Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411430 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 11:32:12 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignSo what are you working on?
Pages: 1 ... 598 599 [600] 601 602 ... 623
Print
Author Topic: So what are you working on?  (Read 2321388 times)
Uber
Level 0
**


Programmer


View Profile WWW
« Reply #11980 on: July 10, 2015, 08:04:52 PM »

A little off topic: Can't believe I called you McMuffin..

Anyways, I'm learning to use unity.
I'm making this silly project called "Walking Simulator: 2d Blast"
Not much progress so far, I'm still testing around with the Unity 2d controller prefab.
Logged

indie developer - codeuniversal
shellbot
Guest
« Reply #11981 on: July 16, 2015, 11:53:18 AM »

@McMutton

I've been coming to this site for years, and it's always awesome seeing your game progress Beer!
Logged
McMutton
Level 10
*****


McMutton


View Profile
« Reply #11982 on: July 17, 2015, 10:39:43 AM »

@McMutton
How are you making such expressive facial expressions!? SHOW ME YOUR SECRETS!!  Waaagh!

My sideburns hold the secret  Wizard

Thank'eh, Shellbot!

Speaking of progress, I got some headlook stuff:
http://gfycat.com/SandyFaithfulArawana
Logged
BBreakfast
Level 2
**



View Profile WWW
« Reply #11983 on: July 17, 2015, 12:04:03 PM »

@McMutton: Thanks! Glad you like the portraits.  Smiley
Loving your main girl's facial expressions & that gif of her watching the bubbles is adorable.





just finished these sprites & portrait this week.
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #11984 on: July 17, 2015, 01:35:45 PM »

I like the sprite a lot
Logged

cykboy
Level 2
**

ye


View Profile
« Reply #11985 on: July 19, 2015, 11:21:03 PM »





something beautiful
Logged
Eendhoorn
Level 6
*

Quak


View Profile
« Reply #11986 on: July 22, 2015, 05:36:01 PM »



I'm happy with the whole switching mechanic and all, but it just isn't any fun  Cry
The idea was that the totem grows over time, increasing the difficulty of setting it up correctly when shooting.
But it just feels plain annoying to have to switch the totem all the time  Shrug
Logged

McMutton
Level 10
*****


McMutton


View Profile
« Reply #11987 on: July 22, 2015, 08:27:34 PM »

What if you switched it around and had to arrange the projectiles instead?
Logged
Henry_Oswald
Level 1
*



View Profile WWW
« Reply #11988 on: July 22, 2015, 09:30:35 PM »

@McMutton
How are you making such expressive facial expressions!? SHOW ME YOUR SECRETS!!  Waaagh!

My sideburns hold the secret  Wizard

Thank'eh, Shellbot!

Speaking of progress, I got some headlook stuff:
http://gfycat.com/SandyFaithfulArawana

Man, I love that she perks her eyes up when she spots something. That's such a nice touch. Good job sir!
Logged

"Do you think love can bloom even on the battlefield?"
- Otacon
Quill Devlog: http://forums.tigsource.com/index.php?topic=38129.0
Home Website: http://psychospectacle.weebly.com
Watch us on IndieDB: http://www.indiedb.com/games/quill
Follow us on Twitter: https://twitter.com/PsychoSpecs
ori
Level 1
*



View Profile WWW
« Reply #11989 on: July 23, 2015, 12:33:46 AM »

Working on an action puzzle game http://www.korikori.co KoriKori here is a progress comparison for last 3 months of work. a 1.5 moths old screenshot is on the left.
I post updates on Twitter: https://twitter.com/takemuraori and will do a devlog on TigSource (I have just started a dev log on touch arcade so they will be mirrored partially)

Logged

I have been doing interaction design for the last decade, designed Shapist puzzle and working on TALLNUM & KoriKori now... follow me on Twitter . Space cowboy, father of two lemons
Henry_Oswald
Level 1
*



View Profile WWW
« Reply #11990 on: July 27, 2015, 11:46:37 PM »

Tonight I've been trying to put togeather this starfield. It doesn't scale well which sucks, but I think it's alright.

Here's a gif. It's much too mighty to be posted on the forums apparently.  Tongue
http://i.imgur.com/699BsUN.gifv

And here's a picture of it from the outside. I just love how it looks.

Logged

"Do you think love can bloom even on the battlefield?"
- Otacon
Quill Devlog: http://forums.tigsource.com/index.php?topic=38129.0
Home Website: http://psychospectacle.weebly.com
Watch us on IndieDB: http://www.indiedb.com/games/quill
Follow us on Twitter: https://twitter.com/PsychoSpecs
ProgramGamer
Administrator
Level 10
******


aka Mireille


View Profile
« Reply #11991 on: July 28, 2015, 02:18:50 AM »

Wow, that looks really outstanding! You could use that for a bead or a pearl or something similar, I'm sure it would look all mystical and stuff!
Logged

Mittens
Level 10
*****

.


View Profile WWW
« Reply #11992 on: July 28, 2015, 06:21:14 AM »

nice stars, I need to make a star skybox for my unity game.
Instead of doing that I've been working on making base humans for my ue4 game

Logged

Satori4
Level 2
**



View Profile WWW
« Reply #11993 on: July 28, 2015, 09:25:02 AM »

helping my brother with his first game
Logged

@satori4
ProgramGamer
Administrator
Level 10
******


aka Mireille


View Profile
« Reply #11994 on: July 28, 2015, 10:17:15 AM »

helping my brother with his first game

Is this what happens when an AT-AT walker is corrupted by Zerg?
Logged

YellowAfterlife
Level 1
*



View Profile WWW
« Reply #11995 on: July 29, 2015, 06:16:40 AM »

Tonight I've been trying to put togeather this starfield. It doesn't scale well which sucks, but I think it's alright.

Here's a gif. It's much too mighty to be posted on the forums apparently.  Tongue
http://i.imgur.com/699BsUN.gifv

And here's a picture of it from the outside. I just love how it looks.

https://pbs.twimg.com/media/CK_DBiwVAAAQIMw.png
Is it just a finely crafted texture, or is there additional magic? It does look great.


Meanwhile assembling a small set of tutorials on how to use Haxe for programming games for Pico-8:
Logged

ProgramGamer
Administrator
Level 10
******


aka Mireille


View Profile
« Reply #11996 on: July 29, 2015, 06:40:47 AM »

How good is pico-8? I'm considering buying it, but I'd have to learn a whole new programming language, wouldn't I?
Logged

YellowAfterlife
Level 1
*



View Profile WWW
« Reply #11997 on: July 29, 2015, 08:42:34 AM »

How good is pico-8? I'm considering buying it, but I'd have to learn a whole new programming language, wouldn't I?
Depends. Do you know Lua? Because it's just Lua, with a bunch of custom functions (list) and no "metatables". So not too hard to pick up I would say.
Logged

Henry_Oswald
Level 1
*



View Profile WWW
« Reply #11998 on: July 29, 2015, 09:34:31 AM »

Is it just a finely crafted texture, or is there additional magic? It does look great.

Thank you! All of the little stars are on a texture while the bigger ones are circle meshes with a flat color shader on them. This way if you were to ever zoom in close to them the edges would still be crisp. Also, some of the larger stars have a point light attached to them that creates a kind of glow effect.

Oh, and by the way, I love your icon. Super cute!
Logged

"Do you think love can bloom even on the battlefield?"
- Otacon
Quill Devlog: http://forums.tigsource.com/index.php?topic=38129.0
Home Website: http://psychospectacle.weebly.com
Watch us on IndieDB: http://www.indiedb.com/games/quill
Follow us on Twitter: https://twitter.com/PsychoSpecs
happymonster
Level 10
*****



View Profile WWW
« Reply #11999 on: July 31, 2015, 11:44:04 PM »

My pixel paint program D-Pixel:

Logged
Pages: 1 ... 598 599 [600] 601 602 ... 623
Print
Jump to:  

Theme orange-lt created by panic