BomberTREE
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« Reply #11820 on: December 03, 2014, 03:57:08 PM » |
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@Sam English - Love it! Fresh as hell.
@McMutton - The gameplay looks immensely fun, plus the art is damn fine! I don't know how I feel about the large golden gui and and bits targeting the enemy.
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SpeakUpGames
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« Reply #11821 on: December 04, 2014, 10:07:32 PM » |
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Testing out some new mechanics before I actually work on putting them in the game. The bit explosions are gonna be in there for sure :D
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andy wolff
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« Reply #11822 on: December 05, 2014, 09:11:59 PM » |
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That's a really interesting way of handling touch input for a game like that. Cool Game looks fun besides
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nachobeard
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« Reply #11823 on: December 07, 2014, 06:55:46 PM » |
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we'll see about that, thanks!
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Golds
Loves Juno
Level 10
Juno sucks
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« Reply #11826 on: December 11, 2014, 02:14:16 PM » |
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Been working on a platformer for a few months. It uses touch input quite effectively, works pretty good. That's a really interesting way of handling touch input for a game like that. Cool Game looks fun besides
This is a control scheme that Squareball first hit upon in 2008 on the iPhone. It works really well, since the control is so analogous to scrolling, which is a natural fit on touchscreens.
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oahda
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« Reply #11827 on: December 12, 2014, 08:48:23 AM » |
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Been sketching on a locomotive on and off at work between my tasks yesterday and today, as well as in the evening at home yesterday. Going to make a 3D model later. It's for Vatnsmyrkr, my submarine game.
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Rilem
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« Reply #11828 on: December 13, 2014, 01:08:29 PM » |
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s-spooky g-g-ghosts
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« Reply #11829 on: December 14, 2014, 03:54:58 AM » |
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@Rilem that's some dope pixel art. I'm working on a very simple game where you're thrown into an arena with snakes and you only have your bare fists to survive. There will be a much larger crowd. So far I'm calling it Snake Pit Deluxe
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oahda
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« Reply #11830 on: December 14, 2014, 07:00:17 AM » |
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Finished the sketch and started modeling the train. EDIT:Spent some hours on it: EDIT 2:Worked some more on it and added a bit of a context, rendering it on top of a narrow bridge with a little mist.
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« Last Edit: December 14, 2014, 10:46:24 PM by Prinsessa »
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nachobeard
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« Reply #11832 on: December 15, 2014, 05:55:24 AM » |
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This is a control scheme that Squareball first hit upon in 2008 on the iPhone. It works really well, since the control is so analogous to scrolling, which is a natural fit on touchscreens.
Yeah I found out about that game a couple of months ago, wish I could try it!
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beestings
Level 1
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« Reply #11833 on: December 15, 2014, 06:18:50 PM » |
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Looks so good! I love it!!
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braindigitalis
Level 1
Making games for the fun of it since 1993
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« Reply #11834 on: December 17, 2014, 08:35:32 AM » |
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Currently working on a particle fountain effect for the direct3D rewrite of my puzzle game and trying to figure out why fraps drops it from over 100 frames per second to abysmal performance: Maybe fraps just doesn't like my 4 year old laptop... Because static images are boring you can find a
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Landshark RAWR
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« Reply #11835 on: December 17, 2014, 11:39:31 AM » |
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Code_Assassin
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« Reply #11836 on: December 17, 2014, 01:25:57 PM » |
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idk
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jake_president
Level 0
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« Reply #11837 on: December 19, 2014, 01:26:26 PM » |
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Everybody loves steampunk airships, right? I think they look awesome, really like the style!
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Is this how you internet
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Saker
Guest
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« Reply #11838 on: December 20, 2014, 03:34:06 PM » |
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if only life failures were half as good as shader failures
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Slader16
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« Reply #11839 on: December 20, 2014, 09:53:11 PM » |
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idk Could be a cool rail shooter/schmup?
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