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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2323260 times)
BomberTREE
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« Reply #11820 on: December 03, 2014, 03:57:08 PM »

@Sam English - Love it! Fresh as hell.

@McMutton - The gameplay looks immensely fun, plus the art is damn fine! I don't know how I feel about the large golden gui and and bits targeting the enemy.
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SpeakUpGames
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« Reply #11821 on: December 04, 2014, 10:07:32 PM »

Testing out some new mechanics before I actually work on putting them in the game. The bit explosions are gonna be in there for sure :D
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andy wolff
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« Reply #11822 on: December 05, 2014, 09:11:59 PM »

That's a really interesting way of handling touch input for a game like that. Cool
Game looks fun besides
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nachobeard
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« Reply #11823 on: December 07, 2014, 06:55:46 PM »

we'll see about that, thanks!  Gentleman
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Azure Lazuline
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« Reply #11824 on: December 08, 2014, 10:19:13 PM »



Working on a weapon select menu, mostly to illustrate the combining mechanic a bit more. Since it pauses, it also gives you a bit more time to think when things get really hectic. The previous setup just used L/R to swap in realtime, which is cool and it's still an option, but I think a lot of players will appreciate the menu instead Tongue
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klamp
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« Reply #11825 on: December 09, 2014, 02:41:10 PM »

A couple friends and I participated in Ludum Dare this past weekend. Here's the game we made:







It's a local multiplayer game where you play as a paint drop and try to cover the majority of the canvas with your color before time runs out. Download it and play it from the Ludum Dare site:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=47615
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« Reply #11826 on: December 11, 2014, 02:14:16 PM »

Been working on a platformer for a few months.  It uses touch input quite effectively, works pretty good.

That's a really interesting way of handling touch input for a game like that. Cool
Game looks fun besides

This is a control scheme that Squareball first hit upon in 2008 on the iPhone. It works really well, since the control is so analogous to scrolling, which is a natural fit on touchscreens.



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@doomlaser, mark johns
oahda
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« Reply #11827 on: December 12, 2014, 08:48:23 AM »

Been sketching on a locomotive on and off at work between my tasks yesterday and today, as well as in the evening at home yesterday. Going to make a 3D model later. It's for Vatnsmyrkr, my submarine game.

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Rilem
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« Reply #11828 on: December 13, 2014, 01:08:29 PM »

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s-spooky g-g-ghosts
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« Reply #11829 on: December 14, 2014, 03:54:58 AM »

@Rilem that's some dope pixel art.

I'm working on a very simple game where you're thrown into an arena with snakes and you only have your bare fists to survive. There will be a much larger crowd.

So far I'm calling it Snake Pit Deluxe

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oahda
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« Reply #11830 on: December 14, 2014, 07:00:17 AM »

Finished the sketch and started modeling the train.





EDIT:
Spent some hours on it:



EDIT 2:
Worked some more on it and added a bit of a context, rendering it on top of a narrow bridge with a little mist.

« Last Edit: December 14, 2014, 10:46:24 PM by Prinsessa » Logged

Oxeren
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« Reply #11831 on: December 15, 2014, 12:06:35 AM »

Everybody loves steampunk airships, right?



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nachobeard
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« Reply #11832 on: December 15, 2014, 05:55:24 AM »

This is a control scheme that Squareball first hit upon in 2008 on the iPhone. It works really well, since the control is so analogous to scrolling, which is a natural fit on touchscreens.




Yeah I found out about that game a couple of months ago, wish I could try it!
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beestings
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« Reply #11833 on: December 15, 2014, 06:18:50 PM »


Looks so good! I love it!!
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braindigitalis
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« Reply #11834 on: December 17, 2014, 08:35:32 AM »

Currently working on a particle fountain effect for the direct3D rewrite of my puzzle game and trying to figure out why fraps drops it from over 100 frames per second to abysmal performance:



Maybe fraps just doesn't like my 4 year old laptop... Because static images are boring you can find a

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Landshark RAWR
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« Reply #11835 on: December 17, 2014, 11:39:31 AM »




taking a model ripped from pokemon xy, animating and spriting over it. I might turn him into a mugen character for the hell of it.
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Code_Assassin
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« Reply #11836 on: December 17, 2014, 01:25:57 PM »



idk
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jake_president
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« Reply #11837 on: December 19, 2014, 01:26:26 PM »

Everybody loves steampunk airships, right?





I think they look awesome, really like the style!
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« Reply #11838 on: December 20, 2014, 03:34:06 PM »

if only life failures were half as good as shader failures


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Slader16
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« Reply #11839 on: December 20, 2014, 09:53:11 PM »



idk
Could be a cool rail shooter/schmup?
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