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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2320640 times)
BomberTREE
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« Reply #11960 on: May 28, 2015, 08:28:16 PM »

I love your character sprites BBreakfast, also the third image of the guys looks best imo!
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SeanNoonan
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« Reply #11961 on: May 30, 2015, 10:49:57 PM »

Another 1 one hour game jam in the bag - continuing this one for the rest of the weekend...


http://sean-noonan.com/development/dev_hungrynoonan/1_2/
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diegzumillo
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« Reply #11962 on: May 30, 2015, 11:46:10 PM »

That's a lot of screen shake! :D

Right now I'm working on a non-game using Unity. This is the 2D Ising model (an idealization of a ferromagnet) using Monte Carlo method.



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BomberTREE
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« Reply #11963 on: May 31, 2015, 03:04:50 PM »

Wow that looks really cool diegzumillo, what do you plan on doing with..
Quote
discrete variables that represent magnetic dipole moments of atomic spins that can be in one of two states (+1 or −1).
?
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diegzumillo
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« Reply #11964 on: May 31, 2015, 03:18:53 PM »

Actually, I'm interested in generalized models (that allow for more than up and down) but I have to start somewhere :D
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SalmanShh
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« Reply #11965 on: June 01, 2015, 11:14:45 PM »


omething that would otherwise be boring to watch/play more interesting. whattaya think?
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Code_Assassin
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« Reply #11966 on: June 02, 2015, 01:58:57 AM »


 Hand Joystick
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McMutton
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« Reply #11967 on: June 07, 2015, 01:20:53 PM »



lil' bit of everything. mostly portraits.

They're very nice portraits.


I got this world tree going on. It's quite big:





There's still some stuff I need to do to make it look further away, though.
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skaz
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« Reply #11968 on: June 10, 2015, 12:34:39 AM »

Working on the game feel of my shmup. Trying to make destroying enemy ships a reward by itself. Making it fun!

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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
BomberTREE
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« Reply #11969 on: June 10, 2015, 05:12:22 AM »

Beautiful world tree McMutton! And that looks super sweet skaz  Hand Thumbs Up Right
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ProgramGamer
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« Reply #11970 on: June 10, 2015, 06:11:56 AM »

That actually looks pretty great! I'm gonna have to experiment with all of those "game feel" tricks.
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Golds
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« Reply #11971 on: June 10, 2015, 06:39:14 AM »


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McMutton
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« Reply #11972 on: June 21, 2015, 04:05:18 PM »

Beautiful world tree McMutton! And that looks super sweet skaz  Hand Thumbs Up Right

Thank'eh, thank'eh!

Agreed on the ship explosion, Skaz. Looks very nice!
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skaz
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« Reply #11973 on: June 22, 2015, 01:09:07 AM »

Thanks! I made the final explosion WAY bigger than that in the current build. This one looked a bit like a wet plasma firecracker.
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
McMutton
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« Reply #11974 on: July 06, 2015, 09:49:07 AM »

Considering adding some species diversity amongst my main characters. The beast races are underrepresented, maaaan.





Now she can also be more expressive and stuff.

(Crap, forgot to change the image size)
« Last Edit: July 06, 2015, 07:22:48 PM by McMutton » Logged
gimymblert
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« Reply #11975 on: July 06, 2015, 01:00:55 PM »

You are still alone on this?
MAN you are a one man AAA that looks so good it's unreal
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Guildencrantz
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« Reply #11976 on: July 06, 2015, 01:47:59 PM »

Currently working on the path-finding system for my prototype mobile SRPG. It'll be my first game since university (long time ago) if I decide to go ahead with it Smiley

(Art assets VERY placeholder!)   

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Uber
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« Reply #11977 on: July 06, 2015, 08:20:24 PM »

Looks amazing, McMuffin. Can't wait to see where the project goes.
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McMutton
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« Reply #11978 on: July 09, 2015, 01:00:41 PM »

Thank'eh GIMBERT, Uber. Yeah, still alone.

Since it's pretty slow in here I'll just keep spammin', yeah?

Some dynamic camera stuff:


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ProgramGamer
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« Reply #11979 on: July 09, 2015, 05:17:37 PM »

@McMutton
How are you making such expressive facial expressions!? SHOW ME YOUR SECRETS!!  Waaagh!
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