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891568 Posts in 33550 Topics- by 24785 Members - Latest Member: AndyP2013

June 20, 2013, 01:16:02 AM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1120542 times)
Gabriel Verdon
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« Reply #8085 on: July 01, 2011, 03:14:38 PM »

The funny thing is that I know it is Droqen and that's how I read it, but then when I wrote it in a post I read it over and realized I wrote Drogen.
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Grok
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« Reply #8086 on: July 01, 2011, 05:15:51 PM »

A very simple client/server framework for my next project--Little Feet!
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Droqen
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« Reply #8087 on: July 01, 2011, 05:49:55 PM »

You only create your initial hand, with some constraints (for example, you can have only one legend card). The fun twist is that once the game begins, you can play your opponent's cards.

... sounds awesome.

Quote
At least a less common mistake than Drogen.

True. I'm not sure which is worse.
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deadeye
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« Reply #8088 on: July 03, 2011, 07:41:21 AM »

I finished that fish I was working on a couple days ago, and yesterday I edited together time lapse footage of making him, from modeling to final animation.

Here's the video

There's some in-game footage at the end showing him off in his environment.  Oh, and all the music in the video is stuff we're using for the game.
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« Reply #8089 on: July 03, 2011, 12:26:10 PM »

I finished that fish I was working on a couple days ago, and yesterday I edited together time lapse footage of making him, from modeling to final animation.

That... is really cool.

I've been working on a "time freeze" system for a hypothetical RPG Maker adventure game. It looks sweet.
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XRA
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« Reply #8090 on: July 03, 2011, 10:26:31 PM »

i'm sure u guyz are tired of seeing the same noisy glitch shit, but here's another Cheesy  I'm fumbling my way around CG fragment shaders, lots of trial and error.  Started on HUD mockups though, and I should probably stop tweaking visuals and start working on other stuff now for a bit.

I also experimented a bit with Autodesk's PhotoFly.. in some ways the mangled half-complete 3D data it generates is perfect for what I'm trying to do.

"Sandstorms raged across the scoured floor of his skull, generating waves of high thin static that broke behind his eyes..."
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davidp
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« Reply #8091 on: July 05, 2011, 08:14:36 AM »

Here's the video

There's some in-game footage at the end showing him off in his environment.  Oh, and all the music in the video is stuff we're using for the game.

wow, cool video!
« Last Edit: July 05, 2011, 08:21:38 AM by davidp » Logged

basara
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« Reply #8092 on: July 05, 2011, 05:42:41 PM »

Online multiplayer liero clone in flash

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bart_the_13th
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« Reply #8093 on: July 05, 2011, 06:13:09 PM »

Something for a "Create-a-horror-game-in-2-weeks-Contest".
Dunno if I could finish it before 9th this month. But I have to give it a shot. Well, here's the video:
http://www.youtube.com/watch?v=Bh0IUFOVQaE
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Geti
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« Reply #8094 on: July 05, 2011, 08:39:39 PM »

Online multiplayer liero clone in flash
Sick! What're you using for networking?
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basara
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« Reply #8095 on: July 05, 2011, 09:05:24 PM »

Online multiplayer liero clone in flash
Sick! What're you using for networking?
Same as HaxBall, I'm using rtmfp (http://en.wikipedia.org/wiki/Real_Time_Media_Flow_Protocol)
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Nitromatic
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« Reply #8096 on: July 06, 2011, 04:36:23 AM »

Damn, I played Liero a lot when I was younger. Nice to see there are fans of it on TIGSource, too!
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peanutbuttershoes
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« Reply #8097 on: July 06, 2011, 08:29:54 AM »

"Sandstorms raged across the scoured floor of his skull, generating waves of high thin static that broke behind his eyes..."

You better be making some sort of coherent play experience out of this.

Please.
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TheSnidr
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« Reply #8098 on: July 07, 2011, 09:05:51 AM »

Released a really small tech demo yesterday. The movement might remind some of Mario Galaxy
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Gimym TILBERT
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« Reply #8099 on: July 07, 2011, 10:40:04 AM »

cool, i have yet to get there because I deal with a bit more physics ... Wait what! it's a gmk game? Shocked

Also please azerty keyboards mapping Cry
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ILLOGICAL, random guy on internet, do not trust
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