AlexVsCoding
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« Reply #11740 on: September 30, 2014, 04:58:04 AM » |
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Breaking my head with this last piece of code for Narcissus - figuring out the issues with the level timer/levels completed.
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Henry_Oswald
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« Reply #11741 on: September 30, 2014, 06:22:25 AM » |
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Writing silly, fictitious languages for Quill. As requested I started lessons. Let's make this thing the next Esperanto!
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Alec S.
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« Reply #11742 on: October 01, 2014, 09:46:28 AM » |
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The hostile dialogue system of Bandits and Bounties (click for full size)
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pftq
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« Reply #11743 on: October 02, 2014, 04:52:53 PM » |
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Building a game on Leap Motion at the moment. Theme Song: http://www.newgrounds.com/audio/listen/585944If anyone's working with Leap Motion and Unity as well and interested in helping, let me know. (currently doing everything including the menus, levels, music, etc)
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« Last Edit: October 02, 2014, 04:58:54 PM by pftq »
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Henry_Oswald
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« Reply #11744 on: October 03, 2014, 07:11:59 AM » |
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Building a game on Leap Motion at the moment. Theme Song: http://www.newgrounds.com/audio/listen/585944If anyone's working with Leap Motion and Unity as well and interested in helping, let me know. (currently doing everything including the menus, levels, music, etc) This is pretty cool. My job place is actually working with leap at the moment, and though I haven't had much interaction with it as I'm the lowly art man, the stuff it can do looks really cool.
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pftq
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« Reply #11745 on: October 03, 2014, 08:57:11 AM » |
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Interesting. Where do you work? I don't come across too many people who have heard of the device.
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Henry_Oswald
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« Reply #11746 on: October 03, 2014, 11:06:18 AM » |
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I work with my university's school of education. The team and I make educational games for children and schools. It is the best and most amazing job on campus.
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Martin 2BAM
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« Reply #11747 on: October 04, 2014, 02:14:03 PM » |
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I'm designing a feedback baloon, tell me what you think:
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Sam English
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« Reply #11748 on: October 04, 2014, 04:23:56 PM » |
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SolarLune
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« Reply #11749 on: October 04, 2014, 07:54:23 PM » |
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@Martin - That's super cool. Nice and crisp; kinda glitchy looking, too. @Sam - Wow, that's cool. Nice and chill, but with more crisp and heavy instruments and beats than an ambient song - it's kinda like RnB, in a sense. Nice work.
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benjonesdesign
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« Reply #11750 on: October 08, 2014, 03:36:35 AM » |
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Hey everyone, new to the forum so thought I'd start with the introduction and also share what I'm currently working on. Just finished a Halloween update for our game Jungle Climber, and also below is an ongoing gesture based trampoline game
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He-Who-Develops-Games
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« Reply #11751 on: October 10, 2014, 10:01:21 PM » |
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csg
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« Reply #11752 on: October 16, 2014, 05:23:48 AM » |
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Working on some special effects. I wrote my own animation-script for it :D Still don't know what I'm using this for, maybe magic casted? :D
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YellowAfterlife
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« Reply #11753 on: October 17, 2014, 05:17:10 AM » |
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Did you forget a link or image there? Love2d physics are based on Box2D, but lack some bindings and callbacks, which make them quite less appealing generally. Working on some special effects. I wrote my own animation-script for it :D http://i.imgur.com/7ip6LCd.gifStill don't know what I'm using this for, maybe magic casted? :D This is cool. Would expect to see small derbis being sent flying by this (depending on relative scale).
Non-game, but working on a skin/theme for a particular music player: (main / split / minimized states) What do you think? Are there too many tiny buttons?
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powly
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« Reply #11754 on: October 18, 2014, 01:54:44 PM » |
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Partly depends on who's meant to use it. A power user might prefer smaller buttons since they waste less screen space while a less initiated one might like text describing what they do. Especially since they aren't completely obvious.
There's also the aesthetics, I personally find it nice but some might find it a tad crowded.
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Azure Lazuline
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« Reply #11755 on: October 19, 2014, 03:15:36 AM » |
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YellowAfterlife: I'd like it if you had alternating colors for each song entry (like the first example here), since they're multiple rows high. Tiny buttons is fine as long as there's tip text when you hover over them. csg: that's a pretty awesome magic animation, I can't really think of anything wrong with it
I've been working on new animations for my protagonist. I don't have the color layer set up so it's all grayscale, and takeoff/landing uses the old sprites, but I think the rest is pretty smooth.
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Sabaku
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« Reply #11757 on: October 25, 2014, 09:22:41 AM » |
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this is the start for a new game jam game. GROOVIN
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bitserum
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« Reply #11759 on: October 27, 2014, 02:38:01 AM » |
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I'm working on a new look for Cloudfall as well as finishing up promotional materials for Bunny to the Moon
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