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ChevyRay
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« Reply #5661 on: March 08, 2010, 01:47:43 PM » |
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Little two-day side project. 
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Derek
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« Reply #5662 on: March 08, 2010, 06:19:22 PM » |
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drChengele
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« Reply #5663 on: March 08, 2010, 06:33:27 PM » |
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From my current project, interim name "Steam Powered Flying Battleships". I am currently working on the sepia noise shader, I've finally managed to make it show some color while still retaining some of that "old film tape" feel. Before:  After: 
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PraetorCurrently working on : tactical battles.
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Shade Jackrabbit
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« Reply #5664 on: March 08, 2010, 06:49:03 PM » |
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Don't have anything to show, but I'm currently working on an engine for IF games. This one is... a little different, though. You don't solve puzzles with objects, but the attributes of objects. Basically I'm hoping that by the end of my developing it, I won't even know the ways you can beat it, because there will be too many objects. Am also gonna be experimenting with some procedural generation stuff.
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["Thread Reader" - Read a thread.]
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Laremere
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« Reply #5665 on: March 08, 2010, 07:06:38 PM » |
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That looks amazing. First game that really makes me want to have an X-box.
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?
"Everything that is really great and inspiring is created by the individual who can labor in freedom." -Albert Einstein
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The-Imp
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« Reply #5666 on: March 08, 2010, 07:35:13 PM » |
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Derek. That Damsel, is the most adorablestest thing I seen this week. 
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MindEraser
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« Reply #5667 on: March 08, 2010, 07:38:18 PM » |
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Derek. That Damsel, is the most adorablestest thing I seen this week.  Imp, your avatar is currently my expression. I'll be sure to force ask my friends to buy it so I can play it on their xboxes 
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Zenorf
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Because it had to be done
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« Reply #5669 on: March 08, 2010, 08:07:46 PM » |
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I like Spelunky, but not as much as I like Derek's avatar. Power tash.
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Zaphos
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« Reply #5670 on: March 08, 2010, 10:26:45 PM » |
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From my current project, interim name "Steam Powered Flying Battleships".
I am currently working on the sepia noise shader, I've finally managed to make it show some color while still retaining some of that "old film tape" feel.
Looks sweet  Could be fun to change the amount of color dynamically, the 'before' version has a nice moody vibe to it. Hi-res spelunky is looking lovely, too!
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saimo
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« Reply #5672 on: March 09, 2010, 06:56:37 AM » |
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Since the game has changed quite a lot in the meanwhile, I thought I'd better post an updated visual guide: 
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CK
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« Reply #5673 on: March 09, 2010, 10:07:08 AM » |
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Going one year strong. I need a graphics guy for the characters though.  characters remind me of thernz - ask him 
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chris_b
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« Reply #5674 on: March 09, 2010, 02:29:48 PM » |
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MindEraser
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« Reply #5675 on: March 09, 2010, 02:43:11 PM » |
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player characters for a side-scrolling shooter: sprites:   I think the butterfly wings don't look quite right, but the other one seems fine.
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Zenorf
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Because it had to be done
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« Reply #5676 on: March 09, 2010, 02:53:37 PM » |
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I like the butterfly character better but the animation does look a little off.
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chris_b
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« Reply #5677 on: March 09, 2010, 03:31:09 PM » |
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I like the butterfly character better but the animation does look a little off.
Yeah, I'm struggling a bit with animating her wings...I tried what I thought was a more natural movement, but it ended up that they sort of strobed on and off in a weird way.
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Zenorf
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Because it had to be done
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« Reply #5678 on: March 09, 2010, 04:19:35 PM » |
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well butterflies bob a lot so that would be pretty annoying in game. Perhaps you might get more luck with a faster movement like this quick shitty mockup here..  or a much slower floaty movement with about 5 times the number of frames.
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Melly
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« Reply #5679 on: March 09, 2010, 05:18:32 PM » |
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I think that makes it look more like fast-beating insect wings than butterfly wings, that tend to beat slower. At least I think so.
And Derek, in Spelunky HD's screen, the vines on the jungle levels don't look like they're tiling very well, and the tree looks too obviously mirrored. Hope you can fix those little tidbits, but otherwise it looks awesome.
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