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Kekskiller
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« Reply #3645 on: March 19, 2009, 10:55:57 AM » |
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 Still lots to do, but it's running nice and smoothly on the iPhone. This reminds of my Pandaro Console  I want it. Now 
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mirosurabu
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« Reply #3646 on: March 19, 2009, 02:14:16 PM » |
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I want it. Now  Ta-da: http://tumbledrop.com/
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Tennis
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« Reply #3647 on: March 19, 2009, 04:03:53 PM » |
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Hayden Scott-Baron: nice looking forward to see it in the store :D uploaded a quick vid of the current state of my game to vimeo. http://vimeo.com/3769272not much, but its a start.
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Synnah
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« Reply #3648 on: March 19, 2009, 04:09:20 PM » |
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 Still lots to do, but it's running nice and smoothly on the iPhone. Man, it's so obvious; Tumbledrop was made for the iPhone! It looks amazingly crisp on that screen too. 
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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Terry
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« Reply #3649 on: March 19, 2009, 04:30:26 PM » |
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Looking good dock!  Stephen and I are working on Judith again at the moment. But something's gone horribly wrong   [this is bug we encountered earlier, thought it was worth posting, heh]
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Ishi
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« Reply #3650 on: March 19, 2009, 04:33:59 PM » |
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Did a quick pre-bed sketch of a ship.  Cool pixelly 3D Terry!
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Μarkham
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« Reply #3651 on: March 19, 2009, 08:21:45 PM » |
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 [this is bug we encountered earlier, thought it was worth posting, heh] Even the manliest of men, deep down, are but a delicate flower just waiting to bloom.
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BMcC
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« Reply #3652 on: March 20, 2009, 08:44:47 AM » |
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[this is bug we encountered earlier, thought it was worth posting, heh]
Hahaha, oh my gosh, you should just embrace that and roll with it. :D
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Hayden Scott-Baron
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« Reply #3653 on: March 20, 2009, 09:14:29 AM » |
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Best bug ever! :D
I can imagine a social sim where you grow your citizens in flowerbeds before unleashing on society and watching them die slowly. Fun fun fun!
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Smithy
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« Reply #3654 on: March 20, 2009, 09:51:57 AM » |
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Best bug ever! :D
I can imagine a social sim where you grow your citizens in flowerbeds before unleashing on society and watching them die slowly. Fun fun fun!
I'd play it.
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agj
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« Reply #3655 on: March 20, 2009, 10:20:26 AM » |
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Haha, is that old guys instead of flowers? Kind of reminds me of Invasion of the Body Snatchers.
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William Laub
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« Reply #3656 on: March 20, 2009, 10:33:10 AM » |
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A simple platformer that uses ChevyRay's cave generation algorithm. 
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Lynx
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« Reply #3657 on: March 20, 2009, 01:31:18 PM » |
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Nice. It looks like you're generating edge tiles, but maybe it'd work better if you had a larger selection of tiles to draw from, and maybe expand it to checking a 3x3 array to determine what tile to put in a given spot?
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Currently developing dot sneak - a minimalist stealth game
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ChevyRay
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« Reply #3658 on: March 20, 2009, 05:38:25 PM » |
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Yaay  Looks interesting, Cold Cray. I find it cool that you're applying the method for a platformer. I designed it to be used as an overhead means, but I guess with proper configuring it works both ways.
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Ishi
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« Reply #3659 on: March 21, 2009, 02:39:27 AM » |
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I feel like it would be more fun and explorey if you could see less of the cave at any time, either with fog or something, or just using a smaller screen / bigger tiles.
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