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1075770 Posts in 44140 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 01:15:12 AM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1378754 times)
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« Reply #5620 on: March 02, 2010, 04:00:55 AM »

Hey guize!

>> http://www.youtube.com/watch?v=cQnMOsSKJWQ

I'm making a racing game.  Wink
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michael
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« Reply #5621 on: March 02, 2010, 10:23:17 AM »

im having seizures  Epileptic
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Zaknafein
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« Reply #5622 on: March 02, 2010, 10:29:55 AM »

Playing with soft shadows and rigid bodies using JigLibX in XNA... now for fun, and later for a little XBLIG project!

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Hangedman
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« Reply #5623 on: March 02, 2010, 10:34:04 AM »

Building a public profile and finishing my first game. Also, got me a website!
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« Reply #5624 on: March 02, 2010, 06:50:42 PM »

looks cool overboy : )
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Demon Lizardman
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« Reply #5625 on: March 03, 2010, 10:15:36 AM »

This is for my game, it's a shooter where you play an alien who shoots other aliens...
http://img63.imageshack.us/img63/2922/alienp.png
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Atnas
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« Reply #5626 on: March 03, 2010, 12:07:40 PM »


no idea what that is saimo but it is NICE I love upscaled AA'd pixels they are delicious and always make me think of DOS games
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Xion
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« Reply #5627 on: March 03, 2010, 12:10:51 PM »

Yeah I was gonna say the same. It looks real cool, whatever it is, saimo.
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Skibs
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« Reply #5628 on: March 03, 2010, 03:16:32 PM »

Oh Boy.

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FishyBoy
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« Reply #5629 on: March 03, 2010, 03:59:20 PM »

This is for my game, it's a shooter where you play an alien who shoots other aliens...
http://img63.imageshack.us/img63/2922/alienp.png
Haha, this is really cool.
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Demon Lizardman
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« Reply #5630 on: March 03, 2010, 05:45:14 PM »

Glad you like it, cause here's another update

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moi
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« Reply #5631 on: March 03, 2010, 08:13:51 PM »

looks like venus flytrap lol
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« Reply #5632 on: March 04, 2010, 01:30:14 AM »

@Atnas

no idea what that is saimo

It's an evil little game that after a while kills the player's brain Well, hello there!
Unless something weird happens, I'll release in less than a week.

Quote
but it is NICE I love upscaled AA'd pixels they are delicious and always make me think of DOS games

Thank you Smiley
The AA you see in the playing field (the big disc and the colored objects) is due to interpolation applied to full-screen rotation. The AA you see in the green/yellow rays, well, is exactly AA applied to line drawing.


@Xion

Yeah I was gonna say the same. It looks real cool, whatever it is, saimo.

Thanks to you as well Smiley


@both

Since you liked the screenshot, here are a few more (including a visual guide), but please keep in mind that lots of things have changed in the meanwhile...



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Zenorf
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« Reply #5633 on: March 04, 2010, 02:03:52 PM »

procedurally generated, underwater cavern action:



the plants are textures, the rest is geometry.



I Love this look. Instantly made me imagine some cool underwater games, and some non underwater ones for that matter.
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« Reply #5634 on: March 04, 2010, 02:10:54 PM »

Oh Boy.



Is it some processing ?
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ChevyRay
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« Reply #5635 on: March 04, 2010, 05:51:18 PM »

Working on a batch of simple prototypes for something. Here's one of them (move the mouse around):

http://flashpunk.net/dump/prototype_1_segments.swf

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Nate Kling
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« Reply #5636 on: March 04, 2010, 07:15:04 PM »

ah so cool chevy!  You could do some cool stuff with this!
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ChevyRay
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« Reply #5637 on: March 04, 2010, 08:48:43 PM »

More testing (click and drag nodes around):

http://flashpunk.net/dump/pathtest.swf

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MindEraser
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« Reply #5638 on: March 04, 2010, 08:55:50 PM »

Looks great. You thinking of using it as art or for smooth paths for a game?
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ChevyRay
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« Reply #5639 on: March 04, 2010, 09:09:07 PM »

Possibly both, actually. Smiley
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