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1037400 Posts in 41905 Topics- by 33512 Members - Latest Member: M3OW

August 30, 2014, 10:25:49 AM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)So what are you working on?
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Author Topic: So what are you working on?  (Read 1318262 times)
Kekskiller
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« Reply #3750 on: April 09, 2009, 05:55:55 AM »

http://willhostforfood.com/?Action=download&fileid=61871

I'm trying to make a Shepard Tone Generator with VST/Pitch control and other neat things... It doesn't sound like a real Shepard tone - SynthEdit's saw oscillator SUCKS.
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pgil
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« Reply #3751 on: April 09, 2009, 06:23:12 AM »

Sounds pretty cool. I'd heard that effect before, but I never knew what it was called (or that it even had a name) until now.
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Kekskiller
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« Reply #3752 on: April 09, 2009, 11:08:17 AM »

It's called the Shepard Tone... or Shepard Scale. It's a cool gimmick to fill gaps in weird tracks! Some modulations of the synth:

http://willhostforfood.com/?Action=download&fileid=61905
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narasu
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« Reply #3753 on: April 09, 2009, 12:46:42 PM »

I'm designing a layout (on paper!) for my personal games/art website.
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FishyBoy
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« Reply #3754 on: April 09, 2009, 06:26:30 PM »

I made an ultra low-poly zombie for a game I'd like to make.



Terrifying, I'm sure.
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Fuzz
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« Reply #3755 on: April 09, 2009, 08:53:43 PM »

I made an ultra low-poly zombie for a game I'd like to make.



Terrifying, I'm sure.
Reminds me of Teknozombie (that old, unfinished 3D zombie game Cactus made).
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FishyBoy
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« Reply #3756 on: April 10, 2009, 06:27:36 AM »

Teknozombie was awesome. The random zombie generation was crazy.
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Virion
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« Reply #3757 on: April 10, 2009, 06:30:15 AM »

I made an ultra low-poly zombie for a game I'd like to make.



Terrifying, I'm sure.
lol nice  Grin
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TheAngryWaffle
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« Reply #3758 on: April 10, 2009, 05:38:46 PM »

I made an ultra low-poly zombie for a game I'd like to make.



Terrifying, I'm sure.

One of these, standing still, is kind of quirky and non-threatening, but I have a vision of a whole ocean of them pouring off a cliff shrieking at me, with chunky, pixelated blood and drool trailing from what I assume will be their ceaselessly chomping mouths, and it is actually pretty damn terrifying...  Shocked
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Fuzz
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« Reply #3759 on: April 10, 2009, 06:17:00 PM »

It will only be creepy if you put it in a weird, flickering world, something like the Mondo games. Or something.
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Fifth
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« Reply #3760 on: April 10, 2009, 06:25:22 PM »

I don't think it's ever really gonna be threatening with those rosy cheeks.

Still cool, though.  Low-poly to the max.
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threesided
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derp.


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« Reply #3761 on: April 11, 2009, 11:04:00 AM »

Just finished making my portfolio site. My inept coding may cause the positioning to be a little wonky depending on your screen resolution, and macs may run it completely wrong... I need to standardize it eventually so it looks the same for everyone.

Anyways, here it is: http://www.threesidedpolygon.com 


If you have a site, let me know and we can swap links!
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Adamski
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« Reply #3762 on: April 11, 2009, 02:11:41 PM »

I'm considering making a proper sequel or similar game to my Streetwise game (I say considering, but I already have an engine from a while back)It's one of those games I, as the creator hate  Embarrassed , but friends have told me they enjoyed it  WTF

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FishyBoy
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« Reply #3763 on: April 11, 2009, 07:32:36 PM »

I got some blood effects done!



Yay for vomiting blood. It looks nicer in motion.
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astrospoon
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Andy Hull


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« Reply #3764 on: April 11, 2009, 07:45:26 PM »

I'm considering making a proper sequel or similar game to my Streetwise game (I say considering, but I already have an engine from a while back)It's one of those games I, as the creator hate  Embarrassed , but friends have told me they enjoyed it  WTF



Adamski- For some reason I am thinking that this game was made in MMF2 - is that right? What did you use to get that HAWT pseudo 3d look going on there? It is an awesomely funky screenshot Smiley
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