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879363 Posts in 32975 Topics- by 24363 Members - Latest Member: Renegade_Region

May 23, 2013, 10:10:15 PM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1108427 times)
peanutbuttershoes
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« Reply #8055 on: June 24, 2011, 07:19:59 AM »

I'm working on my pixel art and creating the concept thingydoos for a game. A good game. Hopefully  Noir

Here are some concept enemies:


Some of them have weird quality  Concerned
but please overlook that. Tank yoo!

That stuff needs a game. I am reminded of Ray Harryhausen's work.
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namragog
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« Reply #8056 on: June 24, 2011, 10:04:37 AM »

I'm working on my pixel art and creating the concept thingydoos for a game. A good game. Hopefully  Noir

Here are some concept enemies:


Some of them have weird quality  Concerned
but please overlook that. Tank yoo!

That stuff needs a game. I am reminded of Ray Harryhausen's work.

I have no idea who that is, but I think I love you now.  Kiss
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namragog
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« Reply #8057 on: June 24, 2011, 04:44:55 PM »

That stuff needs a game. I am reminded of Ray Harryhausen's work.

Also (kinda off topic), what genre would you say? I have a couple of ideas already, but I want the opinion of someone who hardly knows me.
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peanutbuttershoes
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« Reply #8058 on: June 24, 2011, 05:12:21 PM »

Haha.  Embarrassed  well, In a perfect world I'd see this as either a doom style fps, or a unity (2.5D) platformer.

But I don't know what that'd be like to complete for you.
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namragog
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« Reply #8059 on: June 24, 2011, 05:27:43 PM »

hmmm... doomstyle fps... urgh, 3D. hahaha.
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peanutbuttershoes
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« Reply #8060 on: June 24, 2011, 05:36:44 PM »

Actually, this is a little more like what I pictured.

not the colors or style of course. just the level of graphics complexity and full view rotation.
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namragog
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« Reply #8061 on: June 24, 2011, 06:08:28 PM »

Oh lord.I'm an expert in 2D coding... but something like this seems out of hand. If anyone was willing to code, I would definitely do the artwork for free.
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dangerousday
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« Reply #8062 on: June 24, 2011, 10:05:35 PM »

Coming up with the inventory for a Zelda clone, but I can't quite decide on the narrative tone. I want it to be lighthearted and humorous, but not an outright parody. For example, instead of a magic flute or ocarina, your musical instrument is a keytar! A keytar is inherently funny, I think. However, a keytar is also electronic, and therefore inappropriate for a magic-and-sorcery setting without landing in parody territory. Hmm.
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namragog
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« Reply #8063 on: June 24, 2011, 10:09:12 PM »

Coming up with the inventory for a Zelda clone, but I can't quite decide on the narrative tone. I want it to be lighthearted and humorous, but not an outright parody. For example, instead of a magic flute or ocarina, your musical instrument is a keytar! A keytar is inherently funny, I think. However, a keytar is also electronic, and therefore inappropriate for a magic-and-sorcery setting without landing in parody territory. Hmm.

Howabout a Harpsitar? Harpsichord guitar.
Catchy name, ideal setting, still funny as hell.
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Ashkin
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« Reply #8064 on: June 24, 2011, 11:40:22 PM »

Coming up with the inventory for a Zelda clone, but I can't quite decide on the narrative tone. I want it to be lighthearted and humorous, but not an outright parody. For example, instead of a magic flute or ocarina, your musical instrument is a keytar! A keytar is inherently funny, I think. However, a keytar is also electronic, and therefore inappropriate for a magic-and-sorcery setting without landing in parody territory. Hmm.
banjo
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Or a kazoo
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asiekierka
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« Reply #8065 on: June 24, 2011, 11:46:37 PM »

Thinking about ideas for more versions of my game...
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thedaemon
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« Reply #8066 on: June 25, 2011, 06:56:01 AM »

horror adventure
That stuff needs a game. I am reminded of Ray Harryhausen's work.

Also (kinda off topic), what genre would you say? I have a couple of ideas already, but I want the opinion of someone who hardly knows me.
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peanutbuttershoes
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« Reply #8067 on: June 25, 2011, 07:19:09 AM »

or that. seriously, anything so long as its cohesive.
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Skomakar'n
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« Reply #8068 on: June 25, 2011, 07:40:03 AM »

My RPG flashgame is going along very well. RIght now I'm making map screen. Yesterday I added second monster right now going along with name "Mossmuncher":

This is sexy.
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mak gam
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« Reply #8069 on: June 25, 2011, 09:29:48 AM »

Coming up with the inventory for a Zelda clone, but I can't quite decide on the narrative tone. I want it to be lighthearted and humorous, but not an outright parody. For example, instead of a magic flute or ocarina, your musical instrument is a keytar! A keytar is inherently funny, I think. However, a keytar is also electronic, and therefore inappropriate for a magic-and-sorcery setting without landing in parody territory. Hmm.

I say we need more harps. Harps are lovely, eh? Tongue
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