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1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:35:41 AM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1379182 times)
Zest
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« Reply #5280 on: December 12, 2009, 12:34:18 PM »

Why hullo there. :U
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soundofsatellites
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no way baby, let's go!


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« Reply #5281 on: December 12, 2009, 04:17:45 PM »


Game for Assemblee...  Grin

now, now... where did I left my patience... Wink
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and the glitter is gone
davidp
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« Reply #5282 on: December 13, 2009, 11:38:16 AM »

working on a turn based strategy

http://www.youtube.com/watch?v=-ZUfxOKQQM0

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Ishi
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coffee&coding


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« Reply #5283 on: December 13, 2009, 04:22:41 PM »

Some progress on Planet Z - we've added some simple buildings. We're not particularly proficient modellers, so you'll have to excuse the model quality. Click the image for higher resolution.



Looks rather swish. :D Have you tried the sketchy shader on the buildings instead of cartoon shading? Might look too busy, but if it worked I think it would tie in a bit better with the planets.
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Morre
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Apocaquatic syntomy.


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« Reply #5284 on: December 13, 2009, 05:03:21 PM »

We tried it on a somewhat less complex building we made earlier, and it didn't look all that good. We've not made a UV mapping for the one in the screenshot, so we haven't tried applying hatching to it. Perhaps it'll look better.

It's entirely possible we'll try hatching buildings again, but for now, we should probably focus on the game rather than the graphics. Ought to be done with this by the end of the semester, really. It's going to be tight. Smiley

Thanks for the comments! Smiley
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Hayden Scott-Baron
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« Reply #5285 on: December 14, 2009, 06:08:30 AM »



made this game at the weekend for ludum dare.
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Inanimate
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« Reply #5286 on: December 14, 2009, 04:36:51 PM »

That's ADORABLE.

SUGAR COATED DIABETES INDUCING ADORABLE
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KennEH!
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« Reply #5287 on: December 14, 2009, 05:11:42 PM »

I have diabetes. Sad Games are the next best thing to actually sweeties.
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godsavant
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« Reply #5288 on: December 14, 2009, 05:29:30 PM »

I'm gonna get diabetes, a swear. A bottle of Coke a day.
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Inanimate
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« Reply #5289 on: December 14, 2009, 06:10:26 PM »

I have diabetes. Sad Games are the next best thing to actually sweeties.

Most of my family does as well, and I might too. Sorry if I offended you though.  

Facepalm (That facepalm is directed towards myself)
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Schizoslayer
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« Reply #5290 on: December 15, 2009, 05:11:39 AM »

Hello! I'm new here so please don't beat me up and steal my lunch money.

Currently I am working on my little Arena Shooter called Zero Point (Working Title) which I am making with the Unreal Development Kit.

GoGo YouTubes!

http://www.youtube.com/watch?v=hNryC5BKZ9Q

Yes it's RoboTron. For now. I have Big Plans afoot for its future.
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Saker
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« Reply #5291 on: December 15, 2009, 05:40:24 AM »

Four damn projects T_T , god , i want to finish one of 'em at least before i die .
Sinbad:-


some crazy project , the overdone project :-


, faris : little by little , the progress is dead slow T~T
and an ORPG game , still in the design stage
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Pencerkoff
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« Reply #5292 on: December 15, 2009, 06:17:54 AM »

Hello this is Pencerkoff

working on a turn based strategy

http://www.youtube.com/watch?v=-ZUfxOKQQM0



Not everyone around here appreciates turn based strategy, but I for one want to play this game.  But don't you think it's odd having the tank represent 4 instead of 5?  Just a thought anyway.

-PENCERKOFF
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Mr.Flibble
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« Reply #5293 on: December 15, 2009, 07:41:09 AM »

First ever attempt at creating pixel art for a game - a LoFi version of Rick Dangerous.

Original size 8X8 tiles - Old Tiles.



Blown up X4





Slightly newer tiles



My first runcycle

Normal Size 8X8



X4



Death by Lava

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gradgames
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« Reply #5294 on: December 15, 2009, 12:15:31 PM »

We're working on a Super Metroid type adventure game with some heavier shooter action. 

Here's a Very early screenshot testing out some gas grenade effects:


We're blogging about it pretty regularly on our website: http://www.graduategames.com/blog Come on by and give us your input!
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MaloEspada
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« Reply #5295 on: December 15, 2009, 12:18:47 PM »

Awesome stuff guys

I specially like Dock's 3d game <3
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KennEH!
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« Reply #5296 on: December 15, 2009, 12:46:52 PM »

I have diabetes. Sad Games are the next best thing to actually sweeties.

Most of my family does as well, and I might too. Sorry if I offended you though.  

Facepalm (That facepalm is directed towards myself)
Don't take me literally. Tongue
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Madness takes its toll please have exact change.
Anna
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« Reply #5297 on: December 15, 2009, 06:14:55 PM »

Hello! I'm new here so please don't beat me up and steal my lunch money.

Currently I am working on my little Arena Shooter called Zero Point (Working Title) which I am making with the Unreal Development Kit.

GoGo YouTubes!

http://www.youtube.com/watch?v=hNryC5BKZ9Q

Yes it's RoboTron. For now. I have Big Plans afoot for its future.


That is sweet Hand Thumbs Up Right

I'm using UDK at school. Sadly, scripting in Unreal seems too ridiculously complicated for me to manage anything beyond slight modifications to existing classes.
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TOM SENNETT
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« Reply #5298 on: December 16, 2009, 12:06:44 AM »

Working on new and mysterious magics. Wizard




http://wherecouldtom.be/games/screens/bmscreen_sheep.png
http://wherecouldtom.be/games/screens/bmscreen_hedgehogs.png
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GregWS
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« Reply #5299 on: December 16, 2009, 12:50:42 AM »

Magics sounds about right!  Beer!

Oh yeah, and using that "Big Chief Henry's Indian String Band" song in Runman was fucking brilliant!  Tears of Joy
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