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TIGSource ForumsDeveloperDesignSo what are you working on?
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AlexVsCoding
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Enthusiasm at dangerous levels.


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« Reply #11740 on: September 30, 2014, 04:58:04 AM »

Breaking my head with this last piece of code for Narcissus - figuring out the issues with the level timer/levels completed.

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Henry_Oswald
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« Reply #11741 on: September 30, 2014, 06:22:25 AM »

Writing silly, fictitious languages for Quill. As requested I started lessons. Let's make this thing the next Esperanto!



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"Do you think love can bloom even on the battlefield?"
- Otacon
Quill Devlog: http://forums.tigsource.com/index.php?topic=38129.0
Home Website: http://psychospectacle.weebly.com
Watch us on IndieDB: http://www.indiedb.com/games/quill
Follow us on Twitter: https://twitter.com/PsychoSpecs
Alec S.
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Formerly Malec2b


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« Reply #11742 on: October 01, 2014, 09:46:28 AM »

The hostile dialogue system of Bandits and Bounties

(click for full size)
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pftq
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« Reply #11743 on: October 02, 2014, 04:52:53 PM »

Building a game on Leap Motion at the moment.  

Theme Song: http://www.newgrounds.com/audio/listen/585944

If anyone's working with Leap Motion and Unity as well and interested in helping, let me know. (currently doing everything including the menus, levels, music, etc)
« Last Edit: October 02, 2014, 04:58:54 PM by pftq » Logged

Henry_Oswald
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« Reply #11744 on: October 03, 2014, 07:11:59 AM »

Building a game on Leap Motion at the moment.  

Theme Song: http://www.newgrounds.com/audio/listen/585944

If anyone's working with Leap Motion and Unity as well and interested in helping, let me know. (currently doing everything including the menus, levels, music, etc)

This is pretty cool. My job place is actually working with leap at the moment, and though I haven't had much interaction with it as I'm the lowly art man, the stuff it can do looks really cool.
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"Do you think love can bloom even on the battlefield?"
- Otacon
Quill Devlog: http://forums.tigsource.com/index.php?topic=38129.0
Home Website: http://psychospectacle.weebly.com
Watch us on IndieDB: http://www.indiedb.com/games/quill
Follow us on Twitter: https://twitter.com/PsychoSpecs
pftq
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« Reply #11745 on: October 03, 2014, 08:57:11 AM »

Interesting.  Where do you work? I don't come across too many people who have heard of the device.
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Henry_Oswald
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« Reply #11746 on: October 03, 2014, 11:06:18 AM »

I work with my university's school of education. The team and I make educational games for children and schools. It is the best and most amazing job on campus.
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"Do you think love can bloom even on the battlefield?"
- Otacon
Quill Devlog: http://forums.tigsource.com/index.php?topic=38129.0
Home Website: http://psychospectacle.weebly.com
Watch us on IndieDB: http://www.indiedb.com/games/quill
Follow us on Twitter: https://twitter.com/PsychoSpecs
Martin 2BAM
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« Reply #11747 on: October 04, 2014, 02:14:03 PM »

I'm designing a feedback baloon, tell me what you think:
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Working on HeliBrawl
Sam English
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« Reply #11748 on: October 04, 2014, 04:23:56 PM »

working on a chill song
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SolarLune
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It's been eons


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« Reply #11749 on: October 04, 2014, 07:54:23 PM »

@Martin - That's super cool. Nice and crisp; kinda glitchy looking, too.
@Sam - Wow, that's cool. Nice and chill, but with more crisp and heavy instruments and beats than an ambient song - it's kinda like RnB, in a sense. Nice work.
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benjonesdesign
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« Reply #11750 on: October 08, 2014, 03:36:35 AM »

Hey everyone, new to the forum so thought I'd start with the introduction and also share what I'm currently working on.

Just finished a Halloween update for our game Jungle Climber, and also below is an ongoing gesture based trampoline game



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Ben Jones
Mobile app and game designer
Twitter: @benjones_design
Company: @cheeky_devils
He-Who-Develops-Games
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« Reply #11751 on: October 10, 2014, 10:01:21 PM »

Tech demo for a currently-secret project. Love2D physics is painful... Hand Thumbs Up Left Tired Toast Right
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csg
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« Reply #11752 on: October 16, 2014, 05:23:48 AM »

Working on some special effects. I wrote my own animation-script for it :D



Still don't know what I'm using this for, maybe magic casted? :D
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YellowAfterlife
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« Reply #11753 on: October 17, 2014, 05:17:10 AM »

Tech demo for a currently-secret project. Love2D physics is painful... Hand Thumbs Up Left Tired Toast Right
Did you forget a link or image there?
Love2d physics are based on Box2D, but lack some bindings and callbacks, which make them quite less appealing generally.
Working on some special effects. I wrote my own animation-script for it :D

http://i.imgur.com/7ip6LCd.gif

Still don't know what I'm using this for, maybe magic casted? :D
This is cool. Would expect to see small derbis being sent flying by this (depending on relative scale).


Non-game, but working on a skin/theme for a particular music player:

(main / split / minimized states)
What do you think? Are there too many tiny buttons?
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powly
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« Reply #11754 on: October 18, 2014, 01:54:44 PM »

Partly depends on who's meant to use it. A power user might prefer smaller buttons since they waste less screen space while a less initiated one might like text describing what they do. Especially since they aren't completely obvious.

There's also the aesthetics, I personally find it nice but some might find it a tad crowded.
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Azure Lazuline
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« Reply #11755 on: October 19, 2014, 03:15:36 AM »

YellowAfterlife: I'd like it if you had alternating colors for each song entry (like the first example here), since they're multiple rows high. Tiny buttons is fine as long as there's tip text when you hover over them.

csg: that's a pretty awesome magic animation, I can't really think of anything wrong with it Tongue



I've been working on new animations for my protagonist. I don't have the color layer set up so it's all grayscale, and takeoff/landing uses the old sprites, but I think the rest is pretty smooth.

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adriantalens
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nocturnal audio wiz


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« Reply #11756 on: October 22, 2014, 04:39:25 PM »

Working on some video game EDM. Been listening to a lot of Savant, Madeon, Anamanaguchi, Space Laces recently. Will have another track out this weekend!



First track: https://soundcloud.com/adriantalens/talens-press-start
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Adrian Talens
Composer & Sound Designer
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Sabaku
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« Reply #11757 on: October 25, 2014, 09:22:41 AM »



this is the start for a new game jam game. GROOVIN
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BadMemory
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« Reply #11758 on: October 27, 2014, 01:31:09 AM »

Working on a little 3D adventure game ATM, although super early days! little procedurally generated world (ignore the horrible Unity default character)

http://ashereinhorn.com/2014/10/15/prototype-tile-system/
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bitserum
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« Reply #11759 on: October 27, 2014, 02:38:01 AM »

I'm working on a new look for Cloudfall as well as finishing up promotional materials for Bunny to the Moon



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