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HöllenKobold
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« Reply #5600 on: February 22, 2010, 10:16:50 AM » |
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Now you're playing with art!
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 | Hell pits tend to be disguised as things that would lead a passerby to not think of them as portals to eternal gnashing and wailing. |
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Corpus
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« Reply #5601 on: February 22, 2010, 11:04:01 AM » |
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My first impression was that the dinosaur and mushroom were the only things in the image with outlines. Inconsistencies like that have a tendency to mess everything up. The WordArt-style embossed and drop-shadowed is also a whole different thing, visually. Particularly as it's, like, #ff0000 red, where the rest of the graphics look slightly desaturated.
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owendeery
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« Reply #5602 on: February 22, 2010, 12:30:36 PM » |
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Thanks for the feedback Corpus. I desaturated the sign arrows and will work on keeping outlines away from secondary art.
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Derek
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« Reply #5603 on: February 22, 2010, 05:27:21 PM » |
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Aside from what Corpus pointed out, I really like where that's going, Owen!
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Corpus
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« Reply #5604 on: February 23, 2010, 12:58:25 AM » |
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Oh, shit, did I actually post that? I got a Skype call half way through writing it and completely forgot to finish. Dunno how I ended up posting it...
Anyway, yeah, I meant to say that the leafy thing in the background is nice, and that red/yellow concentric circle thing in the corner of the GUI is quite an attractive piece of design.
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Pietepiet
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« Reply #5605 on: February 23, 2010, 02:25:55 PM » |
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 What is this? Am I making sketches for a potential new game? Who knows.
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CK
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« Reply #5606 on: February 23, 2010, 02:49:37 PM » |
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soundofsatellites
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« Reply #5607 on: February 23, 2010, 08:39:46 PM » |
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[awsum] What is this? Am I making sketches for a potential new game? Who knows.
I ♥ it whether you make it or not
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and the glitter is gone
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Izzimach
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« Reply #5608 on: February 23, 2010, 09:15:36 PM » |
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Here's a bunch of trolls. Because I'm super lazy, I don't make a separate mesh for each type of troll. Instead I mount various things (masks, weapons, etc.) to differentiate each type. 
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ChevyRay
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« Reply #5609 on: February 23, 2010, 10:00:36 PM » |
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 What is this? Am I making sketches for a potential new game? Who knows. Love how this turned out, Piet! I think the guns could be... you know... bigger 
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jwaap
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« Reply #5610 on: February 24, 2010, 12:23:47 AM » |
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 What is this? Am I making sketches for a potential new game? Who knows. where are the falling kids, where his mask, and why is he holding guns also <3 kemonozune?
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Kekskiller
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« Reply #5611 on: February 24, 2010, 12:35:53 AM » |
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Here's a bunch of trolls. Because I'm super lazy, I don't make a separate mesh for each type of troll. Instead I mount various things (masks, weapons, etc.) to differentiate each type.  Hey, this looks interesting. Any specific plans about what this game will be? One step closer to awesomeness would be mesh generation on the fly.
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Izzimach
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« Reply #5612 on: February 24, 2010, 11:45:18 AM » |
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Hey, this looks interesting. Any specific plans about what this game will be? One step closer to awesomeness would be mesh generation on the fly.
Yeah, I have a devlog for more 'meaty' posts. I just finished making this lowpoly guys and this thread seemed like a more appropriate venue for them.
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Ishi
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« Reply #5613 on: February 25, 2010, 01:45:57 PM » |
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Been a while since I had anything to post in this thread! Been doing a lot of work on the game Bateleur, LeFishy and I started at TIGJam UK - UpBot Goes Up. Today I got a bit of formation-flying in for level completion. Another couple of screenies can be found here: http://ishisoft.com/archives/269
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Melly
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« Reply #5614 on: February 25, 2010, 02:12:47 PM » |
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Derek
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« Reply #5615 on: February 25, 2010, 04:43:14 PM » |
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Looks fantastic, Ishi! 
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Theta
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« Reply #5616 on: February 25, 2010, 08:50:15 PM » |
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The sequel to Ceramic Shooter:  (Probably will be called something like Ceramic Shooter: Poeme Electronique) It's a one-level game synchronized to a ten-minute piece of music.
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lowpoly
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« Reply #5617 on: February 26, 2010, 01:13:39 AM » |
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procedurally generated, underwater cavern action:  the plants are textures, the rest is geometry.
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Tycho Brahe
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« Reply #5618 on: February 26, 2010, 04:58:58 AM » |
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procedurally generated, underwater cavern action:  the plants are textures, the rest is geometry.  beautiful
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saimo
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« Reply #5619 on: March 02, 2010, 01:38:53 AM » |
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