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Ishi
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« Reply #7620 on: March 21, 2011, 05:56:36 AM » |
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I really like that. Feels pretty chunky and makes me want to play a 3D purely exploration-based space game.
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owendeery
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« Reply #7621 on: March 22, 2011, 08:38:04 AM » |
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After playing a ton of Gemini Rue and watching Blade Runner again I made a branch off of my current project to mess around with a moodier feel and lighting. 
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Ajezard
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« Reply #7622 on: March 22, 2011, 08:59:54 AM » |
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Are those walls bumpmapped? they dont look like it but even if they are they need to be deeper where the joins are. It will really bring out the lighting effect on the walls.
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mintpuffs.
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« Reply #7623 on: March 22, 2011, 10:03:05 AM » |
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Doodling is fun!   For a pixelly metroidvania, because metroidvanias are 100% awesome.
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« Last Edit: March 22, 2011, 11:04:38 AM by mintpuffs »
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Nix
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« Reply #7624 on: March 22, 2011, 10:16:50 AM » |
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I am porting my current codebase from XNA to C++/OpenGL. This means that I have to do all the graphics stuff that XNA used to handle. Luckily, I enjoy this sort of thing immensely.
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DeadPixel
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« Reply #7625 on: March 22, 2011, 11:25:54 AM » |
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Doodling is fun! awesome thingsFor a pixelly metroidvania, because metroidvanias are 100% awesome. You had me at robot butler.
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Gabriel Verdon
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« Reply #7626 on: March 22, 2011, 03:37:15 PM » |
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After playing a ton of Gemini Rue and watching Blade Runner again I made a branch off of my current project to mess around with a moodier feel and lighting.  Lookin' awesome. Just tried out Gemini Rue and it's great, I will probably buy it.
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multivac
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« Reply #7627 on: March 23, 2011, 02:20:47 PM » |
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Some painterly rendering in Unity. I can already see the fun I'll have building all sorts of surreal scenes  
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PlayMeTape
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« Reply #7628 on: March 23, 2011, 02:42:51 PM » |
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Wow. Good job, that looks great!
Now make a game out of it. Workwork.
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Ness Kain
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« Reply #7629 on: March 23, 2011, 03:54:20 PM » |
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Very pretty, multivac!
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Gimym TILBERT
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« Reply #7630 on: March 23, 2011, 04:23:58 PM » |
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Some painterly rendering in Unity. I can already see the fun I'll have building all sorts of surreal scenes   Moar love seriously Game +1
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Geti
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« Reply #7631 on: March 23, 2011, 09:34:43 PM » |
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That's a really cool rendering style. I bet it lets you get away with a bunch of cheating geometry-wise on the vegetation as well.  It's been slow going lately with a lot of uni work, but for better or worse will be finished by this weekend. Interface is slowly coming together. Everything has to be functional by the time I go to sleep tomorrow so I can polish content (and hopefully add some more) this weekend, so fingers crossed...
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diwil
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« Reply #7632 on: March 24, 2011, 01:42:59 AM » |
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Some painterly rendering in Unity. I can already see the fun I'll have building all sorts of surreal scenes   Dude, this looks AMAZING. Any chances you'd make a tutorial? 
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multivac
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« Reply #7633 on: March 25, 2011, 09:16:13 AM » |
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Thanks for the comments, guys. I might make a sorta post mortemish thing once the scene is done. As for the effect, it's pretty much just tweaked edge detection, a sobel filter and bokeh blur.
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Hangedman
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« Reply #7634 on: March 25, 2011, 09:18:57 AM » |
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I hope you do put together a postmortem, as that's exactly the effect I was trying to put together for my current project. Good stuff 
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