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877208 Posts in 32849 Topics- by 24292 Members - Latest Member: DeviantYoda

May 18, 2013, 08:58:50 PM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1105938 times)
farmer
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« Reply #7485 on: February 23, 2011, 01:01:47 PM »

Making more levels on The Broken.

Nice, I really like the art style. I find the simplicity very appealing. Keep up the good work.
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increpare
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« Reply #7486 on: February 23, 2011, 07:19:19 PM »



uch...flash ui stuff...uch uch uch  it's not that bad really, but it's weird and involves lots of special knowledge
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Kekskiller
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« Reply #7487 on: February 24, 2011, 12:35:36 AM »

That looks quite nice, Incy. Atleast me thinks so.
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Kicks
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Kicks4224@hotmail.com Tykwondo42
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« Reply #7488 on: February 24, 2011, 09:57:20 AM »

Buckle Up. More melodic opiate from Aces Wild composer, James "KgZ" L.
http://www.youtube.com/watch?v=xg2vvimrIcE
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Polygon
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« Reply #7489 on: February 24, 2011, 11:53:04 AM »

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Ishi
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« Reply #7490 on: February 24, 2011, 01:58:17 PM »

That looks ace Polygon.

uch...flash ui stuff...uch uch uch  it's not that bad really, but it's weird and involves lots of special knowledge

Is that some sort of SFXR+?
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increpare
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« Reply #7491 on: February 24, 2011, 03:16:00 PM »

Is that some sort of SFXR+?
yep
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adamprack
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« Reply #7492 on: February 24, 2011, 08:01:36 PM »

New animated grass (and replacing all of the old grass with it)

http://www.youtube.com/watch?v=paK4VR_S7S4
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Need music?<--Check out my demo reel!

@Adam_Creations
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« Reply #7493 on: February 24, 2011, 10:23:50 PM »



That's gorgeous. Reminds me of a clean, low-poly Advance Wars/Battalion Wars model.
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Ishi
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« Reply #7494 on: February 24, 2011, 11:34:43 PM »

Yeah I'd love to see Advance Wars done like that. With terrain height, and slopes and cliffs.
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dangerousday
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« Reply #7495 on: February 25, 2011, 12:28:09 AM »

I think all that mazecrap finally paid off.



I made something like this a while ago, but never could get it to work properly or efficiently... UNTIL NOW. Had a stroke of genius last night, and well, long story short, there may be a devlog opening up soon.

Want to play with it? Here you go! Bonus points to anyone who can name all the shows/movies/games referred to in the default systemnames.txt  Well, hello there!

Actually, I really do need to know some things. How long is Avg Time on your system when you generate a galaxy? Are there any bugs/glitches that bother you? Comments, concerns, suggestions? Ugh I guess that's what a devlog thread is for, but I want to make a teensy bit more progress before starting one.
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Adamski
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« Reply #7496 on: February 25, 2011, 02:42:33 AM »

Buckle Up. More melodic opiate from Aces Wild composer, James "KgZ" L.
http://www.youtube.com/watch?v=xg2vvimrIcE

Great music, I should imagine quite adrenaline pumping in an intense fighting situation Coffee
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Trevor Dunbar
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Working on unannouned fighting game.


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« Reply #7497 on: February 25, 2011, 09:27:20 AM »

subsurface scattering, shape at the end of the beak is wonky
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Toucantastic.
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« Reply #7498 on: February 26, 2011, 10:59:51 AM »

May I ask which program your using to do the 3D?
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increpare
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« Reply #7499 on: February 26, 2011, 11:31:22 AM »



adding a mixer to as3sfxr-b  (interface subject to very heavy change - will try to make it more visual and less slidery )
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