inc
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« Reply #11732 on: September 24, 2014, 01:56:18 AM »



http://puu.sh/bLER2/54ac88073f.jpg
http://puu.sh/bLF0y/fa2457fe69.jpg

having an art duel with CATGUY

(the theme is 80s-90s anime)

EDIT: http://braingale.org/forum/index.php?topic=418.0 LINK
« Last Edit: September 24, 2014, 10:59:25 AM by John Sandoval » Logged
ANtY
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« Reply #11733 on: September 24, 2014, 03:09:09 AM »

awesome, i like the dark version the most
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gimymblert
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« Reply #11734 on: September 24, 2014, 06:45:20 AM »

Sandoval

the day were I can actually commission you approach

beware
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UNiCOMICS
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« Reply #11735 on: September 24, 2014, 09:35:03 AM »



lonely robot in a corridor
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rj
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« Reply #11736 on: September 24, 2014, 04:36:17 PM »



i wanna finish this -tonight-
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McMutton
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« Reply #11737 on: September 24, 2014, 06:07:49 PM »



Headlook stuffs and running around. Stare deeply into the mysterious red spheres young birdie. Contemplate your soul.

That's neat; Are you using the Headlook script from the Unify thing, or one of your own?
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Henry_Oswald
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« Reply #11738 on: September 24, 2014, 09:25:09 PM »



Headlook stuffs and running around. Stare deeply into the mysterious red spheres young birdie. Contemplate your soul.

That's neat; Are you using the Headlook script from the Unify thing, or one of your own?

I actually took the Unify Headlook script and modified it a bit to get it to work the way I wanted too. I tag certain items as "lookTo" in the inspector and then send out a raycast that finds any collider tagged as such in a certain perimeter around the character. He then looks at the tagged collider that is closest.  Not really too complicated, but pretty useful when it comes to specifying multiple things that he should look toward.
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"Do you think love can bloom even on the battlefield?"
- Otacon
Quill Devlog: http://forums.tigsource.com/index.php?topic=38129.0
Home Website: http://psychospectacle.weebly.com
Watch us on IndieDB: http://www.indiedb.com/games/quill
Follow us on Twitter: https://twitter.com/PsychoSpecs
SolarLune
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« Reply #11739 on: September 26, 2014, 12:19:15 AM »



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