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Keops
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« Reply #76 on: November 14, 2007, 08:52:00 PM » |
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HOLY S--- That looks PRO my friend  Awesome work! *drool*
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Keops
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marshmonkey
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« Reply #77 on: November 14, 2007, 09:14:25 PM » |
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thanks! I've done a lot more but I don't want to spam this thread with images. I have more stuff displayed here
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Tr00jg
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« Reply #78 on: November 15, 2007, 02:23:52 AM » |
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Seeing those kart pics confirm my suspicions even more. If graphics look tasty (literally) then its awesome.
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Chris Whitman
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« Reply #79 on: November 15, 2007, 11:02:05 AM » |
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Those car designs are excellent. I think you have perfectly captured the spirit of vintage cartoons.
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Formerly "I Like Cake."
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jwaap
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« Reply #80 on: November 16, 2007, 08:38:26 AM » |
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Some crazy stuff here.  I'm currently working on an exploration game for the yoyogames winter compo:   And of course Project Hotseat. We need more hotseat games!
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Sigvatr
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« Reply #81 on: November 16, 2007, 11:09:09 AM » |
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marshmonkey
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« Reply #82 on: November 16, 2007, 08:36:09 PM » |
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I think PR is usually not the on the main list of things to focus on with most indie developers, for our game I want to make sure we develop a brand and a community, so I spent all day putting together a blog which I'm hoping to update frequently with our progress. http://nimblebit.blogspot.com/
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Inane
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« Reply #83 on: November 16, 2007, 10:52:39 PM » |
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I know you said somewhere that it wasn't gonna be two heavy weapons, Sigvatr, but I just gotta tell you how retarded that guy looks with those two guns almost as big as him.
That is, he looks VERY retarded.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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frosty
Level 1
ice cold & refreshing
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« Reply #84 on: November 16, 2007, 11:29:28 PM » |
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I think he should also have one weapon on each foot.
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Sigvatr
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« Reply #85 on: November 17, 2007, 01:24:04 AM » |
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I really couldn't resist 
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Melly
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« Reply #86 on: November 17, 2007, 06:46:39 AM » |
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And two mechanical arms on his back with spinning saw blades. With dried blood, obviously.
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lowpoly
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« Reply #87 on: November 17, 2007, 11:22:52 AM » |
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very cool, looking forward to following the development of your game. Out of curiosity, what 3D app are you using?
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marshmonkey
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« Reply #88 on: November 17, 2007, 01:31:19 PM » |
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to model stuff or for the game? I use maya for modeling and we are using ogre3d for rendering. *edit* more stuff been experimenting with rimlighting a lot after playing super mario galaxy: a video of it on one of my tracks: http://nimblebit.blogspot.com/2007/11/rimlighting-test-2.htmland a little gif showing the difference 
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« Last Edit: November 18, 2007, 01:27:28 PM by marshmonkey »
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Terry
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« Reply #89 on: November 18, 2007, 07:17:54 PM » |
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Something I threw together this weekend:  I swear that looked cooler in my head :D
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