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876928 Posts in 32839 Topics- by 24280 Members - Latest Member: varagtp

May 18, 2013, 04:41:54 AM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1105758 times)
Noyb
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« Reply #2475 on: December 27, 2008, 11:49:20 PM »

Yesss! I played the homebrew DS version way back when. Instabuy. Coffee

Would it be possible to port Pushover, or would that require too much hassle either with XNA or to track down the original IP owners?
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Radnom
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« Reply #2476 on: December 28, 2008, 12:35:09 AM »

sorry for bad quality video  Shrug

game I'm working on currently:

http://www.youtube.com/watch?v=NB7kzZJXLL0
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mrfredman
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« Reply #2477 on: December 28, 2008, 12:44:32 AM »

sorry for bad quality video  Shrug

game I'm working on currently:

http://www.youtube.com/watch?v=NB7kzZJXLL0

Is he shooting at a rabid pack of angry qoutes?  Cave Story

I'm assuming they are just placeholders, but its pretty amusing to watch them placidly jump at a large gun-wielding robot.

I suppose I could be totally off base, I had to squint and stick my face close to the screen to try and figure out what the sprites actually were, but you seem to be off to a good start.
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Hideous
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« Reply #2478 on: December 28, 2008, 12:51:58 AM »

I recently spent a week ignoring my hefty amount of uni work after a friend suggested I make an XNA game, and I did (linky). Hopefully worth it to get some C# under my CV belt.

Hey, I've been thinking of looking into C# and XNA some day. You know any good learning resources for this?
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Radnom
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« Reply #2479 on: December 28, 2008, 01:21:27 AM »

sorry for bad quality video  Shrug

game I'm working on currently:

http://www.youtube.com/watch?v=NB7kzZJXLL0

Is he shooting at a rabid pack of angry qoutes?  Cave Story

I'm assuming they are just placeholders, but its pretty amusing to watch them placidly jump at a large gun-wielding robot.

I suppose I could be totally off base, I had to squint and stick my face close to the screen to try and figure out what the sprites actually were, but you seem to be off to a good start.
yeah, he's shooting placeholder  :cavestory:s  Tongue
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KniteBlargh
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« Reply #2480 on: December 28, 2008, 02:17:02 AM »

sorry for bad quality video  Shrug

game I'm working on currently:

http://www.youtube.com/watch?v=NB7kzZJXLL0
10800 Quotes! :D
Looks fun so far man.
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Ishi
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« Reply #2481 on: December 28, 2008, 06:28:48 AM »

Thanks for any unquoted nice comments Smiley

Yesss! I played the homebrew DS version way back when. Instabuy. Coffee

Would it be possible to port Pushover, or would that require too much hassle either with XNA or to track down the original IP owners?

 Coffee I won't be doing Pushover because of the IP stuff and also just the moral issues in making money off someone else's game. I have many other games I want to make, and also might whore out Johnny Platform for a sequel yet.

Hey, I've been thinking of looking into C# and XNA some day. You know any good learning resources for this?

I started by going through the beginner's tutorials on the Creator's Club site: http://creators.xna.com/en-GB/education/gettingstarted

They're a bit slow, clearly aimed at ABSOLUTE beginners ("hold CTRL and click on each file to select them all!!!") but they do tell you how to get some 2D, 3D, sound and input going so they're useful. Other than that MSDN has pretty thorough documentation for C# and XNA, and Creators Club has a lot of downloadable examples.

sorry for bad quality video  Shrug

game I'm working on currently:

http://www.youtube.com/watch?v=NB7kzZJXLL0

Reminds me of Ruff N Tumble with the ladders and shooting and stuff, which is definitely a good thing.
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Kekskiller
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« Reply #2482 on: December 28, 2008, 07:56:40 AM »



Oh, I like this transparency/color mix Smiley . Are you studying informatics with mdeical specializations, or something like that? I bet there's a relation!
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Ishi
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« Reply #2483 on: December 28, 2008, 08:39:17 AM »

Oh, I like this transparency/color mix Smiley . Are you studying informatics with mdeical specializations, or something like that? I bet there's a relation!

I'm studying computer games programming, but I'm doing multithreaded volume rendering as my final year project, the main aim being to learn how to multithread. Might be able to apply the rendering techniques in real-time graphics in the future too, so that might come in useful.
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« Reply #2484 on: December 28, 2008, 02:07:08 PM »

sorry for bad quality video  Shrug

game I'm working on currently:

http://www.youtube.com/watch?v=NB7kzZJXLL0

Reminds me of Ruff N Tumble with the ladders and shooting and stuff, which is definitely a good thing.
I'd never heard of that game 'til now, it looks awesome! Thanks.
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Zest
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« Reply #2485 on: December 28, 2008, 02:13:21 PM »

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Hideous
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« Reply #2486 on: December 28, 2008, 02:24:08 PM »

Does not everyone possess this gift? Gentleman
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« Reply #2487 on: December 28, 2008, 04:17:10 PM »

I finally decided to work on a sequel to an old game of mine.
So far there's only a quick main character sketch:
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Tennis
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« Reply #2488 on: December 28, 2008, 09:12:18 PM »

still working on this thing.

these are just mockups, havent done any real coding yet.
Hope to finish the first couple of tilesets soon, so i can move on to animations.
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Nate Kling
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« Reply #2489 on: December 28, 2008, 10:24:04 PM »

C'mon Tennis I've been waiting on this game forever! I especially like the one on the dock.  I think I have a version of that, that you posted saved in a pixel inspiration folder  Wink
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