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1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:34:32 AM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1379182 times)
Eiffer
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« Reply #5640 on: March 04, 2010, 09:09:39 PM »

A map editor for a non-gridded tile-based game. Almost done the tile editing part, next up is collision then enemies/npcs etc.



Please ignore horrible programmer art.
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ChevyRay
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« Reply #5641 on: March 04, 2010, 09:47:20 PM »

I did the first prototype again, but this time connecting it with the smooth curves, and it turned out pretty cool:

http://flashpunk.net/dump/prototype_2_segments_smooth.swf


And then I played around with that a bit :D

http://flashpunk.net/dump/prototype_4_wigglyfade.swf



EDIT: Here's another! They're getting crazier. This one you can't control, it's just frantically trying to escape :D

http://flashpunk.net/dump/prototype_5_escape.swf



« Last Edit: March 04, 2010, 10:37:24 PM by ChevyRay » Logged
Ashkin
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« Reply #5642 on: March 04, 2010, 11:26:21 PM »

Awesome. Just add gravity to the line, and you've got a rope! Durr...?
I'm sure it's not that simple, though.
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Kekskiller
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« Reply #5643 on: March 05, 2010, 01:29:43 AM »

The first prototype is key to gravity. More specific, if you have a force applied to one chain element, you can apply to every other element. Gravity is like applying a force to each element every update frame.
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Pishtaco
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« Reply #5644 on: March 05, 2010, 09:41:25 AM »

Vampire armed with rockets




The smoke trails are offset to give them a nice wobbly look as the rockets spin.
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Demon Lizardman
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« Reply #5645 on: March 05, 2010, 09:41:41 AM »

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Oddball
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« Reply #5646 on: March 05, 2010, 09:47:16 AM »

Vampire armed with rockets

[Awesome pic.]


The smoke trails are offset to give them a nice wobbly look as the rockets spin.
I wish more games used that flat shaded look. It can be very visually striking. Also I really like the sky in that shot, it makes it look almost like a painted sky.  Hand Thumbs Up Left Smiley
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Zenorf
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« Reply #5647 on: March 05, 2010, 11:29:29 AM »

Vampire armed with rockets
For  some reason that reminded me of an old Dan Dare B side comic about the last vampire aboard a spaceship carrying the last of human kind. He was killed by getting trapped in a rocket ship and fired into a sun. It's less than totally relevant to your post, and a spoiler Smiley




The smoke trails are offset to give them a nice wobbly look as the rockets spin.

What about some black toon outlines? That one was more relevant to your post.
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Demon Lizardman
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« Reply #5648 on: March 05, 2010, 12:08:17 PM »


Actually, I'm scrapping this. So never mind about updating it,
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Lemming
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« Reply #5649 on: March 05, 2010, 12:13:29 PM »


What about some black toon outlines? That one was more relevant to your post.

this is too urgent for jad to log out of lemmings acc:

NO NO NO NO NO NO NO NO NO

NO NO NO NO

NO

NONO NO NO

D: no black cartoonlines in my clinical warfare dreams. pastels and no outlines - this embodies some of my artistic superficial ideals ; A ;

this is all a very personal opinion and not an attempt to say you're wrong in the grand scheme of things <3
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Xion
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« Reply #5650 on: March 05, 2010, 12:28:51 PM »

I agree with Lad. Jemming?
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Zenorf
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« Reply #5651 on: March 05, 2010, 12:39:32 PM »


NO NO NO NO NO NO NO NO NO

NO NO NO NO

NO

NONO NO NO

LOL. I guess that's a no then Smiley

D: no black cartoonlines in my clinical warfare dreams. pastels and no outlines - this embodies some of my artistic superficial ideals ; A ;

this is all a very personal opinion and not an attempt to say you're wrong in the grand scheme of things <3

I am wrong. It's your game and your vision. That's what being indie is all about.

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Pishtaco
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« Reply #5652 on: March 05, 2010, 02:57:15 PM »

For  some reason that reminded me of an old Dan Dare B side comic about the last vampire aboard a spaceship carrying the last of human kind. He was killed by getting trapped in a rocket ship and fired into a sun. It's less than totally relevant to your post, and a spoiler Smiley

Dan Dare is relevant. Hand Thumbs Up Left

I thought about outlines at one point, since it would at least make the shapes of things clearer since I'm using so little shading, but decided not to go with it.
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Zenorf
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« Reply #5653 on: March 05, 2010, 03:27:51 PM »

perhaps heavy motion blur only on objects (rather than full screen) It'll make things stand out when moving, even more so if you darken the motion blur so it acts as a super soft drop shadow kind of effect. just an idea.
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« Reply #5654 on: March 05, 2010, 05:04:12 PM »


>> http://www.youtube.com/watch?v=vwn13kC5HMU
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Lemming
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« Reply #5655 on: March 06, 2010, 03:09:13 AM »

I am wrong. It's your game and your vision. That's what being indie is all about.

Haha, it's not his game, he just had to spam his opinions expressively. Grin

I think that black outlines would turn the artistic direction into "yet another 'toon-look' game", which looks like all others, but I dunno. Smiley

Pishtaco: Please post a moving-image one, of the spinning rockets with trail offset?
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Zenorf
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« Reply #5656 on: March 06, 2010, 05:23:09 AM »

I am wrong. It's your game and your vision. That's what being indie is all about.

Haha, it's not his game, he just had to spam his opinions expressively. Grin

Oh. I think I get it.
Jad just dreams about pastel warfare while possessing Lemming.
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« Reply #5657 on: March 06, 2010, 10:09:55 AM »



Beginning to work on my 7DRL entry. I've finished the list sorting framework I will use to create the inventory. Pleased with the results, I decided to finish the main menu. I wasn't able to find a good font/position for the title though. The blur doesn't look well with the rest of the screen. I guess I'll figure something out.
« Last Edit: March 06, 2010, 10:17:28 AM by PDF » Logged
Ishi
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« Reply #5658 on: March 06, 2010, 10:25:32 AM »

Spent the afternoon on a colour blindness option for UpBot.

http://www.xblig.co.uk/forums/viewtopic.php?f=14&t=550&start=0

Also:

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Pishtaco
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« Reply #5659 on: March 07, 2010, 12:21:05 AM »

Pishtaco: Please post a moving-image one, of the spinning rockets with trail offset?

I started messing around with Fraps, but it seems like too much work right now.

The effect is rather small and doesn't show up in a still image, but since you're normally travelling very fast along the trails they seem to wobble.
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