Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411279 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 05:44:09 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignSo what are you working on?
Pages: 1 ... 603 604 [605] 606 607 ... 623
Print
Author Topic: So what are you working on?  (Read 2304933 times)
diegzumillo
Level 10
*****


This avatar is so old I still have a some hair


View Profile WWW
« Reply #12080 on: November 28, 2015, 04:08:42 PM »

Randomly generated space nebula Smiley



Cool Smiley looks like heat signature.
Logged

orseoste7o
Level 0
***


View Profile
« Reply #12081 on: November 28, 2015, 06:52:26 PM »



Cool Smiley looks like heat signature.
[/quote]

Heat signature is definitely one of the main inspirations to how the nebulae look Smiley The game itself will play out more like FTL where you actually control the captain though.
Logged
jolene
Guest
« Reply #12082 on: November 30, 2015, 12:19:09 PM »

finished reworking how water looks... previously it was always transparent... now you have to jump in to make it see-through



woah it's seiklus 2!!
Logged
orange08
Level 2
**



View Profile WWW
« Reply #12083 on: November 30, 2015, 03:31:52 PM »

finished reworking how water looks... previously it was always transparent... now you have to jump in to make it see-through

>snip<

woah it's seiklus 2!!

The game is definitely heavily inspired by seiklus! Smiley
The overarching story + characters are quite a bit different, though...
Logged

ompuco
Level 3
***


oh my god whats happening


View Profile WWW
« Reply #12084 on: December 03, 2015, 07:38:56 PM »

trying to familiarize myself with unity, messing with shaders and rendering and trying to develop on a visual style i had in my head for a while



still really rough but i want to implement color palettes (and possibly outlines if i can figure out a way to do that consistently) soon.
Logged

McMutton
Level 10
*****


McMutton


View Profile
« Reply #12085 on: December 04, 2015, 09:24:00 AM »

Doin' a combo:

Logged
SolarLune
Level 10
*****


It's been eons


View Profile WWW
« Reply #12086 on: December 05, 2015, 06:46:57 PM »

@McMutton - Super fresh! Are you planning to have the weapon spin in her hand for those little twirls she does?

@Sajextryus - Really nice, interesting look. Not sure what I'm looking at, though, haha.
Logged

Calined
Level 1
*


VGM Composer


View Profile WWW
« Reply #12087 on: December 08, 2015, 10:19:53 AM »


I am currently translating this character from concept into 3d


and also this building =)
Logged

gimblll
Level 2
**



View Profile WWW
« Reply #12088 on: December 09, 2015, 02:25:21 AM »

Tried to make some water for my game. Good enough for now. Also experimented with documenting the progress made resulting in this gif.

Logged

Calined
Level 1
*


VGM Composer


View Profile WWW
« Reply #12089 on: December 09, 2015, 01:27:49 PM »

Tried to make some water for my game. Good enough for now. Also experimented with documenting the progress made resulting in this gif.


the later water effects look really cool =D
is it rendered?



update on that building =)
Logged

ompuco
Level 3
***


oh my god whats happening


View Profile WWW
« Reply #12090 on: December 09, 2015, 05:30:33 PM »

still wrapping my mind around unity and doing some unholy low-res shader experiments. also a cheap rough shot at modeling since i haven't touched maya or anything since i learned it for school a year ago.





nothing special quite yet but i'm roughly recreating some concepts and might try adding more visual flare when i get back to it


still need to mess with color dithering and figuring out an outlining mechanism that keeps consistent line thicknesses around the outermost edges of an object. then of course i'll have to try some game design mechanics with the shaders and see what compliments each other well, but for now it's just fun experiments.



edit: another experiment pffft

« Last Edit: December 10, 2015, 12:02:34 AM by Sajextryus » Logged

gimblll
Level 2
**



View Profile WWW
« Reply #12091 on: December 09, 2015, 10:37:30 PM »

the later water effects look really cool =D
is it rendered?

It's a real time effect. (two scrolling normal maps with fake refraction, depth based coloring, specular highlights etc.)
Logged

GalaethGames
Level 2
**



View Profile WWW
« Reply #12092 on: December 10, 2015, 05:48:20 AM »

Trying to make a fun arcade rugby league game:

Logged

BomberTREE
Level 9
****



View Profile
« Reply #12093 on: December 12, 2015, 12:26:14 AM »

@Sajextryus whoa, that last one makes me feel anxious after a while
Logged
Ree
Level 0
***


I'm terrible with personal texts


View Profile WWW
« Reply #12094 on: December 15, 2015, 07:09:48 AM »

Doin' a combo:



That final stab was insanely satisfying! Like OMPH!  well done!
Logged

zarxto
Guest
« Reply #12095 on: December 18, 2015, 11:02:17 AM »

DS?

im working on all sorts of crap for Fez.
and...somthing...else!

oh and gamma, too.

*something




I dont have any screenshots cause im redoing the sprites etc. but its a game with an earthbound battle rpg system and a legend of zelda a link to the past real time sword swingin' combat.

I still don't know how to shorten this.
Logged
zarxto
Guest
« Reply #12096 on: December 18, 2015, 11:06:27 AM »

still wrapping my mind around unity and doing some unholy low-res shader experiments. also a cheap rough shot at modeling since i haven't touched maya or anything since i learned it for school a year ago.





nothing special quite yet but i'm roughly recreating some concepts and might try adding more visual flare when i get back to it


still need to mess with color dithering and figuring out an outlining mechanism that keeps consistent line thicknesses around the outermost edges of an object. then of course i'll have to try some game design mechanics with the shaders and see what compliments each other well, but for now it's just fun experiments.



edit: another experiment pffft




Nice! can I use that last gif for a background sample? (removing the ball swirling sprite effect in the middle) and changing it up a bit. but that would be nice cause im lazy
Logged
ompuco
Level 3
***


oh my god whats happening


View Profile WWW
« Reply #12097 on: December 19, 2015, 02:59:17 AM »



« Last Edit: December 19, 2015, 06:50:07 AM by Sajextryus » Logged

Calined
Level 1
*


VGM Composer


View Profile WWW
« Reply #12098 on: December 22, 2015, 01:14:13 AM »





uuh! nice atmosphere! =D
and i am surprised that it is so readable with so little colors~
Logged

ompuco
Level 3
***


oh my god whats happening


View Profile WWW
« Reply #12099 on: December 30, 2015, 06:29:48 PM »




trying to get comfortable with more modeling hhhhh
Logged

Pages: 1 ... 603 604 [605] 606 607 ... 623
Print
Jump to:  

Theme orange-lt created by panic