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BadgerManufactureInc
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« Reply #7905 on: May 16, 2011, 12:25:32 PM » |
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That's looking really nice big bro! I like that it has elements of Atic Atac and Forget-Me-Not, but also looks completely new and fresh! Can't wait to dig in - mine will be a 10 course feast when I get to play!!! Noel, that looks awesome too. I've really enjoyed playing a lot of games with smaller tiles. [Edit] And your game looks to be very addictive with such a range of weapons and some tasty explosions 'n pixel art. I haven't been working on this recently as I've started a new shooter. This is a new engine which scrolls and has physics. (The plan is to add some bridges and more different angled slopes, and to work on the character and weapon some more before adding bad guys.)
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« Last Edit: May 16, 2011, 03:10:56 PM by Barnaby Byrne »
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Skomakar'n
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« Reply #7906 on: May 17, 2011, 01:27:34 PM » |
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Nothing too exciting, I am so busy now adays and don't have time to spend time on my beloved nerdy things. I am working on a teensy library that is sorta like BlitzMax only C++. With less features  . Uses SDL and OpenGL as a backend, here's an example: #include "RLIB.H"
int Main() { AppTitle("Have my babies"); Graphics(640, 480); Image ryan = LoadBmp("me_naked.bmp"); while(Running()) { Cls(); DrawText("Yo", 10, 10); DrawImage(ryan, MouseX(), MouseY()); Flip(); } } I'll release it eventually. I want it to help people get into programming indie games without having to worry about all the annoying stuff. If you can think of any crazy features you want me to implement lemme know. PNG support. I don't like this naming convention, where function names begin with capitals, for C++, though...
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Nix
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« Reply #7907 on: May 17, 2011, 01:30:20 PM » |
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1) that was quite a necro 2) it reminds me of Dark GDK, which is essentially DarkBasic, but C++
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_Tommo_
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« Reply #7908 on: May 17, 2011, 05:04:58 PM » |
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3) there isn't any class or C++ feature whatsoever, so it is C.
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Jesse
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« Reply #7909 on: May 19, 2011, 11:49:28 AM » |
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That's looking really nice big bro! I like that it has elements of Atic Atac and Forget-Me-Not, but also looks completely new and fresh! Can't wait to dig in - mine will be a 10 course feast when I get to play!!! Noel, that looks awesome too. I've really enjoyed playing a lot of games with smaller tiles. [Edit] And your game looks to be very addictive with such a range of weapons and some tasty explosions 'n pixel art. I haven't been working on this recently as I've started a new shooter. This is a new engine which scrolls and has physics. (The plan is to add some bridges and more different angled slopes, and to work on the character and weapon some more before adding bad guys.) I love how these backgrounds look! I think it would be a good idea to work on the character a bit more, like you said. Right now I feel he looks a bit forgettable, it'd be great to add something to make him more unique and really stand out. Looking forward to seeing this develop!
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XRA
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« Reply #7910 on: May 19, 2011, 12:02:36 PM » |
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I haven't been working on this recently as I've started a new shooter. This is a new engine which scrolls and has physics. (The plan is to add some bridges and more different angled slopes, and to work on the character and weapon some more before adding bad guys.) I like the look of those tiles, reminds me of classic CGA dos games!
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tyranus
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« Reply #7912 on: May 19, 2011, 06:59:13 PM » |
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I am working on this  That red button. Cooming soon (I hope)
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Inanimate
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« Reply #7913 on: May 19, 2011, 07:42:24 PM » |
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Woah tyranus, that is some awesome spritework you have there! What's the game about / play like?
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Charybdis
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« Reply #7915 on: May 20, 2011, 09:17:39 AM » |
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This is my current baby Video It is an iPhone game called "Glade"
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ANtY
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« Reply #7916 on: May 20, 2011, 10:44:04 AM » |
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This is my current baby Video It is an iPhone game called "Glade" Huh, Limboish It looks strange when he's facing same direction all the time.
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kummerspeck
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« Reply #7917 on: May 20, 2011, 11:12:40 AM » |
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Nah, his eyes shift a bit when he changes direction. I guess you could make the eyes closer together so when he turns, it's more noticeable of a change.
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Charybdis
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« Reply #7918 on: May 20, 2011, 05:05:36 PM » |
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Yeah, I need to overhaul the character a bit. She will be able to transform into other forms too
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Ishi
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« Reply #7919 on: May 21, 2011, 04:30:30 AM » |
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Trying some vectored blocks 
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