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879153 Posts in 32963 Topics- by 24355 Members - Latest Member: MinerTrog99

May 23, 2013, 11:26:15 AM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1108270 times)
ANtY
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« Reply #7125 on: December 04, 2010, 04:43:35 PM »



working on gui
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Adamski
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« Reply #7126 on: December 05, 2010, 03:10:37 PM »



More 2D/3D tile-based engine thingy goodness!

Nice, but that water kind of hurts my eyes/takes too much focus.
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Zest
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« Reply #7127 on: December 05, 2010, 04:51:04 PM »

I really like the ground texture for that- very nice color choices, apart from the water.

Continued work on my Road Movie infographic, hoping to have it ready by Tuesday. Moved to a more limited color palette, gonna have to redo my little Venn diagram and add some more info boxes, but it's at least on track.

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Fifth
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« Reply #7128 on: December 05, 2010, 06:48:44 PM »

Nice, but that water kind of hurts my eyes/takes too much focus.

Heh, thanks!
It's really all placeholder stuff right now.  I don't even know what sort of game I'm gonna make with this.

I'll keep the water in mind, though.
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Guillaume
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« Reply #7129 on: December 05, 2010, 06:57:29 PM »

I really like the ground texture for that- very nice color choices, apart from the water.

Continued work on my Road Movie infographic, hoping to have it ready by Tuesday. Moved to a more limited color palette, gonna have to redo my little Venn diagram and add some more info boxes, but it's at least on track.




Man, that rocks! And I see you mention France in your graph, yay!  Beer!

If you ever have time and can find it, I recommend you watch this movie- a really great French road movie.
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Chris Whitman
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« Reply #7130 on: December 05, 2010, 09:08:28 PM »

Working on my first Flash thing! Exciting!
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BlueSweatshirt
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« Reply #7131 on: December 06, 2010, 08:59:26 PM »



I might put up a dev topic soon.
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Oddball
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« Reply #7132 on: December 07, 2010, 04:38:57 AM »

I really like the shadows under the trees, they are very evocative of epic forests in classic fantasy films. You should consider darkening the player's sprite whilst he's standing in the shadow to help integrate him into the scene more.
 Hand Thumbs Up Left Smiley
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Skomakar'n
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« Reply #7133 on: December 07, 2010, 05:28:22 AM »

Working on a little Box2D game to learn how to use the library before implementing it into my real game:

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mak gam
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« Reply #7134 on: December 07, 2010, 09:33:35 AM »



More 2D/3D tile-based engine thingy goodness!

Yay, Fifth making another game! Grin
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« Reply #7135 on: December 07, 2010, 09:38:17 AM »



I might put up a dev topic soon.

This looks pretty cool. Reminds me of Lemmings Paintball for some reason... which is a good thing, I loved that game.
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J. R. Hill
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« Reply #7136 on: December 07, 2010, 10:42:53 AM »

Quote
Lemmings Paintball
Nostalgia bombed. Epileptic
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mintpuffs.
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« Reply #7137 on: December 07, 2010, 03:49:55 PM »

This tiny little strategy game with robots... maybe,
if I can figure out how to make the robots a tad less stupid and prone to getting stuck on everything. D:
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nitram_cero (2bam)
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« Reply #7138 on: December 07, 2010, 05:59:12 PM »



Circle-circle and circle-poly intersection detection in AS3, for a Shmup'
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2BAM.com indie games
J. R. Hill
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« Reply #7139 on: December 07, 2010, 09:12:51 PM »

This tiny little strategy game with robots... maybe,
if I can figure out how to make the robots a tad less stupid and prone to getting stuck on everything. D:

That's so adorable!
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