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Hajo
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« Reply #5300 on: December 16, 2009, 01:49:45 AM » |
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Lately I was working on a procedural stellar system generator - I had this idea since the times of Elite II, and this is now the third or so incarnation of the generator. The first one to be released. It needs a Java runtime, version 5 or newer - the browser plugin should be installed automatically with that (the current version has display problems with Mac OS X, though - I hope to fix that in the next release). http://www.funkelwerk.de/applets/solarex/You can either generate systems from numeric "seeds" (curious what system your phone number will create ?) or start with the galactical map and inspect the systems generated there. Should be plenty, although it's not really infinite - there must be doubles, but I haven't found some yet, I just know the algorithm has some kind of space modularity so some regions should be mirrored instances of others ... Some day I want to add a space mining game on top of the map and stellar system generators. A bit of that is in place already, atmospheres and metal deposits are calculated for the planets, but there is no space flight or such yet. Next I think I need a space station ui, as a starter where to buy space ships, equipment and all that ... finally also as a place where to sell mined resources, or information about newly discovered systems. If I make a game from this, discovering the planet details will be part of the game, while currently the UI allows to read all information of all systems.
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Per aspera ad astra
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goshki
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« Reply #5301 on: December 16, 2009, 04:36:15 AM » |
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 Currently I'm fooling around with Flixel and Box2d. At the moment I have a little ragdoll prototype that let's you spawn and drag dolls around. You can see it in action here: http://bit.ly/7dWeLtNext I'll try to integrate the simulation more tightly with the Flixel so that the ragdoll physics take control over the character only when it becomes "unconscious". ;-)
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Cagey
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« Reply #5302 on: December 16, 2009, 08:09:40 PM » |
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Haha that little guy is adorable! He just falls over and admits defeat  Looking forward to see where that goes.
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Jay Jeon
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« Reply #5303 on: December 16, 2009, 08:19:30 PM » |
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  I know beta releasing is already late. but,It will be next week.
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« Last Edit: December 16, 2009, 08:23:09 PM by imwill »
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yet...
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superflat
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« Reply #5304 on: December 17, 2009, 03:07:41 AM » |
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That looks really cool, imwill!
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Richard Kain
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« Reply #5305 on: December 17, 2009, 10:38:48 AM » |
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Nothing to show off yet, but I'm working on a Lip-Sync implementation for Flixel, and a music video that I'm going to produce using this new Class.
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Codestar
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« Reply #5306 on: December 18, 2009, 05:36:02 AM » |
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I'm working on a platform game engine for gamemaker which will rely heavily on external resources.
So far what I'm working on is -Making all resources external, including sprites,sounds,music,backgrounds, and tilesets. -Making a level editor which draws tiles, objects, solids, etc and writes them all to a format that my engine can read. -Making an object system which is easily customizable which makes use of a base object that can be configured into "entities" which are players, npcs, signs, etc. through external initialization files and the use of lua scripting. -implementing lua scripting into my game so much, that most of my actual game can be programmed with it.
So basically I just want to turn my gm exe into a compiler... lol
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Hajo
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« Reply #5307 on: December 18, 2009, 06:51:11 AM » |
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I dug out my old sources for a visual dialog/situation tree editor, and continued to work on it:
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Per aspera ad astra
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davidp
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« Reply #5308 on: December 18, 2009, 12:06:58 PM » |
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Hello this is Pencerkoff Not everyone around here appreciates turn based strategy, but I for one want to play this game. But don't you think it's odd having the tank represent 4 instead of 5? Just a thought anyway. -PENCERKOFF i'll tweak unit numbers and their representations till final version (add more, change some, etc) so i'll reconsider your idea. tnx. /sorry for late reply
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Morre
Level 1
Apocaquatic syntomy.
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« Reply #5309 on: December 18, 2009, 03:41:08 PM » |
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Hajo, that looks really cool. Nice tool you've got there. 
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Drew
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« Reply #5310 on: December 18, 2009, 10:53:59 PM » |
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working on a turn based strategy
I'm going to have to agree with The Pencerkoff. Heck Yes, Please Do.
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Mipe
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« Reply #5311 on: December 19, 2009, 06:30:32 AM » |
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 Modest beginnings of a roguelike. Learning Ruby and abusing Gosu library.
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Atnas
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« Reply #5312 on: December 19, 2009, 08:19:07 AM » |
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Modest beginnings of a roguelike. Learning Ruby and abusing Gosu library.
Yeah! RubyGosu <3
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JMickle
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« Reply #5313 on: December 19, 2009, 09:39:36 AM » |
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 Jumping on the 8x8 bandwagon.
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superflat
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« Reply #5314 on: December 19, 2009, 03:30:46 PM » |
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A space opera RPG. 
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Lemming
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« Reply #5316 on: December 19, 2009, 08:43:24 PM » |
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Tiling background stuff, text support thing, and monospacing a font I made earlier: 
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Kekskiller
Guest
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« Reply #5317 on: December 20, 2009, 02:27:28 AM » |
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TZhe grass/background looks very interesting. Looking forward to see the whole scene.
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Hajo
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« Reply #5318 on: December 20, 2009, 04:02:28 AM » |
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Was working on a better earthlike planet for my stellar system generator, but it's still far from looking as good as earth looks from space 
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Per aspera ad astra
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Mipe
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« Reply #5319 on: December 20, 2009, 09:12:02 AM » |
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Sweet, finally got the random terrain generator working!    (that is the diamond-square algorithm found here)
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