I'm currently working on a sort of remake of an old DOS-game called Sleuth, which in it self is like Cluedo (or Clue if you so wish).
It's almost done, and I'm just polishing it right now.
Please excuse my poor programmers-art (and english), don't be scared by the faceless people.
I think I remember that game! Was that the one where you had to interview the different suspects to see whose alibi didn't match up with the others', then find the murder weapon by examining every last damn object for traces of blood? And if you took too long, the murderer would come after you next?
If not, then I guess, y'know, I don't
actually remember that game.
Right now I'm working on decluttering my desk, then I will get some binders set up for game ideas and start writing stuff down. Programming is frustrating at the moment, and I suspect that having some clear design goals will help.