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1047906 Posts in 42478 Topics- by 34352 Members - Latest Member: bilat113

October 01, 2014, 10:17:10 AM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)So what are you working on?
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lordmetroid
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« Reply #3740 on: April 06, 2009, 03:17:52 PM »

I have such a short attention span I need to work on multiple projects at once. Huh?

* I am writing framework for my website, I need to debug it and it will be finished.

* I am also working on my logo for the indie game dev business I call Monkey Factory, I have yet to decide on the complete design of the logo, whether or not to have a whole gang of monkeys, just this monkey and a body for him or merely the head:


* I am for the moment putting all coding on the epic space battle on hold and is taking the approach that Rinku Hero said in another form post that he does, creating art assets first. Currently working on a rail-cannon:

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Xion
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« Reply #3741 on: April 06, 2009, 10:18:10 PM »

Seeing all those animals around that table is making me hungry for a big, juicy steak!
:D
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Sk8rCai
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« Reply #3742 on: April 08, 2009, 04:16:00 AM »

ferrety, that reminds me of this thing I pixelled yyyyeears ago, but more stealthy-based whereas mine involved zombies with guns.


This would be pretty sweet, dude!

I would hope you have this on your list of games to make!
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Strong
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« Reply #3743 on: April 08, 2009, 05:44:17 PM »

I just downloaded Construct yesterday, and I'm teaching myself the basics. It's going pretty well so far, and I like what I've been seeing, but I'd like it a little more if I could actually get something I make to run in the first place.

Oh well. I'll keep working on it.
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Glyph
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« Reply #3744 on: April 08, 2009, 05:58:29 PM »

I just downloaded Construct yesterday, and I'm teaching myself the basics. It's going pretty well so far, and I like what I've been seeing, but I'd like it a little more if I could actually get something I make to run in the first place.

Oh well. I'll keep working on it.
I just downloaded it, and the stupid side of me refuses to look at a tutorial Tongue
So I played around with it until I got confused and went back into my GM protective shell of knowledge. I may be turning into a turtle, in other news.
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nihilocrat
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« Reply #3745 on: April 08, 2009, 07:39:49 PM »



"Atmosurfer" or "Atmosurfin'"
I might embark on making this soon, because the design is really as simple as this.
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Lynx
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« Reply #3746 on: April 08, 2009, 10:24:45 PM »

I particularly like the flames around 'Wipe Out' - literal, that!
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Currently developing dot sneak - a minimalist stealth game
Sk8rCai
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« Reply #3747 on: April 09, 2009, 12:05:13 AM »



"Atmosurfer" or "Atmosurfin'"
I might embark on making this soon, because the design is really as simple as this.

This is awesome....I'm jealous that I didn't think of it.

You MUST make it.....and soon!
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Bones
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« Reply #3748 on: April 09, 2009, 12:36:54 AM »

This is what I whipped up in the last few hours of the night.
http://www.youtube.com/watch?v=ojMMvRF5Qdk

Man do I ever suck at game maker...
But I sure would want to make a remake of Balloon Fight
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cijolly
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« Reply #3749 on: April 09, 2009, 04:07:51 AM »

Seeing as one of my most common and least informative google searches is "multiplayer single pc coop" and variations thereof, I'm working on a 1-4 player split screen coop game.

6 weeks into development, website (complete with ugly programmer art) is here

http://droneuplink.webs.com/

And the game itself will be up in 6 weeks, with a beta a little sooner. Or the beta will be up in six weeks, with the alpha a little sooner. What definately wont be happening is an alpha in six weeks with a prototype a little sooner.
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Kekskiller
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« Reply #3750 on: April 09, 2009, 05:55:55 AM »

http://willhostforfood.com/?Action=download&fileid=61871

I'm trying to make a Shepard Tone Generator with VST/Pitch control and other neat things... It doesn't sound like a real Shepard tone - SynthEdit's saw oscillator SUCKS.
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pgil
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« Reply #3751 on: April 09, 2009, 06:23:12 AM »

Sounds pretty cool. I'd heard that effect before, but I never knew what it was called (or that it even had a name) until now.
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Kekskiller
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« Reply #3752 on: April 09, 2009, 11:08:17 AM »

It's called the Shepard Tone... or Shepard Scale. It's a cool gimmick to fill gaps in weird tracks! Some modulations of the synth:

http://willhostforfood.com/?Action=download&fileid=61905
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narasu
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« Reply #3753 on: April 09, 2009, 12:46:42 PM »

I'm designing a layout (on paper!) for my personal games/art website.
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FishyBoy
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« Reply #3754 on: April 09, 2009, 06:26:30 PM »

I made an ultra low-poly zombie for a game I'd like to make.



Terrifying, I'm sure.
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Fuzz
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« Reply #3755 on: April 09, 2009, 08:53:43 PM »

I made an ultra low-poly zombie for a game I'd like to make.



Terrifying, I'm sure.
Reminds me of Teknozombie (that old, unfinished 3D zombie game Cactus made).
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FishyBoy
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« Reply #3756 on: April 10, 2009, 06:27:36 AM »

Teknozombie was awesome. The random zombie generation was crazy.
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Virion
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« Reply #3757 on: April 10, 2009, 06:30:15 AM »

I made an ultra low-poly zombie for a game I'd like to make.



Terrifying, I'm sure.
lol nice  Grin
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TheAngryWaffle
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« Reply #3758 on: April 10, 2009, 05:38:46 PM »

I made an ultra low-poly zombie for a game I'd like to make.



Terrifying, I'm sure.

One of these, standing still, is kind of quirky and non-threatening, but I have a vision of a whole ocean of them pouring off a cliff shrieking at me, with chunky, pixelated blood and drool trailing from what I assume will be their ceaselessly chomping mouths, and it is actually pretty damn terrifying...  Shocked
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« Reply #3759 on: April 10, 2009, 06:17:00 PM »

It will only be creepy if you put it in a weird, flickering world, something like the Mondo games. Or something.
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