Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 03:54:02 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignSo what are you working on?
Pages: 1 ... 187 188 [189] 190 191 ... 623
Print
Author Topic: So what are you working on?  (Read 2305210 times)
Adamski
Level 8
***



View Profile
« Reply #3760 on: April 11, 2009, 02:11:41 PM »

I'm considering making a proper sequel or similar game to my Streetwise game (I say considering, but I already have an engine from a while back)It's one of those games I, as the creator hate  Embarrassed , but friends have told me they enjoyed it  WTF

Logged
FishyBoy
Level 7
**


Make like a tree and get the hell out of here


View Profile
« Reply #3761 on: April 11, 2009, 07:32:36 PM »

I got some blood effects done!



Yay for vomiting blood. It looks nicer in motion.
Logged
astrospoon
Level 4
****


Andy Hull


View Profile WWW
« Reply #3762 on: April 11, 2009, 07:45:26 PM »

I'm considering making a proper sequel or similar game to my Streetwise game (I say considering, but I already have an engine from a while back)It's one of those games I, as the creator hate  Embarrassed , but friends have told me they enjoyed it  WTF



Adamski- For some reason I am thinking that this game was made in MMF2 - is that right? What did you use to get that HAWT pseudo 3d look going on there? It is an awesomely funky screenshot Smiley
Logged

Adamski
Level 8
***



View Profile
« Reply #3763 on: April 12, 2009, 04:05:03 AM »

Yes I use MMF2, an it's just the perspective object ^_^ Of course nowadays you can just apply the perspective shader to an entire layer in MMF2 and get a similar result.
Logged
Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #3764 on: April 13, 2009, 10:10:33 AM »


Painted this last night with bleach on a t-shirt.
Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

The Ivy
Level 1
*


Offices in Miragia


View Profile WWW
« Reply #3765 on: April 13, 2009, 11:31:28 AM »



Anniversary clock. The assignment was to create a detailed mechanical model of something.
Logged
Laremere
Level 5
*****



View Profile
« Reply #3766 on: April 13, 2009, 11:59:47 AM »

Saying this not knowing what your using to model it, but I think some coloring and a render would make that look allot better.
Logged

If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?

"Everything that is really great and inspiring is created by the individual who can labor in freedom."
-Albert Einstein
agj
Level 10
*****



View Profile WWW
« Reply #3767 on: April 13, 2009, 12:07:19 PM »



That looks great. I'll have to do something like that sometime.
Logged

mirosurabu
Guest
« Reply #3768 on: April 14, 2009, 12:49:26 PM »



Finally...
Logged
Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #3769 on: April 14, 2009, 08:00:45 PM »

I've been working revamping my portfolio today.
I decided it was lacking any details of who I was or what I actually did...

Old
New

Decided to explain some of the games I've been making, though I've yet to link to their respective links.
Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

Kekskiller
Guest
« Reply #3770 on: April 15, 2009, 03:37:13 AM »

I'm trying to write a polynomial image generator:
Logged
Chman
Level 0
**


View Profile WWW
« Reply #3771 on: April 15, 2009, 08:31:20 AM »

I'm trying to write a polynomial image generator:

Simply awesome. Is it animated ?
Logged
Kekskiller
Guest
« Reply #3772 on: April 15, 2009, 10:12:38 AM »

If I would make an option to "mutate" the polynomial parameters... yes. It would take minutes to calculate, I guess.
Logged
Jóhannes G.
Level 0
**


Lurker


View Profile WWW
« Reply #3773 on: April 16, 2009, 01:28:35 AM »

a first person exploration/sound&space experiment called "Susannah" I've been working on. Release date planned for May 2009.





http://www.johannesg.com
http://susannah.johannesg.com
Logged

- Jóhannes G.portfolio
Corpus
Guest
« Reply #3774 on: April 16, 2009, 03:32:24 AM »

That looks really interesting,  Johannes!
Logged
konjak
Level 4
****


Bad to the bone.


View Profile
« Reply #3775 on: April 16, 2009, 04:46:31 AM »



I love the look and color of this game. I... think I played it back when it was released...  Tongue
Logged
Morre
Level 1
*


Apocaquatic syntomy.


View Profile WWW
« Reply #3776 on: April 16, 2009, 05:02:31 AM »

Simply awesome. Is it animated ?

Off topic: Chman! What have you been up to? We miss you in #lwjgl... and I'm still waiting to see kiwi in action! Smiley

On topic: JohannesG, that looks really interesting, although it's hard to tell what it is... Smiley
Logged

The Idea Book  --  www.x2d.org  --  I am Dragonene on IRC.
Adamski
Level 8
***



View Profile
« Reply #3777 on: April 16, 2009, 05:15:57 AM »

Thanks Konjak  Smiley
Logged
mirosurabu
Guest
« Reply #3778 on: April 16, 2009, 05:45:14 AM »

Johannes: Looks like "Where". Smiley I.e. looks interesting.
Logged
Stwelin
Level 1
*


View Profile
« Reply #3779 on: April 16, 2009, 08:22:13 AM »

I've been busy.

...not busy finishing anything, but busy nonetheless.






along with:



hm..
Logged
Pages: 1 ... 187 188 [189] 190 191 ... 623
Print
Jump to:  

Theme orange-lt created by panic