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FishyBoy
Level 7
Make like a tree and get the hell out of here
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« Reply #3761 on: April 11, 2009, 07:32:36 PM » |
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I got some blood effects done! Yay for vomiting blood. It looks nicer in motion.
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astrospoon
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« Reply #3762 on: April 11, 2009, 07:45:26 PM » |
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I'm considering making a proper sequel or similar game to my Streetwise game (I say considering, but I already have an engine from a while back)It's one of those games I, as the creator hate , but friends have told me they enjoyed it Adamski- For some reason I am thinking that this game was made in MMF2 - is that right? What did you use to get that HAWT pseudo 3d look going on there? It is an awesomely funky screenshot
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Adamski
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« Reply #3763 on: April 12, 2009, 04:05:03 AM » |
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Yes I use MMF2, an it's just the perspective object ^_^ Of course nowadays you can just apply the perspective shader to an entire layer in MMF2 and get a similar result.
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Bones
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« Reply #3764 on: April 13, 2009, 10:10:33 AM » |
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Painted this last night with bleach on a t-shirt.
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Sit down and relax, Keeping focus on your breath, This may take a while.
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The Ivy
Level 1
Offices in Miragia
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« Reply #3765 on: April 13, 2009, 11:31:28 AM » |
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Anniversary clock. The assignment was to create a detailed mechanical model of something.
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Laremere
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« Reply #3766 on: April 13, 2009, 11:59:47 AM » |
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Saying this not knowing what your using to model it, but I think some coloring and a render would make that look allot better.
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?
"Everything that is really great and inspiring is created by the individual who can labor in freedom." -Albert Einstein
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agj
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« Reply #3767 on: April 13, 2009, 12:07:19 PM » |
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That looks great. I'll have to do something like that sometime.
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mirosurabu
Guest
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« Reply #3768 on: April 14, 2009, 12:49:26 PM » |
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Finally...
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Bones
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« Reply #3769 on: April 14, 2009, 08:00:45 PM » |
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I've been working revamping my portfolio today. I decided it was lacking any details of who I was or what I actually did... OldNewDecided to explain some of the games I've been making, though I've yet to link to their respective links.
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Sit down and relax, Keeping focus on your breath, This may take a while.
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Kekskiller
Guest
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« Reply #3770 on: April 15, 2009, 03:37:13 AM » |
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I'm trying to write a polynomial image generator:
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Chman
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« Reply #3771 on: April 15, 2009, 08:31:20 AM » |
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I'm trying to write a polynomial image generator: Simply awesome. Is it animated ?
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Kekskiller
Guest
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« Reply #3772 on: April 15, 2009, 10:12:38 AM » |
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If I would make an option to "mutate" the polynomial parameters... yes. It would take minutes to calculate, I guess.
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Corpus
Guest
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« Reply #3774 on: April 16, 2009, 03:32:24 AM » |
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That looks really interesting, Johannes!
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konjak
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« Reply #3775 on: April 16, 2009, 04:46:31 AM » |
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I love the look and color of this game. I... think I played it back when it was released...
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Morre
Level 1
Apocaquatic syntomy.
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« Reply #3776 on: April 16, 2009, 05:02:31 AM » |
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Simply awesome. Is it animated ?
Off topic: Chman! What have you been up to? We miss you in #lwjgl... and I'm still waiting to see kiwi in action! On topic: JohannesG, that looks really interesting, although it's hard to tell what it is...
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Adamski
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« Reply #3777 on: April 16, 2009, 05:15:57 AM » |
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Thanks Konjak
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mirosurabu
Guest
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« Reply #3778 on: April 16, 2009, 05:45:14 AM » |
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Johannes: Looks like "Where". I.e. looks interesting.
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