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877636 Posts in 32874 Topics- by 24313 Members - Latest Member: CWolf

May 20, 2013, 04:55:30 AM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1106494 times)
Kekskiller
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« Reply #3645 on: March 19, 2009, 10:55:57 AM »



Still lots to do, but it's running nice and smoothly on the iPhone. Smiley

This reminds of my Pandaro Console Cry
I want it. Now Cry
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mirosurabu
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« Reply #3646 on: March 19, 2009, 02:14:16 PM »

I want it. Now Cry

Ta-da: http://tumbledrop.com/
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Tennis
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« Reply #3647 on: March 19, 2009, 04:03:53 PM »

Hayden Scott-Baron:
nice looking forward to see it in the store :D



uploaded a quick vid of the current state of my game to vimeo.
http://vimeo.com/3769272
not much, but its a start.
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Synnah
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La la la la - oh, what fun!


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« Reply #3648 on: March 19, 2009, 04:09:20 PM »


Still lots to do, but it's running nice and smoothly on the iPhone. Smiley

Man, it's so obvious; Tumbledrop was made for the iPhone! It looks amazingly crisp on that screen too.  Well, hello there! Hand Thumbs Up Right
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
Terry
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« Reply #3649 on: March 19, 2009, 04:30:26 PM »

Looking good dock! Grin

Stephen and I are working on Judith again at the moment. But something's gone horribly wrong Screamy



[this is bug we encountered earlier, thought it was worth posting, heh]
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Ishi
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« Reply #3650 on: March 19, 2009, 04:33:59 PM »

Did a quick pre-bed sketch of a ship.



Cool pixelly 3D Terry!
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Μarkham
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« Reply #3651 on: March 19, 2009, 08:21:45 PM »



[this is bug we encountered earlier, thought it was worth posting, heh]

Even the manliest of men, deep down, are but a delicate flower just waiting to bloom.
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BMcC
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Brandon McCartin


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« Reply #3652 on: March 20, 2009, 08:44:47 AM »

[this is bug we encountered earlier, thought it was worth posting, heh]
Hahaha, oh my gosh, you should just embrace that and roll with it. :D
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Hayden Scott-Baron
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« Reply #3653 on: March 20, 2009, 09:14:29 AM »

Best bug ever! :D

I can imagine a social sim where you grow your citizens in flowerbeds before unleashing on society and watching them die slowly. Fun fun fun!
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Smithy
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« Reply #3654 on: March 20, 2009, 09:51:57 AM »

Best bug ever! :D

I can imagine a social sim where you grow your citizens in flowerbeds before unleashing on society and watching them die slowly. Fun fun fun!
I'd play it.
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agj
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« Reply #3655 on: March 20, 2009, 10:20:26 AM »



Haha, is that old guys instead of flowers? Kind of reminds me of Invasion of the Body Snatchers.
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William Laub
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« Reply #3656 on: March 20, 2009, 10:33:10 AM »

A simple platformer that uses ChevyRay's cave generation algorithm.

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Lynx
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« Reply #3657 on: March 20, 2009, 01:31:18 PM »

Nice.  It looks like you're generating edge tiles, but maybe it'd work better if you had a larger selection of tiles to draw from, and maybe expand it to checking a 3x3 array to determine what tile to put in a given spot?
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Currently developing dot sneak - a minimalist stealth game
ChevyRay
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« Reply #3658 on: March 20, 2009, 05:38:25 PM »

Yaay Smiley

Looks interesting, Cold Cray. I find it cool that you're applying the method for a platformer. I designed it to be used as an overhead means, but I guess with proper configuring it works both ways.
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Ishi
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« Reply #3659 on: March 21, 2009, 02:39:27 AM »

I feel like it would be more fun and explorey if you could see less of the cave at any time, either with fog or something, or just using a smaller screen / bigger tiles.
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