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878454 Posts in 32924 Topics- by 24334 Members - Latest Member: zexyu

May 21, 2013, 11:27:02 PM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1107235 times)
marshmonkey
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« Reply #75 on: November 14, 2007, 02:40:48 PM »

lastest thing I have finished for my kart game:


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Keops
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« Reply #76 on: November 14, 2007, 08:52:00 PM »

HOLY S---

That looks PRO my friend Smiley Awesome work! *drool*
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Keops
marshmonkey
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« Reply #77 on: November 14, 2007, 09:14:25 PM »

thanks!  I've done a lot more but I don't want to spam this thread with images.  I have more stuff displayed here
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Tr00jg
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« Reply #78 on: November 15, 2007, 02:23:52 AM »

Seeing those kart pics confirm my suspicions even more. If graphics look tasty (literally) then its awesome.
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http://www.shotbeak.com
Mai new website with oodles of neatness.
Chris Whitman
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« Reply #79 on: November 15, 2007, 11:02:05 AM »

Those car designs are excellent. I think you have perfectly captured the spirit of vintage cartoons.
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Formerly "I Like Cake."
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« Reply #80 on: November 16, 2007, 08:38:26 AM »

Some crazy stuff here. Smiley

I'm currently working on an exploration game for the yoyogames winter compo:





And of course Project Hotseat.
We need more hotseat games!
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Sigvatr
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« Reply #81 on: November 16, 2007, 11:09:09 AM »

Heavy





Cool
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marshmonkey
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« Reply #82 on: November 16, 2007, 08:36:09 PM »

I think PR is usually not the on the main list of things to focus on with most indie developers, for our game I want to make sure we develop a brand and a community, so I spent all day putting together a blog which I'm hoping to update frequently with our progress. 

http://nimblebit.blogspot.com/
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Inane
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« Reply #83 on: November 16, 2007, 10:52:39 PM »

I know you said somewhere that it wasn't gonna be two heavy weapons, Sigvatr, but I just gotta tell you how retarded that guy looks with those two guns almost as big as him.

That is, he looks VERY retarded.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
frosty
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« Reply #84 on: November 16, 2007, 11:29:28 PM »

I think he should also have one weapon on each foot.
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Sigvatr
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« Reply #85 on: November 17, 2007, 01:24:04 AM »

I really couldn't resist  Kiss
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Melly
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« Reply #86 on: November 17, 2007, 06:46:39 AM »

And two mechanical arms on his back with spinning saw blades. With dried blood, obviously.
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« Reply #87 on: November 17, 2007, 11:22:52 AM »


very cool, looking forward to following the development of your game. Out of curiosity, what 3D app are you using?
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marshmonkey
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« Reply #88 on: November 17, 2007, 01:31:19 PM »

to model stuff or for the game?

I use maya for modeling and we are using ogre3d for rendering.

*edit* more stuff

been experimenting with rimlighting a lot after playing super mario galaxy:  a video of it on one of my tracks:
http://nimblebit.blogspot.com/2007/11/rimlighting-test-2.html

and a little gif showing the difference
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Terry
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« Reply #89 on: November 18, 2007, 07:17:54 PM »

Something I threw together this weekend:



I swear that looked cooler in my head :D
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