BomberTREE
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« Reply #12100 on: January 02, 2016, 02:13:01 PM » |
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An always-completable level generator that gets more complicated with time.
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Delko
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« Reply #12102 on: January 07, 2016, 09:53:49 PM » |
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I made a fake FOX engine for this:
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gimymblert
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« Reply #12103 on: January 07, 2016, 09:58:46 PM » |
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This music is bat!
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Darion
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« Reply #12104 on: January 08, 2016, 09:03:51 AM » |
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I made a fake FOX engine for this: /https://www.youtube.com/watch?v=2WavZWvEXXs
This needs to be in the MOMA.
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@darionmccoy
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SolarLune
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« Reply #12105 on: January 08, 2016, 04:56:52 PM » |
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Really great music on this!
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VampireSquid
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« Reply #12107 on: January 19, 2016, 05:57:14 PM » |
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Alec S,
I like it! Something about how the character in the second gif slowly backs into the wall as the squares converge on him, it's a cool effect.
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shellbot
Guest
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« Reply #12108 on: January 21, 2016, 07:35:30 PM » |
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Finally finished the bulk of enemy AI, now I can get to making the last two levels, and maybe getting a devlog up soon
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diegzumillo
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« Reply #12110 on: January 25, 2016, 12:08:47 AM » |
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I started to implement seed-spitting in apple and worm. I am not entirely sure what I'm doing but I have a few ideas. Things hit by the seed change their gravity to match apple's gravity. Or maybe simply rotate together but maintain its relative gravity direction angle. Tests so far have been underwhelming. But sounds so neat on paper!
As I said, I don't know what I'm doing.
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zombieonion
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« Reply #12111 on: January 25, 2016, 10:16:14 AM » |
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Made a menu for a game that sort of doesn't exist. Character and buttons are by me. Bonfire is from Unity asset store. Fonts are from the internet. Buttons don't do anything. Plan is to rip out the turn-based multiplayer cross-platform component that me and a friend made in 2013, stitch it together with some character animations, some terrain generation, and make a fantasy X-Com based on East-European mythology.
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ChevyRay
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« Reply #12113 on: February 04, 2016, 05:17:10 PM » |
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this
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Franklin's Ghost
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« Reply #12114 on: February 04, 2016, 11:56:46 PM » |
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this
This is looking great, loving the colours and dialogue. Did notice a spelling mistake with the forest scene and the double her in the last line though.
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ChevyRay
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« Reply #12115 on: February 05, 2016, 12:52:42 AM » |
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yeh typo'd that, but had already posted the image so it was too late
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Ree
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« Reply #12116 on: February 05, 2016, 02:49:49 AM » |
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this
Love the changes in text behavior and color. Nicely done! I'm working on plastic flame.
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diegzumillo
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« Reply #12117 on: February 06, 2016, 12:12:10 AM » |
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I was trying to come up with a new world for my game and this came out. Not sure where I was heading. Not sure if I'll ever use it.
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orange08
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« Reply #12118 on: February 10, 2016, 07:32:21 AM » |
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working on an underground area with lava made the lava glow the background a bit, also added some little lava bubbles coming out of it i should probably also add some yellow/orangeish highlight on the top part of the lava... being 1 solid color might not be advisable...
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BomberTREE
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« Reply #12119 on: February 15, 2016, 09:04:42 PM » |
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Oh baby
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