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880050 Posts in 33019 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 04:28:06 PM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1108945 times)
Conker
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« Reply #7455 on: February 19, 2011, 07:54:59 AM »

BASS HEALTH

Geez, you can't believe how hard and long I laughed after that Tears of Joy
hahah!
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jwaap
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« Reply #7456 on: February 20, 2011, 03:33:24 AM »

a music video


http://dl.dropbox.com/u/2355556/vidya2.jpg
http://dl.dropbox.com/u/2355556/vidya3.jpg
« Last Edit: February 20, 2011, 05:09:21 AM by jwaap » Logged

goshki
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« Reply #7457 on: February 20, 2011, 05:30:09 AM »

I'm playtesting my Versus TIGCompo entry and this happened (click for full size):



You can read about (and playtest!) it here.
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Supermini_man
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« Reply #7458 on: February 20, 2011, 10:01:42 AM »


Ohhh, neat. I'm diggin the art style.

I'm making a game about a robot that shoots laser in the head, and with it he defeats the other robots (which are evil).
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Noel Berry
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« Reply #7459 on: February 20, 2011, 02:25:42 PM »



A game my brother and I are working on. (player sprite is still WIP - he currently blends into the background too much)

All of the grass/dirt tiles are automatically placed when the game loads, so all we need to do is create the shape of the level using a bunch of nodes (in Ogmo Editor) and then it places all of the grass for us Smiley Still slightly buggy (even in that screenshot you can see some grass that's placed weirdly right above the player), but it's coming along.

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Andy Wolff
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« Reply #7460 on: February 20, 2011, 02:27:52 PM »

that looks great, good job getting the grass tiles to overlap smoothly at every angle. color me impressed
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Conker
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« Reply #7461 on: February 20, 2011, 02:52:57 PM »

Woah thats really, really cool!
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increpare
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« Reply #7462 on: February 20, 2011, 04:29:40 PM »

A game my brother and I are working on. (player sprite is still WIP - he currently blends into the background too much)
Cool at the fringes, but a bit sparse right now in the green areas ...
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Noel Berry
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« Reply #7463 on: February 20, 2011, 05:58:30 PM »

Thanks guys!

A game my brother and I are working on. (player sprite is still WIP - he currently blends into the background too much)
Cool at the fringes, but a bit sparse right now in the green areas ...

Yeah I agree. I'm thinking of maybe adding randomly placed textures and such throughout the green area? Might make it feel a bit more interesting.
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« Reply #7464 on: February 20, 2011, 07:44:43 PM »



A game my brother and I are working on. (player sprite is still WIP - he currently blends into the background too much)

Nice I like the look of it! How are you checking for collisions with the ground? Is it pixel perfect or something else?
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kummerspeck
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« Reply #7465 on: February 20, 2011, 10:22:58 PM »

I made a video about my set-in-china, zombie-killing, flexing, rainbow-sprouting, shota protagonist game.

I hope to make this the boss theme.
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Adamski
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« Reply #7466 on: February 20, 2011, 10:40:22 PM »

That's looking very nice indeedo, thernz  Hand Thumbs Up Left
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Noel Berry
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« Reply #7467 on: February 20, 2011, 11:03:55 PM »

@Knight: I'm using Flash Punk, which has Pixel Masks. So I just create a pixelmask of the shape before I apply the grass Smiley
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« Reply #7468 on: February 21, 2011, 05:12:05 PM »

I got a job improving the look of a (simulated) old-school handheld LCD game. Here's what I got so far.

Looking at the device from an angle reveals all LCD segments:


And today I added in subtle drop shadows under the turned-on segments:
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JaJitsu
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« Reply #7469 on: February 21, 2011, 10:11:28 PM »

I got a job improving the look of a (simulated) old-school handheld LCD game. Here's what I got so far.

Looking at the device from an angle reveals all LCD segments:


And today I added in subtle drop shadows under the turned-on segments:


I don't really like the gradient pipes, but everything else looks great.
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